For those of you that follow us closely (extremely closely, because we have a very tiny following), you'll know that we moved over to Medium to use as our dev blog. Since it's been relatively quiet here for the past few months, I thought it would be courteous to give a tiny update on how we're doing, and tease some new content.
Here, we show off some of the new themes we'll be releasing. Enjoy!
Themes to Come...
For those of you that follow us closely (extremely closely, because we have a very tiny following), you'll know that we moved over to Medium to use as our dev blog. Since it's been relatively quiet here for the past few months, I thought it would be courteous to give a tiny update on how we're doing, and tease some new content.
Here, we show off some of the new themes we'll be releasing. Enjoy!
Themes to Come...
In the American Southwest, a lone witch hunter travels across the desert, seeking to wipe out cultists of all sorts. Fight a variety of goons and ghouls, through small towns to dimension-spanning motels. Inspired by DOOM, Quake, and action games of yore, blast your way through a neon-dripped, pixelated nightmare in this high-speed, high-thrills FPS.
No recharging shields: you'll need to play smart or find healthpacks to stay alive. You're not invincible, after all.
Wild Weird West: features an acidic western soundtrack, composed just for Midnight Ultra!
Choose a melee weapon and a ranged weapon of your choice: mix and match, choose between chopping and blasting your enemies down to size.
Change how the game looks to fit your taste: unlockable color palettes change how Midnight Ultra looks entirely. BONUS: Halloween color palette unlocked at start
Double jump and dodge your enemies: your fast and nimble feet will let you leap across levels, over enemies heads, and between platforms.
Moody and surreal story: not everything is at it seems, and the physical trappings of reality aren't always guaranteed...
Short and sweet: 2-3 hours of gameplay content, for busy players looking for quick fun.