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Update! Version 1.2 Hercules.
RECOG The First Wave: Version 1.2 Hercules.
We are always interested in what you have to say regarding new features, bug issues, and pretty much anything you feel you would like bring to light regarding this game.
This video also includes new and improved aspects from the previous version update 1.1.5 Phoenix. All the details in the Change Log.
Take a moment to read the patch notes in particular the Release statement before making a purchase.
[ 2018-10-12 22:04:13 CET ] [ Original post ]
Thanks to your valued input, we ecstatically announce the new update:
RECOG The First Wave: Version 1.2 Hercules.
We want to thank our fans for providing such great input.
We are always interested in what you have to say regarding new features, bug issues, and pretty much anything you feel you would like bring to light regarding this game.
We released a video about the update here.
This video also includes new and improved aspects from the previous version update 1.1.5 Phoenix. All the details in the Change Log.
New to RECOG?
Take a moment to read the patch notes in particular the Release statement before making a purchase.
[ 2018-10-12 22:04:13 CET ] [ Original post ]
Revision in Beta branch! Cash Prize Contest!
[ 2018-09-04 08:04:19 CET ] [ Original post ]
What's new in the Revision?
- New Blueprint Editor.
- Drag rotation now allows rotating up and down.
- Performance improvements.
- Bugs fixes.
- More.
- See how to get beta revision and full details here!
Contest?!
- Cash Prizes!
- Read full details here.
More to come in the Revision soon.
[ 2018-09-04 08:04:19 CET ] [ Original post ]
August 2018 Revision, part 2 - Version 1.1.7 Phoenix.
Take a moment to read the patch notes in particular the Release statement before making a purchase.
You can read the change log here
You are most welcome to voice your suggestion for future features requests on our Official Forum
[ 2018-08-31 09:01:12 CET ] [ Original post ]
New to RECOG?
Take a moment to read the patch notes in particular the Release statement before making a purchase.
This patch concludes the August Revision.
You can read the change log here
Thanks to everyone who contributed
You are most welcome to voice your suggestion for future features requests on our Official Forum
[ 2018-08-31 09:01:12 CET ] [ Original post ]
August 2018 Revision - Version 1.1.5 Phoenix.
There seems to be some confusion.. Yes there is!
Version 1.1.4 Phoenix in the Production branch suffered from serious problems that appeared after we applied a patch we received for the Engine in order to fix Load Time Degradation. At the moment it was brought to our attention, the August Revision contained many other improvements and we decided to release the August Revision in the Production branch for this month. Before, or around, September 1st we will release Version 1.2.
[ 2018-08-09 00:44:08 CET ] [ Original post ]
No tutorials?
There seems to be some confusion.. Yes there is!
- Mission Control Auxiliary Defense Guide Beginner, Completed
- Mission Control Advanced Guilde Advanced, On going
- Informal Completed, not really tutorials.
Why not in beta branch?
Version 1.1.4 Phoenix in the Production branch suffered from serious problems that appeared after we applied a patch we received for the Engine in order to fix Load Time Degradation. At the moment it was brought to our attention, the August Revision contained many other improvements and we decided to release the August Revision in the Production branch for this month. Before, or around, September 1st we will release Version 1.2.
Central Command Request Program:
- Central will request from time to time Components and trade them for Fragments.
- The first request happens on Cycle 14. Note: For those of who who are already way past that, It will begin on the Next Cycle.
- In order for Central to perform the Exchange all the Components will need to be placed in the same Storage containment unit furthermore it will need to be exposed with no Non-Walkable cells above it all the way to Depth 130.
- Central will send beams from time to time to your exposed Storage containment unit scanning the content and then performing the Exchange.
- The first Request is 4 Components. Each time a Request is fulfilled the next one is increased by 1 to a maximum of 48. After a Request is fulfilled the next one will come in 2 Cycles. The more Components are traded the more, and better, Fragments you will obtain.
- The Request will expire in 5 Cycles. Each time a Request is failed the next one is decreased by 1 to minimum of 4. After a Request is failed the next one will come in 3 Cycles.
