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The game takes place in the Wild West, in a town called "Siver City". Until recent times, this settlement was the most peaceful place in the wild west. But this continued until the bandit gang of Jesse James visited this town.
You are the sheriff of the town of Siver. And it just so happened that while the city was being robbed, you were not in the best condition, wandering around with a bottle of bourbon.
Returning to the city, you suddenly realize that life here is no longer in full swing as before. No one plays the piano in the Saloon, and the produce in the trading post rots, attracting swarms of flies. In the building of the roadside station, you come across a note that the city has been evacuated. And if you read this, then you should definitely prepare for the worst. After all, the gang of Jesse James was seen nearby and the battle could not be avoided. There is simply no back up plan. The note also contained information that the population of the city had traveled west through Bryce Canyon in search of a better life.
After killing a couple of dozen bandits, you still got to Bryce Canyon, but there you will find not a warm welcome from the family and citizens, but all the same dirty and embittered bandits. Looking at the path that has been traveled, it becomes clear: there is no turning back and you need to break forward at all costs.
Tired and exhausted, you reach the town of Brainbench. Every drunkard in the whole Wild West has heard of him. After all, if you ask him "where to get the best rum?", then he will certainly give you the word "Brainbench". And despite the fact that it was already quite dark, the lights were on in the city.Along with him burned the hope that the sheriff's family might be here: Emily and a wonderful daughter, Lucy. If they really made it this far alive, what if not a miracle?
And it was only worth taking a step, as ... Again, these bandits! Are they already here? Yes, as much as possible, damn it! Having dealt with another half a hundred thugs, you suddenly realize that the city is empty, and the smell of blood and smoke from bullets has soaked even the sand here. The inhabitants of this town obviously had to flee. But there is no time to find out the reasons, you need to move on.
Canyon de Chellai. Traces of wagons from the city lead here and everything indicates that answers to questions are waiting for you here. "De Chellay" is a dangerous place, because the Navajo tribe used to live here, until they were shot down by "lawyers". It is understandable, for one killed Indian the authorities gave 25 dollars, and this, for a minute, is a lot of money at that time. Having reached the middle of the path, the canyon splits, and the traces of the wagons completely disappeared from view. After flipping a coin, you decide to go left. And despite the doubtfulness of this whole undertaking, the decision becomes correct. In front of you is the Rowl-Wheels station.
Rowl-Wheels is one of those stations still in operation and capable of bringing people and provisions from the great plain. Looking around the area, you suddenly realize that you were here recently and sipped your bourbon. You are distracted from your memories by a train departing from the station. There is no choice - you have to catch up. Meanwhile, the situation here is getting worse and worse: the James gang has reached the station and this can only mean one thing: the regular army left us here to die.Not without difficulty, but when you get to the next Dead Hook station, you remember that the Bretinson family lives nearby. The head of the family, Tom, was a good friend of mine, and also a former sheriff. I should definitely enlist his support, and at the same time find out the fate of my family.
Having overcome a difficult path and having spent a lot of cartridges, you get to a burning estate around which hordes of bandits scurry about. Having dealt with the thugs, it became clear: the search for the family was in vain.
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