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2019-01-09 Update

Hey everyone, Happy New Year! Now that bellies are full and holiday stress is over, let's dive back into routine with a new update. In addition to posts here, from now on I will (try to) keep a changelog over at https://home.prosperity-game.com/changelog * New feature: Market Auto-sell on District Improvements. Once a Market is built in a district, the player will be able to toggle goods produced in the district to auto-sell. This feature figures out what the district produces by keeping a running list of goods produced via each improvement * District Improvement changes: * Compost Yard - will now provide Food points to a district instead of increasing efficiency of farms * Road to Capital - Reduced the prerequisite district stats, replaced Explorers Guild with Porcelain Tower * District Upkeep cost adjusted, will now have a base cost to upkeep districts to discourage creating too many all at once * District Details UI - now displays a badge beside each stimulus package if there is currently any time left on a stimulus pack * Districts are now prone to flooding if there is a river zone in the district. Flooding can kill inhabitants and will delay production * New District Improvement: Levee - can be built on district zones with a river, reduces chance of flooding. * New District Improvement: Stables - are built in the Core of a district, once built it will provide a productivity boost of 20 for every farm built in the district * Fixed an issue where a district improvement in ramp-up mode produced negative goods * Fixed an issue where district efficiency could potentially become negative * Fixed an issue where 2nd floor (and other building upgrades that added housing capacity) wasn't adding any housing * Fixed an issue where the upgrade toggle on a building card reset itself if the building was not marked as being upgradable * Fixed an issue where starting a project called for 1 more worker than listed in the project card * Fixed an issue where the commission on the trading screen was incorrectly calculated * Fixed an issue where typing the amount of goods to sell did not trigger an update on calculating what the total gains should be * Granite and a number of other exotic resources are now able to be sold through the Sell tab of the Trading screen * Overflow penalty for warehouse will now be more prominent by adding a debuff marker. Overflow penalty will now scale when population < 100 * Increased base salary of Constables, constables will now provide a static increase to security awesomeness * Sleeker UI for setting up a game, added potential for more professions to be added * Behind the scenes: Modified the food history so that annual food consumption will be recorded in a separate archive, which reduces memory needs to store food history in total


[ 2019-01-09 12:10:44 CET ] [ Original post ]

Prosperity
Persera Software Inc. Developer
Persera Software Inc. Publisher
2018-05-28 Release
Game News Posts: 17
🎹🖱️Keyboard + Mouse
Mixed (85 reviews)
The Game includes VR Support
Public Linux Depots:
  • Prosperity Linux 64 [339.58 M]
  • Prosperity Linux 32 [343.45 M]
Prosperity is a city-building resource management game. Unlock more buildings, jobs, technology, and game mechanics as you progress. Use your resources wisely, strike balance between investing and conserving. Make and maintain relationships with other towns and factions to gain access to resources you may not have locally.

Awesomeness is the key measure of you as a ruler. Awesomeness is influenced by an increasing number of factors as you progress through the game. Having positive awesomeness attracts workers to your village, having negative awesomeness pushes people away, potentially leading to the breakdown of your society.

Put your workers to work in different buildings which grow, produce, or refine for some benefit. Over time you'll get a sense of which resources are renewable and which are not. Being able to balance progress and growing demand with the availability of resources will be crucial to your success as a ruler.

Upgrade your buildings, learn new techs, find new trading allies, improve your city, bring Prosperity to your village.

MINIMAL SETUP
  • OS: Ubuntu 14 or higherMemory: 2 GB RAMStorage: 800 MB available space
  • Memory: 2 GB RAMStorage: 800 MB available space
  • Storage: 800 MB available space
RECOMMENDED SETUP
  • OS: Ubuntu 14 or higherMemory: 4 GB RAMStorage: 800 MB available space
  • Memory: 4 GB RAMStorage: 800 MB available space
  • Storage: 800 MB available space
GAMEBILLET

[ 6071 ]

13.34$ (11%)
6.79$ (15%)
8.69$ (13%)
12.44$ (17%)
33.96$ (15%)
33.59$ (16%)
8.39$ (16%)
8.49$ (15%)
17.79$ (11%)
14.27$ (16%)
16.97$ (15%)
21.24$ (15%)
26.69$ (11%)
4.44$ (11%)
1.77$ (11%)
16.59$ (17%)
33.59$ (16%)
33.19$ (17%)
12.67$ (15%)
7.11$ (11%)
16.79$ (16%)
8.17$ (18%)
26.69$ (11%)
16.79$ (16%)
8.39$ (16%)
38.98$ (22%)
8.25$ (17%)
13.59$ (15%)
16.99$ (15%)
16.52$ (17%)
GAMERSGATE

[ 1356 ]

4.35$ (83%)
3.96$ (87%)
2.99$ (82%)
0.79$ (74%)
10.62$ (58%)
4.0$ (90%)
6.6$ (74%)
2.25$ (89%)
5.2$ (60%)
4.04$ (33%)
0.37$ (63%)
0.37$ (63%)
5.4$ (82%)
0.37$ (63%)
4.5$ (85%)
3.6$ (82%)
0.37$ (63%)
2.2$ (91%)
1.25$ (75%)
0.5$ (90%)
1.0$ (80%)
4.5$ (77%)
1.36$ (83%)
3.94$ (74%)
2.38$ (92%)
0.37$ (63%)
6.75$ (73%)
1.28$ (74%)
17.99$ (10%)
0.88$ (82%)

FANATICAL BUNDLES

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356413 days, 19 hours, 17 minutes


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HUMBLE BUNDLES

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0 days, 21 hours, 17 minutes


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3 days, 21 hours, 17 minutes


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7 days, 20 hours, 17 minutes


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8 days, 20 hours, 17 minutes

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