





2018-06-24 Update
Some workers will have a new experience mechanism applied. For now it is the Apothecary, Brick Maker, Smelter, and Lumber Miller. More jobs will be make use of this mechanic in the future. For each of these experienced work, there is a concept of top experience, which is pushed when some worker has more experience than the top. However, bonus production is calculated based on average experience of the job, so it could be more worthwhile to keep people at least one person on the job (when removing workers, it removes the least experienced first).
Added a new tech, building and job, (Brick Mold, Brickworks, Brick Maker respectively), for producing bricks. Brick making may not be worthwhile early on due to inexperience of workers and tech.
Added a new indicator for resource changes, it is unlocked at the same time as the ledger, it provides you with information about changes to a resource over the last period of time (you can decide via a slider how many days back you want it to calculate)
Added a new system for managing workers, called Seasonal Workers (civil tech). Once unlocked, you will be able to specify on a seasonal basis how many workers are expected at a job. Specifying seasonal changes is optional. Note, that this also changes the behaviour for workers leaving, see when there are more workers at a job than the specified amount, they will start to leave.
Added a Fur Trader contract, this represents the first of a new type of contract where the guild isn't a city-state, but rather an independent guild with some purpose. They do not possess a market so you can't trade with them except through contracts.
Added 4 new tracks by DYATHON
[/olist]
Bug Fixes/Tweaks
[olist]
Fixed a bug where the toggle policies weren't being shown as active if a player leaves the screen and comes back, even though it is active in the background
Modified the ore discovery mechanism a little bit to slightly increase the odds of finding new veins
Increased the scaling on exp required for unlocking new tech in preparation for a new mechanism being introduced later
Replaced Trader Joe's placeholder avatar with the real avatar
[/olist]
[ 2018-06-25 02:49:28 CET ] [ Original post ]
Hello everyone! Another update is here! We have a nice mix of bug fixes and new features, so here's the gist: New Features [olist]
[ 2018-06-25 02:49:28 CET ] [ Original post ]
Prosperity
Persera Software Inc.
Developer
Persera Software Inc.
Publisher
2018-05-28
Release
Game News Posts:
17
🎹🖱️Keyboard + Mouse
Mixed
(85 reviews)
The Game includes VR Support
Public Linux Depots:
- Prosperity Linux 64 [339.58 M]
- Prosperity Linux 32 [343.45 M]
Prosperity is a city-building resource management game. Unlock more buildings, jobs, technology, and game mechanics as you progress. Use your resources wisely, strike balance between investing and conserving. Make and maintain relationships with other towns and factions to gain access to resources you may not have locally.
Awesomeness is the key measure of you as a ruler. Awesomeness is influenced by an increasing number of factors as you progress through the game. Having positive awesomeness attracts workers to your village, having negative awesomeness pushes people away, potentially leading to the breakdown of your society.
Put your workers to work in different buildings which grow, produce, or refine for some benefit. Over time you'll get a sense of which resources are renewable and which are not. Being able to balance progress and growing demand with the availability of resources will be crucial to your success as a ruler.
Upgrade your buildings, learn new techs, find new trading allies, improve your city, bring Prosperity to your village.
Awesomeness is the key measure of you as a ruler. Awesomeness is influenced by an increasing number of factors as you progress through the game. Having positive awesomeness attracts workers to your village, having negative awesomeness pushes people away, potentially leading to the breakdown of your society.
Put your workers to work in different buildings which grow, produce, or refine for some benefit. Over time you'll get a sense of which resources are renewable and which are not. Being able to balance progress and growing demand with the availability of resources will be crucial to your success as a ruler.
Upgrade your buildings, learn new techs, find new trading allies, improve your city, bring Prosperity to your village.
MINIMAL SETUP
- OS: Ubuntu 14 or higherMemory: 2 GB RAMStorage: 800 MB available space
- Memory: 2 GB RAMStorage: 800 MB available space
- Storage: 800 MB available space
- OS: Ubuntu 14 or higherMemory: 4 GB RAMStorage: 800 MB available space
- Memory: 4 GB RAMStorage: 800 MB available space
- Storage: 800 MB available space
GAMEBILLET
[ 5975 ]
GAMERSGATE
[ 1709 ]
MacGamestore
[ 1755 ]
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