Prosperity wants to be an experience shared by all sorts of people. One of the advantages of being text based is that those who have trouble seeing and require screen readers can play them. Unfortunately, Prosperity isn't 100% of the way there, but this update brings it up to say... 60%, I hope?
After speaking with some blind gamers, I decided to shift my focus on this update from features to QoL improvements, so here they are.
* Massive changes to the structure of the game code so that it is screen-reader friendly
* Styling changes to make it easier for people with light sensitivity (aka, game is now dark mode)
* Ambience audio channel is now split between Ambience and UI. UI channel provides audio cues to things happening on the screen such as tab changes and popups. UI audio is a work in progress, there is still a lot missing but better than before.
* Fixed a number of bugs that affected building effects (warehouse capacity doesn't update right away), statistics labeling (foodCapacity instead of Food Capacity), and pages that incorrectly reset state when you move away from them
* Started working on a new mechanic called Market Upgrades. This new feature will have a few upgrades for the time being and more to be added later
* Started implementing a "Market Reserve" feature. To move goods to the "Market Reserve", open up the contracts widget (not the trading page), and if you have active contracts there will be an option to move the goods into the reserve. Goods in the reserve are used first when a contract shipment is expected, and cannot be moved out. More features to be added to the Market Reserve.
* Changes to the district zones algorithm to avoid district slots that cannot eventually build Road to Capital due to impossible pre-requisites.
Hope to put in some more time on fixing accessibility issues.
Cheers!
dSolver
Prosperity is a city-building resource management game. Unlock more buildings, jobs, technology, and game mechanics as you progress. Use your resources wisely, strike balance between investing and conserving. Make and maintain relationships with other towns and factions to gain access to resources you may not have locally.
Awesomeness is the key measure of you as a ruler. Awesomeness is influenced by an increasing number of factors as you progress through the game. Having positive awesomeness attracts workers to your village, having negative awesomeness pushes people away, potentially leading to the breakdown of your society.
Put your workers to work in different buildings which grow, produce, or refine for some benefit. Over time you'll get a sense of which resources are renewable and which are not. Being able to balance progress and growing demand with the availability of resources will be crucial to your success as a ruler.
Upgrade your buildings, learn new techs, find new trading allies, improve your city, bring Prosperity to your village.
MINIMAL SETUP
OS: Ubuntu 14 or higherMemory: 2 GB RAMStorage: 800 MB available space
Memory: 2 GB RAMStorage: 800 MB available space
Storage: 800 MB available space
RECOMMENDED SETUP
OS: Ubuntu 14 or higherMemory: 4 GB RAMStorage: 800 MB available space