- You can access current Request next to the Event Log Window icon. Note: A visual will appear should there be a current Request from Central.
RECOG A.I Improvements:
- Combat:
RECOGs with work better together when trying to breach an Ambush/.
- Same Team Traffic: RECOGs will now also make way when Engaged, provided they can remain so.
- Same Team Traffic: RECOGs will no longer move out of the way should they be Halted and will respect Restriction as well before moving out of the way.
- Combat Efficiency: RECOGs will use additional lasers more efficiently; when moving, when waiting in traffic, etc. Note: Your Ambush may require some Strategic Improvements!
Interface Improvements:
- Category Counts: Now also displayed if containing 0.
- Event Log Window: Will now log when Utility Drones abandon a collectible with a *Reason*.
- Production Window: "Parts Of" section now with categories.
- Production Window: "Parts Of" section now can fetch parts from a Blueprints fetching the Constructs list. Note: Constructs not unlocked will be ignored.
Controls Improvements:
- Edge Of Screen Panning: Optional and Configurable in the Controls section of the Options. Disabled by default.
- Free rotation on the left and right direction. (Y Axis) Key Combination with Q and E. Configurable in the Controls section of the Options. Left Shift and Right Shift by default.
- Mouse drag rotation on the left and right direction. (Y Axis) Mouse button only, drag horizontally to rotate. Configurable in the Controls section of the Options. Button 2 by default, typically the middle mouse button.
- Blueprints rotation key changes: Now uses same Key Combination as above for Free rotation on the left and right direction. Previously it was Hard-Coded to Right Shift and Left Shift keys. Note: Remains undocumented. Soon will be covered in an Mission Control Auxiliary Advanced Guide video.
More to come before Version 1.2:
- Drone groups management.
- Experimental multi display option(s).
- Possibly more…
- See the August 2018 Milestone topic or posts in the Feature Requests category for more details.
Performance increase:
- Better frame rate and memory management when displaying large amount of Signal EFX.
- AI computation time to obtain additional targets greatly improved.
- Path finding less "chunky" when dealing with very large amount of destroyed Constructs at once.
- Improved computation times regarding the Dual-angular impulse and Tri-angular impulse effects.
Bugs fixed:
- Fixed Game Over screen from being completely broken.
- Fixed Modules from not showing up in inventory making it impossible to equip them.
- Fixed Drones from stacking in specific conditions.
- Fixed Drones manual move order Material to turn Pink when more than 1 at the same time.
- Fixed Drones stretched Thrusts EFX in specific conditions.
- Fixed Absorb EFX wrongly placed.
- Fixed Tractor beam EFX wrongly placed.
- Others.
Warnings:
- Saves made with version 1.1.5 will not be backward compatible.
- The enemies will be harder to deal with!
- Adjust your strategies.
- Save often.
Availability/Vacations:
- We will not be available from August 10 to August 17 inclusively. Thank you for understanding.
Thank you all for your participation and feedback!
- We take bugs and performance very seriously, please report any problems.
- Special thanks to: @youarethemusic, @CVAR83, @Neemys and @Abstruse-Paradox.
- Visit our Official Forum for more information about this announcement.
[ 2018-08-09 00:44:08 CET ] [ Original post ]
Update! Version 1.1 Phoenix.
Thanks to your valued input, we ecstatically announce the new update: RECOG The First Wave: Version 1.1 Phoenix. Great lengths have been traveled bringing you exciting additions, updates and improvements.
Along with the Change Log and last minutes requests/fixes you can find by looking at the Beta tag on our Official Forum.
Soon we will announce our plans for the August Revision, we hope you join the discussions!
[ 2018-08-01 17:46:58 CET ] [ Original post ]
You asked…we answered.
Thanks to your valued input, we ecstatically announce the new update: RECOG The First Wave: Version 1.1 Phoenix. Great lengths have been traveled bringing you exciting additions, updates and improvements.
