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Howdy!
Took a long Memorial Day vacation to meet up with my family and some of the long distance dev team! Was good to get together, but ready to get back to work.
Couple big things we are trying out in this build.
One major bug that was fixed was highlighted in a couple stream events I had the pleasure of seeing last week, and that was a sequencing bug with Crow's back story.
The flashback sequence should be a little more palatable now and less prone to bugs.
Another thing we are kicking around is a prototype of a card game called "Sea Devils." It's going to be a narrative device for another crew back story but if I can get the gameplay nice and balanced we will probably deploy players around the world of Cerrawyn and implement some kind of extra-curricular gameplay goals. :)
If you can figure out how the system works, feel free to critique it and let me know how I can make it better!
New patch should be up for Linux too, just haven't had a chance to address the Xinput bug yet. Sorry, still working on that one :(
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