TUXDB - LINUX GAMING AGGREGATE
 NEWS TOP_PLAYED GAMES ITCH.IO CALENDAR CHAT WINE SteamDeck
 STREAMERS CREATORS CROWDFUNDING DEALS WEBSITES ABOUT
 PODCASTS REDDIT 

 

SUPPORT TUXDB ON KO-FI

MENU

ON SALE

New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 RECOG The First Wave 

 

Developer

 LozMarblz Inc. 

 

Publisher

 LozMarblz Inc. 

 

Tags

 Indie 

 Strategy 

 

Simulation 

 

Singleplayer 

Release

 2018-06-15 

 

Steam

 € £ $ / % 

 

News

 9 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 0 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/843040 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 0 .. 20,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 RECOG The First Wave Linux [516.18 M] 




LINUX STREAMERS (0)




Update! Version 1.2 Hercules.

Thanks to your valued input, we ecstatically announce the new update:
RECOG The First Wave: Version 1.2 Hercules.

We want to thank our fans for providing such great input.
We are always interested in what you have to say regarding new features, bug issues,
and pretty much anything you feel you would like bring to light regarding this game.

We released a video about the update here.
This video also includes new and improved aspects from the previous version update 1.1.5 Phoenix.
All the details in the Change Log.

New to RECOG?
Take a moment to read the patch notes in particular the Release statement before making a purchase.


[ 2018-10-13 00:04:13 CET ] [ Original post ]

Revision in Beta branch! Cash Prize Contest!

What's new in the Revision?


Contest?!
More to come in the Revision soon.


[ 2018-09-04 10:04:19 CET ] [ Original post ]

August 2018 Revision, part 2 - Version 1.1.7 Phoenix.

New to RECOG?
Take a moment to read the patch notes in particular the Release statement before making a purchase.

This patch concludes the August Revision.
You can read the change log here

Thanks to everyone who contributed
You are most welcome to voice your suggestion for future features requests on our Official Forum


[ 2018-08-31 11:01:12 CET ] [ Original post ]

August 2018 Revision - Version 1.1.5 Phoenix.

No tutorials?
There seems to be some confusion.. Yes there is!



Why not in beta branch?
Version 1.1.4 Phoenix in the Production branch suffered from serious problems that appeared after we applied a patch we received for the Engine in order to fix Load Time Degradation.

At the moment it was brought to our attention, the August Revision contained many other improvements and we decided to release the August Revision in the Production branch for this month.

Before, or around, September 1st we will release Version 1.2.

Central Command Request Program:
  • Central will request from time to time Components and trade them for Fragments.

  • The first request happens on Cycle 14.
    Note: For those of who who are already way past that, It will begin on the Next Cycle.

  • In order for Central to perform the Exchange all the Components will need to be placed in the same Storage containment unit furthermore it will need to be exposed with no Non-Walkable cells above it all the way to Depth 130.

  • Central will send beams from time to time to your exposed Storage containment unit scanning the content and then performing the Exchange.

  • The first Request is 4 Components.
    Each time a Request is fulfilled the next one is increased by 1 to a maximum of 48.
    After a Request is fulfilled the next one will come in 2 Cycles.
    The more Components are traded the more, and better, Fragments you will obtain.

  • The Request will expire in 5 Cycles.
    Each time a Request is failed the next one is decreased by 1 to minimum of 4.
    After a Request is failed the next one will come in 3 Cycles.

  • You can access current Request next to the Event Log Window icon.
    Note: A visual will appear should there be a current Request from Central.

RECOG A.I Improvements:
  • Combat:
    RECOGs with work better together when trying to breach an Ambush/[i].

  • Same Team Traffic:
    RECOGs will now also make way when [i]Engaged
    , provided they can remain so.

  • Same Team Traffic:
    RECOGs will no longer move out of the way should they be Halted and will respect Restriction as well before moving out of the way.

  • Combat Efficiency:
    RECOGs will use additional lasers more efficiently; when moving, when waiting in traffic, etc.
    Note: Your Ambush may require some Strategic Improvements!

Interface Improvements:
  • Category Counts:
    Now also displayed if containing 0.

  • Event Log Window:
    Will now log when Utility Drones abandon a collectible with a *Reason*.

  • Production Window:
    "Parts Of" section now with categories.

  • Production Window:
    "Parts Of" section now can fetch parts from a Blueprints fetching the Constructs list.
    Note: Constructs not unlocked will be ignored.

Controls Improvements:
  • Edge Of Screen Panning:
    Optional and Configurable in the Controls section of the Options.
    Disabled by default.

  • Free rotation on the left and right direction. (Y Axis)
    Key Combination with Q and E.
    Configurable in the Controls section of the Options.
    Left Shift and Right Shift by default.

  • Mouse drag rotation on the left and right direction. (Y Axis)
    Mouse button only, drag horizontally to rotate.
    Configurable in the Controls section of the Options.
    Button 2 by default, typically the middle mouse button.

