




This is our first monthly update to the game. Since it has been only a couple of weeks since the Early Access, the contents of the update are rather modest. It contains mostly fixes to combat mechanics, AI and sounds. Also a bit more polished Starting Area. Next update at the end of June will be more substantial in terms of Graphics, Animations and City Layout. We will also keep tweaking and improving the AI in general. If you do not wish to wait a month and want to see how the monthly update is progressing, please join us in the beta. It is updated at least every week, mostly once every few days as fixes and features are immediately tested on Steam. Here are the patch notes: • Killed off several bugs affecting combat mechanics. You can now land attacks better and your enemies will be stunned properly when performing combos. Guarding will also work more reliably now. • Following the combat fix, we have tweaked our AI so they don’t dawdle around too much. They might be a bit relentless now, but we will keep tweaking until they feel right. • The Collection system is live! The first batch of collectibles are lore bits that can be found in various locations in the city. • Players can gain coins by killing enemies now • Starting Area has been populated. It has an acceptable performance right now. We will improve performance in the next couple of weeks • Fixed an issue that prevented the player from returning to the lobby after completing a game session. • Weapon trails are now dynamically adjusted to match the frame rate. Trails will better match the attack arcs and look smoother to boot. • The camera will now properly shake when you land a killing blow on an enemy. • The NPC AI now handles movement better. Next week the animations will be updated to match their movements. • Small update to move lists to include default sprint and interact buttons. • Various UI fixes in character selection, highlights and the game menu. • Starting Area fires don’t clip anymore. o https://steamcommunity.com/app/748820/discussions/2/1693795812299861930/ o Thanks to ShroudedNight for pointing them out. • Combat Music Triggers have been fixed • Fixed collider issues for some sidewalks and buildings in the City • Gameplay Effects icons have been fixed. They only show when they are in use • Character Selection has been improved. Player Character now faces the camera and the annoying respawning issue while selecting the character and colors have been fixed. • A collision issue with Dash has been fixed. • Character rotation on slopes has been tweaked. • No more encounter respawning on death. • Zeppelin transport UI has been fixed. • Adjusted encounter population and distribution to favor simpler enemies in earlier phases. • Fixed healing items dropping rarely from chests. There will also be more chests in the world as the game session advances. • Erroneous hitbox removed from Ghoul Power Attack. • Small fixes to AI pathing in the City.
[ 2018-05-31 18:26:38 CET ] [ Original post ]
🎮 Full Controller Support
- Monstrous Depot Linux [8.5 G]
Monstrous offers a fresh take on directional melee combat and what a game with a strong combat focus can do in greater context.
If you have enjoyed the fighting pace of Dark Souls, the dueling gameplay of Jedi Academy, the world building of Legacy of Kain: Soul Reaver & Vampire: the Masquerade Bloodlines or have fond memories of looting your friends' graves in Moonstone: A Hard Day's Knight we would like to invite you to join us on our journey to breathe new life into the "rivals on a quest" formula in a new, dark fantasy world undergoing industrial revolution.
SKILL BASED, ROBUST MELEE COMBAT
We are bringing competitive fighting game mechanics to the 3rd person action adventure genre. Dodge incoming attacks and aim your blows in skill based melee combat without target locks. Apply pressure to guard crush opponents, employ zoning tactics, block and counter attack enemies to turn the tables and punish turtling foes with grabs. We have built a solid backbone to make a respectable fighting experience accessible and playable in the 3rd person action format.DIVERSE CAST OF PLAYABLE MONSTERS
Classic Gothic horror characters and villains are presented in a dark graphic novel art style. Player characters with signature fighting styles, powers & skills bring their own approaches and solutions to gameplay scenarios.SESSION BASED, "ONE MORE GAME" FORMAT
Take on the dangers and secrets of the city in adaptable, short and long play sessions. You can also invite Steam friends to take over other monsters in play for a game night with your buddies, or join other players on the Steam network via quickplay if you prefer a multiplayer experience.THE CITY IS YOUR PLAYGROUND
Prowl on rooftops to ambush foes, discover items and collect lore bits. Cast rituals to manipulate the city and to help or sabotage other monsters in play. Complete shared quests, defeat random encounters and compete for power as you get closer to the final showdown in the ancient heart of the city.- Processor: Intel Core i5 2.4 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Radeon HD 7850 or GeForce GTX 660
- Storage: 4 GB available space
- Processor: Intel Core i7 3.2 GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Radeon HD 7970 or GeForce GTX 770
- Storage: 4 GB available space
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