Howdy!
Jack here.
So, for our first update, we wanted to focus on squashing as many of the major complaint bugs as possible in the shortest time frame. You guys have been phenomenal at reporting bugs and giving feedback and we owe it to you to follow up with action!
Many have asked what engine was used to develop this project. We started out using GameMaker: Studio 1.4 and several month ago converted the project to GameMaker: Studio 2 (Highly recommend checking out the /r/gamemaker subreddit, they are an amazing group of talented and helpful developers).
In the conversion process, there were a lot of compatibility glitches and minor hiccups here and there that resulted in an amateur hour look in some places, and we are still swatting those bugs daily. Hang with us! We are making good progress.
Here are some of the things we've fixed since the first release:
Ram enemy will now charge at you indefinitely if it spots you, but will still follow its normal path if it charges another ram.
2h weapon now drops next to you if you select a tool from the inventory. This way you can pick your weapon back up if you have to use a tool.
Gamepad input will now override mouse controls in menus. That was causing a really annoying thing where your menu would be stuck if the cursor was on screen, even when playing with gamepad. No more!
Inventory should be a bit easier to navigate with keys and gamepad.
Options/Pause menu should work with any key input, though you will still have to use the mouse to set custom keys. We are still working on the key customizer to make it player-friendly.
Added the scroll wheel as an alternate brandish key. Now you can "cycle" through your two weapon types with the mouse if you are a mouse/keyboard player.
Added some slop to the ladder coming off the ship to make it easier to get down.
1h weapons have varying speed based on their type and their damage modifiers should apply properly to their swipe effects as well, incase that is what is actually making contact with enemies. Inconsistent damage on enemies was being reported because of this.
Applied a fix to prevent items from getting stuck in walls. Keep us posted on this, I'm not sold that it is 100% fixed.
Falling into bottomless pits should kill you instantly instead of waiting forever and letting you move around and stuff in the void.
Various bugfixes for music inconsistencies, collisions, level hitches and freezes.
We are aware of a few more bugs that have been reported in the Community Hub and are still working on them. Some NPC object text override stuff is a big one, couple freeze reports, ground sticking things, missing sprites for the female character. We will catch them in a timely fashion! Also have had reports about the game not giving you enough direction, or brutalizing you too much on death. I'd love to hear some feedback on this.
Also, many have asked about Linux/OSX builds. They are soon to come, just gotta get some hardware for testing and get our Apple developer cert up to date.
If you do get stuck, or have some other weird inescapable bug you can use the tilde key (`) to open up the developer console and type 'room reset' and hit enter. There are a bunch of other hidden commands we may reveal in time.
We also made some more items in-game more expensive cause of the abundance of treasure. But what's a pirate without treasure? Have you found the shovel guy yet?
As always, be sure to click Follow to be notified of announcements like these! Also, check us out on social media. It always helps to have people like and share our social media content. If you're on facebook or twitter, look us up! :D
Levantera FacebookLevantera TwitterLasso Games FacebookLasso Games Twitter
Howdy!
Jack here.
So, for our first update, we wanted to focus on squashing as many of the major complaint bugs as possible in the shortest time frame. You guys have been phenomenal at reporting bugs and giving feedback and we owe it to you to follow up with action!
Many have asked what engine was used to develop this project. We started out using GameMaker: Studio 1.4 and several month ago converted the project to GameMaker: Studio 2 (Highly recommend checking out the /r/gamemaker subreddit, they are an amazing group of talented and helpful developers).
In the conversion process, there were a lot of compatibility glitches and minor hiccups here and there that resulted in an amateur hour look in some places, and we are still swatting those bugs daily. Hang with us! We are making good progress.
Here are some of the things we've fixed since the first release:
Ram enemy will now charge at you indefinitely if it spots you, but will still follow its normal path if it charges another ram.
2h weapon now drops next to you if you select a tool from the inventory. This way you can pick your weapon back up if you have to use a tool.
Gamepad input will now override mouse controls in menus. That was causing a really annoying thing where your menu would be stuck if the cursor was on screen, even when playing with gamepad. No more!
Inventory should be a bit easier to navigate with keys and gamepad.
Options/Pause menu should work with any key input, though you will still have to use the mouse to set custom keys. We are still working on the key customizer to make it player-friendly.
Added the scroll wheel as an alternate brandish key. Now you can "cycle" through your two weapon types with the mouse if you are a mouse/keyboard player.
Added some slop to the ladder coming off the ship to make it easier to get down.
1h weapons have varying speed based on their type and their damage modifiers should apply properly to their swipe effects as well, incase that is what is actually making contact with enemies. Inconsistent damage on enemies was being reported because of this.
Applied a fix to prevent items from getting stuck in walls. Keep us posted on this, I'm not sold that it is 100% fixed.
Falling into bottomless pits should kill you instantly instead of waiting forever and letting you move around and stuff in the void.
Various bugfixes for music inconsistencies, collisions, level hitches and freezes.
We are aware of a few more bugs that have been reported in the Community Hub and are still working on them. Some NPC object text override stuff is a big one, couple freeze reports, ground sticking things, missing sprites for the female character. We will catch them in a timely fashion! Also have had reports about the game not giving you enough direction, or brutalizing you too much on death. I'd love to hear some feedback on this.
Also, many have asked about Linux/OSX builds. They are soon to come, just gotta get some hardware for testing and get our Apple developer cert up to date.
If you do get stuck, or have some other weird inescapable bug you can use the tilde key (`) to open up the developer console and type 'room reset' and hit enter. There are a bunch of other hidden commands we may reveal in time.
We also made some more items in-game more expensive cause of the abundance of treasure. But what's a pirate without treasure? Have you found the shovel guy yet?
As always, be sure to click Follow to be notified of announcements like these! Also, check us out on social media. It always helps to have people like and share our social media content. If you're on facebook or twitter, look us up! :D
Levantera FacebookLevantera TwitterLasso Games FacebookLasso Games Twitter
Get ready to set sail! You are the captain of the M.S. Tradewind, a trade ship bound for the open sea!
Gather your crew, test your sea readiness, and explore the world in this 8-bit action/RPG inspired by NES classics.
Featuring a persistent world, a robust story, and a full musical score in chiptune style!
In Levantera, use your combat skill and agility to battle by land and sea in both platforming sections and overworld ship combat.
Quick swap main and sub weapons to suit your play style. Gather your crew from taverns and upgrade your ship to face tougher opponents.
Conquer the spellbook and use the silver compass to quick-select your favorite spells.
Prepare to discover exotic locations and encounter fierce combatants as you travel the world in search of your lost former crew.
Action, adventure, and enchantment await as you uncover the secrets of the arcane force of the wind: Levantera.