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Planning to set sail once again!

Hello everyone! It's Jack. I know it has been a long time since the last update. I have good news this time! Lasso Games has recently converted into a worker co-op and has gotten a lot of new activity lately, and I think we are going to be able to put together a plan to get this game finished! I'm providing a super high-level development road map to let yall in on what we are planning. Levantera: Tale of the Winds Game Development Roadmap Phase 1: Framework and Core Mechanics Objective: Establish the basic framework and core mechanics of the game. Tasks:

  • Develop the combat system, including mechanics for defeating enemies and bosses.
  • Implement the ship combat mechanics, focusing on ship-to-ship battles and boarding actions.
  • Design resource gathering and trading mechanics to support the player's progression and ship upgrades.
  • Create a system for inventory management and item durability, drawing inspiration from "Breath of the Wild" and "Sunless Sea."
  • Establish the narrative foundation, introducing key characters and setting up the main conflict.
Phase 2: Chapter 1 - Introduction and Setting Exploration Objective: Introduce players to the world of Levantera and set up the initial storyline. Tasks:
  • Design the starting area and tutorial segment to familiarize players with basic mechanics.
  • Introduce essential characters, including the protagonist and supporting cast.
  • Create quests and objectives that encourage exploration of the initial areas and introduction to ship mechanics.
  • Implement dialogue systems and interactions with NPCs to establish lore and world-building elements.
Phase 3: Chapter 2 - Gathering Allies and Resources Objective: Expand the player's crew and gather resources to prepare for the looming conflict. Tasks:
  • Introduce new characters and potential allies, including the Green Sage.
  • Develop quests and missions that involve recruiting crew members and acquiring necessary supplies for ship upgrades.
  • Expand the world map to include new areas and ports for exploration and trading opportunities.
  • Integrate narrative elements that hint at the growing threat posed by the antagonist.
Phase 4: Chapter 3 - Uncovering the Truth and Facing Challenges Objective: Deepen the storyline and confront the challenges posed by the antagonist. Tasks:
  • Develop pivotal story events that reveal more about the antagonist's motives and backstory.
  • Create dungeons or challenging areas that test the player's skills and resolve.
  • Implement narrative choices and consequences that impact the progression of the story and relationships with characters.
  • Introduce unique gameplay mechanics or obstacles that require strategic thinking and problem-solving.
Phase 5: Climactic Battle and Resolution Objective: Build up to the final confrontation with the antagonist and provide a satisfying conclusion to the story. Tasks:
  • Design the climactic battle sequence, incorporating elements such as force beams and sky combat.
  • Develop cutscenes or scripted events that heighten tension and emotion leading up to the final battle.
  • Implement multiple endings or resolution paths based on player choices throughout the game.
  • Polish and fine-tune gameplay mechanics, balancing difficulty and player progression.
Phase 6: Post-Launch Support and Iteration Objective: Gather player feedback, address any issues or bugs, and consider post-launch content updates. Tasks:
  • Monitor player feedback and analytics to identify areas for improvement.
  • Release patches or updates to address bugs, balance issues, and quality-of-life improvements.
  • Explore opportunities for additional content updates, such as new quests, characters, or gameplay features.
  • Engage with the community through forums, social media, and other channels to foster a positive relationship with players.
By following this roadmap, we aim to deliver a compelling and engaging experience for players as they embark on their journey through the world of Cerrawyn. As this is functionally a total overhaul of the title, the final product may be different from the direction the game has taken so far. However, the main concepts and art style will be the same. I hope that with a new approach to development and a planned approach we will be able to release an update soon and start getting feedback once more from the community. Thanks so much for sticking with us all these years.


[ 2024-05-06 18:01:16 CET ] [ Original post ]

Levantera: Tale of The Winds
Lasso Games, LLC Developer
Lasso Games, LLC Publisher
2018-04-01 Release
Game News Posts: 22
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
7 user reviews (7 reviews)
The Game includes VR Support
Public Linux Depots:
  • Levantera: Tale of The Winds Linux [116.93 M]
Get ready to set sail! You are the captain of the M.S. Tradewind, a trade ship bound for the open sea!
Gather your crew, test your sea readiness, and explore the world in this 8-bit action/RPG inspired by NES classics.
Featuring a persistent world, a robust story, and a full musical score in chiptune style!

In Levantera, use your combat skill and agility to battle by land and sea in both platforming sections and overworld ship combat.
Quick swap main and sub weapons to suit your play style. Gather your crew from taverns and upgrade your ship to face tougher opponents.
Conquer the spellbook and use the silver compass to quick-select your favorite spells.

Prepare to discover exotic locations and encounter fierce combatants as you travel the world in search of your lost former crew.
Action, adventure, and enchantment await as you uncover the secrets of the arcane force of the wind: Levantera.

GAMEBILLET

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16.99$ (15%)
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