  • Blueprints rotation key changes:
    Now uses same Key Combination as above for Free rotation on the left and right direction.
    Previously it was Hard-Coded to Right Shift and Left Shift keys.
    Note: Remains undocumented.
    Soon will be covered in an Mission Control Auxiliary Advanced Guide video.

More to come before Version 1.2:

Performance increase:

Bugs fixed:
  • Fixed Game Over screen from being completely broken.
  • Fixed Modules from not showing up in inventory making it impossible to equip them.
  • Fixed Drones from stacking in specific conditions.
  • Fixed Drones manual move order Material to turn Pink when more than 1 at the same time.
  • Fixed Drones stretched Thrusts EFX in specific conditions.
  • Fixed Absorb EFX wrongly placed.
  • Fixed Tractor beam EFX wrongly placed.
  • Others.

Warnings:
  • Saves made with version 1.1.5 will not be backward compatible.
  • The enemies will be harder to deal with!
  • Adjust your strategies.
  • Save often.

Availability/Vacations:
  • We will not be available from August 10 to August 17 inclusively.
    Thank you for understanding.

Thank you all for your participation and feedback!
  • We take bugs and performance very seriously, please report any problems.
  • Special thanks to: @youarethemusic, @CVAR83, @Neemys and @Abstruse-Paradox.
  • Visit our Official Forum for more information about this announcement.


[ 2018-08-09 02:44:08 CET ] [ Original post ]

Update! Version 1.1 Phoenix.

You asked…we answered.
Thanks to your valued input, we ecstatically announce the new update:
RECOG The First Wave: Version 1.1 Phoenix.
Great lengths have been traveled bringing you exciting additions, updates and improvements.

We released a video about the update here.
Along with the Change Log
and last minutes requests/fixes you can find by looking at the Beta tag
on our Official Forum.

Thanks to everyone who participated.
Soon we will announce our plans for the August Revision, we hope you join the discussions!


[ 2018-08-01 19:46:58 CET ] [ Original post ]

Revision in Beta branch!

New options in Production Window for Elemental, Foundry and Assembly depots.


  • New action: Industrial Parts automatically chosen based on desired end result.
  • New actions: Clear, Copy, Paste, Save and Load Industrial Queue.
  • New options: Retry and Shuffle.

Experimental Event Log Window

  • Logs 5 categories of events: Industry, Drones, Constructs, Wiring, Terrain.

User Interface changes.

  • Categories display count and limits where applicable.
  • Highlight Information now refresh.
  • Non-Generator power-able Constructs now also display total possible available power.
  • Technology Descriptions now contains more detailed stats.

Options and Keys Configuration changes.

  • New option: Enable Background Processing.
  • Mouse Wheel: Now also zoom in and out.
  • Binds: Support Mouse Binding.
  • Binds: Top-Mode bind now configurable.
  • Binds: Top-Mode second default bind “T”.
  • Binds: Wiki Home removed. Was “F1”.

Improved Performance.

  • Faster User Interface synchronization: better performance on events and mouse over.
  • Improved Memory Management: better performance in battles and overall.
  • Improved Physics computations time: better performance on event.
  • More.. See below for full list.

Fixed Bugs.

  • See below for full list.

What? How? Details? Warnings? Comments? Full list?


[ 2018-07-14 03:15:40 CET ] [ Original post ]

Release!

Please read, IN FULL, before purchasing.

This game is not for everyone, it is a very challenging and sophisticated game.
It was designed and intended as such.

If you are uncertain this game is for you, please take a moment to view some of the tutorials before making a decision about purchasing this game. (see tutorials link below)

We would rather have happy clients, then frustrated ones.

We are available to provide help and support via the Steam Community Discussion forum, the Official forum or Social media such as Twitter.


There are no in-game tutorials.

Due to the game complexity and its enormous possibilities,
tutorials inside the game would simply not due justice to the user’s experience.

However there are quite a few video tutorials available here:
MCADG - Mission Control Auxiliary Defense Guide

Upcoming

We plan to release additional tutorials periodically,
as well as customized tutorials based on demand.


We also plan to release a milestone approximately once a month.
If you would like to influence development, head over to the official forum here:

RECOG The First Wave : Official forum

CONTEST ANNOUNCEMENTS to come,
Stay tuned for a chance to win CASH PRIZES!


Thank you and HAVE FUN!!!


[ 2018-06-15 23:57:07 CET ] [ Original post ]

Release Trailer!

Behold the "Release Trailer" !
The game will be available on June 15 2018.


[ 2018-06-08 22:03:10 CET ] [ Original post ]

Press Kit Available

The Press Kit is available here
Be advised that the page is heavy on mobile data!
Thank you.


[ 2018-05-05 20:50:44 CET ] [ Original post ]