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Howdy! Jack here. So, for our first update, we wanted to focus on squashing as many of the major complaint bugs as possible in the shortest time frame. You guys have been phenomenal at reporting bugs and giving feedback and we owe it to you to follow up with action! Many have asked what engine was used to develop this project. We started out using GameMaker: Studio 1.4 and several month ago converted the project to GameMaker: Studio 2 (Highly recommend checking out the /r/gamemaker subreddit, they are an amazing group of talented and helpful developers). In the conversion process, there were a lot of compatibility glitches and minor hiccups here and there that resulted in an amateur hour look in some places, and we are still swatting those bugs daily. Hang with us! We are making good progress. Here are some of the things we've fixed since the first release:
Howdy! Jack here. So, for our first update, we wanted to focus on squashing as many of the major complaint bugs as possible in the shortest time frame. You guys have been phenomenal at reporting bugs and giving feedback and we owe it to you to follow up with action! Many have asked what engine was used to develop this project. We started out using GameMaker: Studio 1.4 and several month ago converted the project to GameMaker: Studio 2 (Highly recommend checking out the /r/gamemaker subreddit, they are an amazing group of talented and helpful developers). In the conversion process, there were a lot of compatibility glitches and minor hiccups here and there that resulted in an amateur hour look in some places, and we are still swatting those bugs daily. Hang with us! We are making good progress. Here are some of the things we've fixed since the first release:
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