We released a video about the update here.
Along with the Change Log and last minutes requests/fixes you can find by looking at the Beta tag on our Official Forum.
Thanks to everyone who participated.
Soon we will announce our plans for the August Revision, we hope you join the discussions!
[ 2018-08-01 17:46:58 CET ] [ Original post ]
Revision in Beta branch!
[ 2018-07-14 01:15:40 CET ] [ Original post ]
New options in Production Window for Elemental, Foundry and Assembly depots.
- New action: Industrial Parts automatically chosen based on desired end result.
- New actions: Clear, Copy, Paste, Save and Load Industrial Queue.
- New options: Retry and Shuffle.
Experimental Event Log Window
- Logs 5 categories of events: Industry, Drones, Constructs, Wiring, Terrain.
User Interface changes.
- Categories display count and limits where applicable.
- Highlight Information now refresh.
- Non-Generator power-able Constructs now also display total possible available power.
- Technology Descriptions now contains more detailed stats.
Options and Keys Configuration changes.
- New option: Enable Background Processing.
- Mouse Wheel: Now also zoom in and out.
- Binds: Support Mouse Binding.
- Binds: Top-Mode bind now configurable.
- Binds: Top-Mode second default bind “T”.
- Binds: Wiki Home removed. Was “F1”.
Improved Performance.
- Faster User Interface synchronization: better performance on events and mouse over.
- Improved Memory Management: better performance in battles and overall.
- Improved Physics computations time: better performance on event.
- More.. See below for full list.
Fixed Bugs.
- See below for full list.
What? How? Details? Warnings? Comments? Full list?
- See the full announcement on our forum!
[ 2018-07-14 01:15:40 CET ] [ Original post ]
Release!
This game is not for everyone, it is a very challenging and sophisticated game. It was designed and intended as such. If you are uncertain this game is for you, please take a moment to view some of the tutorials before making a decision about purchasing this game. (see tutorials link below) We would rather have happy clients, then frustrated ones. We are available to provide help and support via the Steam Community Discussion forum, the Official forum or Social media such as Twitter.
Due to the game complexity and its enormous possibilities, tutorials inside the game would simply not due justice to the user’s experience. However there are quite a few video tutorials available here: MCADG - Mission Control Auxiliary Defense Guide
We plan to release additional tutorials periodically, as well as customized tutorials based on demand. We also plan to release a milestone approximately once a month. If you would like to influence development, head over to the official forum here: RECOG The First Wave : Official forum CONTEST ANNOUNCEMENTS to come, Stay tuned for a chance to win CASH PRIZES! Thank you and HAVE FUN!!!
[ 2018-06-15 21:57:07 CET ] [ Original post ]
Please read, IN FULL, before purchasing.
This game is not for everyone, it is a very challenging and sophisticated game. It was designed and intended as such. If you are uncertain this game is for you, please take a moment to view some of the tutorials before making a decision about purchasing this game. (see tutorials link below) We would rather have happy clients, then frustrated ones. We are available to provide help and support via the Steam Community Discussion forum, the Official forum or Social media such as Twitter.
There are no in-game tutorials.
Due to the game complexity and its enormous possibilities, tutorials inside the game would simply not due justice to the user’s experience. However there are quite a few video tutorials available here: MCADG - Mission Control Auxiliary Defense Guide
Upcoming
We plan to release additional tutorials periodically, as well as customized tutorials based on demand. We also plan to release a milestone approximately once a month. If you would like to influence development, head over to the official forum here: RECOG The First Wave : Official forum CONTEST ANNOUNCEMENTS to come, Stay tuned for a chance to win CASH PRIZES! Thank you and HAVE FUN!!!
[ 2018-06-15 21:57:07 CET ] [ Original post ]
Release Trailer!
[ 2018-06-08 20:03:10 CET ] [ Original post ]
Behold the "Release Trailer" ! The game will be available on June 15 2018.
