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Development Update

After an entire summer in the oven, we're taking the development to the next stage. I'd like to thank everyone involved for their hard work and dedication in completing the update, developers and players alike. There is still a lot of work to be done but we're all committed to making this an exciting action game. The main goal of the current stage of development is to finalize all gameplay elements and the Rivals mode. To be able to achieve this in the next few months, we've limited the game area to the southern districts of the city, Harbor and Tenements. Afterwards, we will start implementing the Co-op and Duel modes before completing the rest of the city. Even though it may seem limited, it is still a rather large area full of objectives, enemies and all 5 progressive phases of Rivals Mode. Moving forward, we will increase the frequency of the updates to once every two weeks for the game, and once a week for the beta. Now that we have almost all of the systems in the game, our implementations will be short and bulk updates to fix existing problems and to increase performance and stability of the game as soon as possible. Last but not least, the issue of price. It was kingofcats who asked if there was going to be a sale anytime soon and we felt it necessary to answer this question properly. Pricing a game in Early Access is always very difficult. It has to have a balance between supporting the development, setting a worth to the final product and reflecting what is available currently. We've put a lot of thought into this, and decided to go into a 25% discount to reflect the fact that we've closed major parts of the city, and we still need to polish what is available in the store. I have to stress the fact that this is not the first in a long string of ever increasing discounts. The price will increase gradually to its former amount as we finalize the features of the game, and as we get closer to release, it will surpass the Early Access price. We're not taking this approach because we're greedy. Setting a price range also gives us a bar of quality to work towards, and we will make Monstrous a game that has the production quality to match its price range. As always, thank you for your support :)


[ 2018-11-16 17:24:29 CET ] [ Original post ]

Monstrous
Red Disk Games Developer
Red Disk Games Publisher
2018-05-16 Release
Game News Posts: 5
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
5 user reviews (5 reviews)
The Game includes VR Support
Public Linux Depots:
  • Monstrous Depot Linux [8.5 G]

Monstrous offers a fresh take on directional melee combat and what a game with a strong combat focus can do in greater context.

If you have enjoyed the fighting pace of Dark Souls, the dueling gameplay of Jedi Academy, the world building of Legacy of Kain: Soul Reaver & Vampire: the Masquerade Bloodlines or have fond memories of looting your friends' graves in Moonstone: A Hard Day's Knight we would like to invite you to join us on our journey to breathe new life into the "rivals on a quest" formula in a new, dark fantasy world undergoing industrial revolution.


SKILL BASED, ROBUST MELEE COMBAT

We are bringing competitive fighting game mechanics to the 3rd person action adventure genre. Dodge incoming attacks and aim your blows in skill based melee combat without target locks. Apply pressure to guard crush opponents, employ zoning tactics, block and counter attack enemies to turn the tables and punish turtling foes with grabs. We have built a solid backbone to make a respectable fighting experience accessible and playable in the 3rd person action format.


DIVERSE CAST OF PLAYABLE MONSTERS

Classic Gothic horror characters and villains are presented in a dark graphic novel art style. Player characters with signature fighting styles, powers & skills bring their own approaches and solutions to gameplay scenarios.

SESSION BASED, "ONE MORE GAME" FORMAT

Take on the dangers and secrets of the city in adaptable, short and long play sessions. You can also invite Steam friends to take over other monsters in play for a game night with your buddies, or join other players on the Steam network via quickplay if you prefer a multiplayer experience.


THE CITY IS YOUR PLAYGROUND

Prowl on rooftops to ambush foes, discover items and collect lore bits. Cast rituals to manipulate the city and to help or sabotage other monsters in play. Complete shared quests, defeat random encounters and compete for power as you get closer to the final showdown in the ancient heart of the city.

MINIMAL SETUP
  • Processor: Intel Core i5 2.4 GHzMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Radeon HD 7850 or GeForce GTX 660
  • Storage: 4 GB available space
RECOMMENDED SETUP
  • Processor: Intel Core i7 3.2 GHzMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: Radeon HD 7970 or GeForce GTX 770
  • Storage: 4 GB available space
GAMEBILLET

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19.49$ (35%)
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3.48$ (83%)

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