Key Features
- Stack ‘em up meets Falling Sand!
- Multiple Arcade Modes
- Play vs. AI or a local opponent
- Endless single-player mode: Try to best your high score!
- Adorable, marketable slimes!
Hello
Writing here to talk about an update for Falling Slime
Recently through playtesting the game and looking back through the game\'s source code.
We have re-identified some of the intended physics parameters that were intended for the second build of the game that, at the time, never came to be.
We are currently planning to re-list Falling Slime on Steam. More details on what\'s to come soon. You can find more here on our community pages here on Steam as well as anaiagent.org
Thank you.
Hello, first we wanted to say thank you to anyone who already owns this game. Sorry for the slow progress, but we are working on our next update.
Falling Slime's next major update will include new assets and updated art, with revamped UI. We're also adding a new space-themed level with a new track by Meiko Reactor.
We look forward to exiting Steam Early Access in 2019 with your support and feedback. Your input is welcome and appreciated!

Falling Slime is an arcadey physics puzzle game that combines matching puzzlers with falling sand style games.
We’re releasing now into Steam early access with the hopes of using player feedback to shape our focus for future content. We will be delivering regular updates here over the course of the game’s development, and will strive to keep the community involved in the evolution of Falling Slime! Thank you for your investment in us!
Minimum Setup
- OS: Debian 7.0 or newer (and variants thereof)
- Processor: Intel Pentium 4Memory: 200 MB RAM
- Memory: 200 MB RAM
- Graphics: NVIDIA GeForce 8400 GS
- Storage: 10 MB available space
Recommended Setup
- OS: Ubuntu 12.04+. SteamOS+
- Processor: Quad CoreMemory: 8 GB RAM
- Graphics: 2 GB
- Storage: 2 GB available space
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