[ 2018-06-08 20:03:10 CET ] [ Original post ]
Press Kit Available
[ 2018-05-05 18:50:44 CET ] [ Original post ]
The Press Kit is available here Be advised that the page is heavy on mobile data! Thank you.
[ 2018-05-05 18:50:44 CET ] [ Original post ]
RECOG The First Wave
LozMarblz Inc.
Developer
LozMarblz Inc.
Publisher
2018-06-15
Release
Game News Posts:
9
🎹🖱️Keyboard + Mouse
Mostly Negative
(12 reviews)
The Game includes VR Support
Public Linux Depots:
- RECOG The First Wave Linux [516.18 M]
Advanced Cognitive Relay, a.k.a. ‘RECOG’: The consciousness within all artificial life as we know it, has been embedded in an enemy whose sole purpose is to navigate the galaxies in search for those opposed to its logical ways of perseveration, and destroy them.
As deep space mission control auxiliary, you are in charge of the implementation and management process of the RECOG project. With a care package from Earth, you are to build an industrial complex as the first line of defense against the enemy RECOGs. Dig deep in the landscape to uncover precious minerals and oids in order to create your stronghold. Fortify your defenses with an army of starships, equipped with special abilities and weaponry to protect that all-important industrial landscape. Be conscious in your decisions and prioritize the construction wisely. For the more advanced you become, the enemy RECOGs will revise and react accordingly.
This not your ordinary real-time strategy game.
It is about understanding the mind of an enemy who learns and adapts to your playing style in order to crush you.
EXPLORE, MINE AND COLLECT
Explore valuable terrain, revealing uncertain dangers while mining 14 of the most precious rocks and minerals deep within the chasms. Gather all that you can and store them ready for construction.
BUILD EPIC INDUSTRIAL COMPLEXES
Over 500 industrial recipes are used to create the immense quantity of pieces for building your epic industrial complex. Build high above the terrain, alongside rock walls or down to the core for unlimited lava resources. Design your industrial wonders beyond imagination, while avoiding catastrophic disasters. Create fortified structures to withstand the onslaught while you pummel the enemy using weapons of mass destruction.
POWER UP YOUR INDUSTRY
Give life to your industry using the most advanced renewable resource ever known; the Global Alternative to Highly Efficient Resources (a.k.a. GATHER). Manage the power grid using connected generators, linkers and splitters, flowing through your industry for true automated performance.
MILITARY
Your military might include: 1 extremely versatile Utility drone for all your industrial building needs, along with 6 highly advanced war drones ready at your command. The Utility drones are your key industrial counterpart, enhance them for maximum strength and efficiency. Build your war drones and prepare to defend your honor from the might of the enemy. Load these machines with a multitude of enhanced lasers, more than 40 exclusive missile types, over 130 combat module enhancements, and 24 signature skills designed to amplify each one’s power 10-fold, enabling them to annihilate what is to come.
REPROCESSING & RECYCLING
A game wouldn’t be the same if you could not benefit from the wreckage of your enemy. Over 130 fragments to be collected from enemies downed in battle, giving you a potential 780 possible items to be discovered from processing these fragment parts.
LAVA
Take control of the deadliest natural wonder on the map and embrace your inner engineer with advanced liquid systems. Create paths of destruction as a defense mechanism against the enemy. Use lava as a barricade to ward off unwanted guests or completely submerge yourself under it as protection from their attacks. Do not take this liquid lightly, as it plays no favorites for whom it kills.
WEAPONS OF MASS DESTRUCTION
5 specially formulated weapons of mass destruction are at your disposal. They range from smaller AOE blasts, taking out those within a near radius, to electronic warfare and viruses, as well as an all-out nuclear missile wiping almost everything in its zone.
TECHNOLOGICAL ADVANCEMENTS
With over 270 unlockable technological advancements, this extensive library of innovations and creations will bring your A-game to a whole new level. As you unlock these advancements, you are unlocking the potential to reign supreme.
STATISTICAL ANALYSIS
Strategic analysis will give you the tools necessary to understand how you have progressed in the game and where changes need to occur. Analyse vulnerabilities, assess cyclic changes, and alter the outcome.
