




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
This is our first monthly update to the game. Since it has been only a couple of weeks since the Early Access, the contents of the update are rather modest. It contains mostly fixes to combat mechanics, AI and sounds. Also a bit more polished Starting Area. Next update at the end of June will be more substantial in terms of Graphics, Animations and City Layout. We will also keep tweaking and improving the AI in general. If you do not wish to wait a month and want to see how the monthly update is progressing, please join us in the beta. It is updated at least every week, mostly once every few days as fixes and features are immediately tested on Steam. Here are the patch notes: • Killed off several bugs affecting combat mechanics. You can now land attacks better and your enemies will be stunned properly when performing combos. Guarding will also work more reliably now. • Following the combat fix, we have tweaked our AI so they don’t dawdle around too much. They might be a bit relentless now, but we will keep tweaking until they feel right. • The Collection system is live! The first batch of collectibles are lore bits that can be found in various locations in the city. • Players can gain coins by killing enemies now • Starting Area has been populated. It has an acceptable performance right now. We will improve performance in the next couple of weeks • Fixed an issue that prevented the player from returning to the lobby after completing a game session. • Weapon trails are now dynamically adjusted to match the frame rate. Trails will better match the attack arcs and look smoother to boot. • The camera will now properly shake when you land a killing blow on an enemy. • The NPC AI now handles movement better. Next week the animations will be updated to match their movements. • Small update to move lists to include default sprint and interact buttons. • Various UI fixes in character selection, highlights and the game menu. • Starting Area fires don’t clip anymore. o https://steamcommunity.com/app/748820/discussions/2/1693795812299861930/ o Thanks to ShroudedNight for pointing them out. • Combat Music Triggers have been fixed • Fixed collider issues for some sidewalks and buildings in the City • Gameplay Effects icons have been fixed. They only show when they are in use • Character Selection has been improved. Player Character now faces the camera and the annoying respawning issue while selecting the character and colors have been fixed. • A collision issue with Dash has been fixed. • Character rotation on slopes has been tweaked. • No more encounter respawning on death. • Zeppelin transport UI has been fixed. • Adjusted encounter population and distribution to favor simpler enemies in earlier phases. • Fixed healing items dropping rarely from chests. There will also be more chests in the world as the game session advances. • Erroneous hitbox removed from Ghoul Power Attack. • Small fixes to AI pathing in the City.
[ 6084 ]
[ 668 ]
[ 4036 ]