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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Hey everyone! Today's update focuses primarily on balance and bug fixes. Don't worry, I made sure to throw in a little curve ball too! Tech/Exp: Experience required for gaining a new tech point has increased x4. To compensate for Civil Tech early game, civil exp from building new buildings increased x5. Buildings The sizes of buildings were tweaked, in particular hovels and houses were reduced significantly. Space added from going up tiers also increased slightly for plains space. Taxes The amount of income from taxes has been fixed, now it is scaled appropriately with the cost of other things. Refugees Reduced the number of refugee events QoL Trading Guild Cards now have a section for the description and what they are looking to buy. The tab you were last on individually for each building card is now recorded, so if you switched to the Upgrade Tab for Hovel, you will see the Upgrade Tab by default the next time you see that card. The default tab for a building card is now Description rather than Cost Mechanics Damaged buildings may become extra damaged if left damaged for a long time. At some point it will become totally damaged and beyond repair. At this point, the building can only be salvaged. Auto Repair will now also look for any buildings that was damaged beyond repair, and automatically salvage them. Locust Swarm is a new disaster that can strike the land, causing havoc for farmers. The effects are reduced for the time being due to there being little defense against the Swarm. Eventually there will be some upgrades to help combat it, or at least forecast it. Bug Fixes The ETA for caravans were inaccurate due to a computation error, this has been fixed Fixed a layout issue on the Buy Resources tab Fixed an issue where a Building Instance's Effects wouldn't update when you switch to a different instance Misc. Events checking will now happen on an offset step system, which will help reduce processing time on the steps where a large number of events are checked against. This change will allow us to implement a number of new achievements and new events. As always, please tell us what you think of the changes, the game, and the direction you'd like to see it go! Cheers! dSolver
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