Hello everyone, The waiting is over, the new update is here, thanks for your patience! Implementing modding required a lot of changes under the hood, and it took a long time to get all parts of it working. The Steam workshop is now also enabled for browsing and subscribing to mods. A sidenote for modders, please take a look at the documentation, there are some changes regarding mod file naming, and a new section about uploading mods to the Steam Workshop. As usual, please report bugs in the Steam Forums or on the support channel. I can't wait to see what the community creates! Have fun playing! -- Changes in Build 20190519 24a060: - Added modding support! - Fixed a bug where AIs would start as nations already taken by players - Using two colors for nation borders etc. - Fixed decreasing a city's population when it's conquered - Remove flying units when a city is conquered - Improved rendering - Stronger highlight for hovered and focused GUI widgets - Lots of changes and fixes under the hood
[ 2019-05-26 12:36:11 CET ] [ Original post ]
- From Village to Empire Depot - Linux 32 [4.07 M]
- From Village to Empire Depot - Linux 64 [4.27 M]
Build cities, research technologies, and train units to discover new lands and conquer the world!
Features
- Singleplayer, LAN and Steam Multiplayer game modes
- Technological progress from ancient to modern ages
- Multiple playable nations
- Complete control over city expansion
- All buildings are placed on the world map
- No automatic embarking, units must be transported in boats
- Procedural map generation
- Sequential and Simultaneous multiplayer modes
- OS: Ubuntu 14.04 LTS 64-bit
- Processor: 2 GhzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 128mb Video Memory
- Storage: 100 MB available space
- OS: Ubuntu 14.04 LTS 64-bit
- Processor: Dual Core 3 GhzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 256mb Video Memory
- Storage: 100 MB available space
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