ACHIEVEMENTS
Show off your skills and expertise with all things RECOG, by challenging yourself to accomplish all 60 achievements and sharing them with your peers.
As deep space mission control auxiliary, you are in charge of the implementation and management process of the RECOG project. With a care package from Earth, you are to build an industrial complex as the first line of defense against the enemy RECOGs. Dig deep in the landscape to uncover precious minerals and oids in order to create your stronghold. Fortify your defenses with an army of starships, equipped with special abilities and weaponry to protect that all-important industrial landscape. Be conscious in your decisions and prioritize the construction wisely. For the more advanced you become, the enemy RECOGs will revise and react accordingly.
This not your ordinary real-time strategy game.
It is about understanding the mind of an enemy who learns and adapts to your playing style in order to crush you.
EXPLORE, MINE AND COLLECT
Explore valuable terrain, revealing uncertain dangers while mining 14 of the most precious rocks and minerals deep within the chasms. Gather all that you can and store them ready for construction.
BUILD EPIC INDUSTRIAL COMPLEXES
Over 500 industrial recipes are used to create the immense quantity of pieces for building your epic industrial complex. Build high above the terrain, alongside rock walls or down to the core for unlimited lava resources. Design your industrial wonders beyond imagination, while avoiding catastrophic disasters. Create fortified structures to withstand the onslaught while you pummel the enemy using weapons of mass destruction.
POWER UP YOUR INDUSTRY
Give life to your industry using the most advanced renewable resource ever known; the Global Alternative to Highly Efficient Resources (a.k.a. GATHER). Manage the power grid using connected generators, linkers and splitters, flowing through your industry for true automated performance.
MILITARY
Your military might include: 1 extremely versatile Utility drone for all your industrial building needs, along with 6 highly advanced war drones ready at your command. The Utility drones are your key industrial counterpart, enhance them for maximum strength and efficiency. Build your war drones and prepare to defend your honor from the might of the enemy. Load these machines with a multitude of enhanced lasers, more than 40 exclusive missile types, over 130 combat module enhancements, and 24 signature skills designed to amplify each one’s power 10-fold, enabling them to annihilate what is to come.
REPROCESSING & RECYCLING
A game wouldn’t be the same if you could not benefit from the wreckage of your enemy. Over 130 fragments to be collected from enemies downed in battle, giving you a potential 780 possible items to be discovered from processing these fragment parts.
LAVA
Take control of the deadliest natural wonder on the map and embrace your inner engineer with advanced liquid systems. Create paths of destruction as a defense mechanism against the enemy. Use lava as a barricade to ward off unwanted guests or completely submerge yourself under it as protection from their attacks. Do not take this liquid lightly, as it plays no favorites for whom it kills.
WEAPONS OF MASS DESTRUCTION
5 specially formulated weapons of mass destruction are at your disposal. They range from smaller AOE blasts, taking out those within a near radius, to electronic warfare and viruses, as well as an all-out nuclear missile wiping almost everything in its zone.
TECHNOLOGICAL ADVANCEMENTS
With over 270 unlockable technological advancements, this extensive library of innovations and creations will bring your A-game to a whole new level. As you unlock these advancements, you are unlocking the potential to reign supreme.
STATISTICAL ANALYSIS
Strategic analysis will give you the tools necessary to understand how you have progressed in the game and where changes need to occur. Analyse vulnerabilities, assess cyclic changes, and alter the outcome.
ACHIEVEMENTS
Show off your skills and expertise with all things RECOG, by challenging yourself to accomplish all 60 achievements and sharing them with your peers.
MINIMAL SETUP
- OS: Ubuntu 12.04. SteamOS.
- Processor: SSE2 instruction set support.Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: SM3.0 GPU support. 512MB.
- Storage: 600 MB available space
- OS: Latest. 64-bit OS.
- Processor: Quad-Core.Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: SM4.0 GPU support. 1024MB.
- Storage: 800 MB available space
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