-Update Unity/Physx engine -Tweaked some UI items for readability -Removed decimal in damage numbers -Update AO post processing -Added class weapon descriptions in both mobile as desktop controller icons -Pigs flock around SeedPods now
For those of you having a hard time escaping; the black orbs dropped by Spacecops are fuel for your ship. It needs 10 orbs to take off!
-Added option to menu to disable camera shake FX (Thanks Bobtree) -Increased Bulger boss health -Added extra blood/gibs to Bulger death -Removed very dangerous console command that resets all stats/achievements -Made unlock perk buttons more apparent -Removed a typo (Thanks Ridder Geel)
-Added the Bulger Boss, the last of the 3 random spawnable bosses at 50% havoc -Havoc meter now slowly turns red towards the end, and blinks when it fills -Balanced audio volumes -When Craftbot speaks the music volume goes down a bit now -Escape key now works correctly in the menu
-Added refresh rates to resolution settings -Blyer boss can now be hit more easily by Turrets and projectiles -Photon Cannon hits now apply firedots -Increased Photon Cannon impact radius -Changed intro to 21:9 higher res video
-Rerendered intro animation with Blender 2.8 Eevee
-Added Minimap to the UI showing the Ship and Craftbot positions
-Crates can now drop Turrets
-Changed Craftbot craft menu text to be more readable, and added a little sliding animation
-Fixed Big Borridorian houses not being hittable by some projectiles -Fixed pet's sometimes 'disappearing'
-Added Craftbot message dialogs to give more explanation on what to do
-Fixed a bug where the Blyer boss would sometimes leave downed players floating in the air (they fall down now)
-Added support for an additional gamepad/controller -Leaderboard accessible from main menu -Leaderboard now opens in Steam overlay -Added intro video to Linux as well -Fixed flag shader -New 'Game Over' sound (More sadness)
-Added additional spawnable destroyables -Added wind -Borridorians are a bit smarter now
-Fixed Blyer problem where he was still holding players after death -Boss achievements are no longer trigged by game reset -Increased 'fall-through-map' failsafe height (bouncing players) -Console improvements
-Added boss: The Blyer -Added ragdolls for boss deaths -Fixed some issues where Players get launched/fall through floor -Added boss achievements -Animated Havoc bar and Boss bar
-New Craftbot tech discoveries automaticly spawn the item -Removed falling drag -Added another oasis to the map -Changed some menu UI visuals -Added Nailgun streaks to give a better sense of direction at start -Seedpods have variations in meshes now -Crates have higher lootchance now -Minor animation tweaks -Drones glow red now to stand out more -Weapon texture updates
-Loot now correctly resets after gameover -Craftbot his craftmenu shows red text when the player cant use the item -Craftbot his craftmenu shows the rarety color of the craft item -Craftbot is a little more shiny now -Bossfights now hide the havoc meter -Pimole particles now use GPU instancing -Engine update (Deprecating Win XP) -Enemies now run their max speed when they flee
-Added first Boss Enemy: The Pimole
-Added new stage event for Bossfights midgame
-Increased spawnchance of Craftbot Tech and Eggs
-Pets from eggs are random size and strength now
-Fixed a bug where eggs could not be hit by projectiles
-Pigs are more chilled until they are attacked
-Normal Turrets are less derpy now
-Fleeing enemies are harder to catch
-Increased max players from 6 to 8
-Fixed slowmotion bug where it triggered too often
-Changed ReadyRoom black to slightly blue
-Some audio effect fixes and changes
-Added class icon at player UI panels
-Player UI panel icons turn red now when player needs help
-Changed floating yellow 'need help' indicator to red
-Replaced DPS bar with larger dps numbers at player UI panel
-Moved Havoc meter down to the very bottom of the screen
-Some minor UI alignment fixes for different screen aspect ratios
-Added 'Havoc' meter. This shows how many damage still needs to be done before the Spacecops are alerted -Turret damage now counts as havoc as well -Destroyable damage now counts as havoc as well -Spikes are now thrown further and in a smaller cone -Moved http:// url for smartphone controller to escape menu
- Craftbot no longer gets left behind on escape
- 'Hidden' player models are totally hidden now
- 'Need help' icons are hidden now on Game Over
- Fixed a nasty bug where players sometimes could walk through rocks
- Craftbot no longer gets left behind on escape
- 'Hidden' player models are totally hidden now
- 'Need help' icons are hidden now on Game Over
- Fixed a nasty bug where players sometimes could walk through rocks
- Added big floating indicator to highlight a friend who needs help
- Added extra impact sounds when a player gets hit
- Spacecops now yell stuff at you
- Spacecops now have less health and drop more Shipfuel
- Spacecop ragdolls get spawned with a little bit more velocity
- Changed '+ARMOR' text to be white instead of grey
- Increased the Particleblaster craftbot tech spawnchance
- Increased the Spikes craftbot tech spawnchance
- Increased the Turret craftbot tech spawnchance
- Increased pet egg spawnchance
- Improved Particleblaster particle effect
- Fixed the 'repeating slowmotion' bug
- Console now alerts when Cheatmode is enabled
- Added big floating indicator to highlight a friend who needs help
- Added extra impact sounds when a player gets hit
- Spacecops now yell stuff at you
- Spacecops now have less health and drop more Shipfuel
- Spacecop ragdolls get spawned with a little bit more velocity
- Changed '+ARMOR' text to be white instead of grey
- Increased the Particleblaster craftbot tech spawnchance
- Increased the Spikes craftbot tech spawnchance
- Increased the Turret craftbot tech spawnchance
- Increased pet egg spawnchance
- Improved Particleblaster particle effect
- Fixed the 'repeating slowmotion' bug
- Console now alerts when Cheatmode is enabled
- Replaced main menu music - Fixed some 'floating objects' spawn issues
- Escaping to menu now pauses the game
- You can now resume game by clicking escape again
- Added more detail and cooler shader to the giant dead worm
Fixed bug where enemies could walk through the ship.
-Hotfix so first game launch starts with half the music volume, instead of starting at 0
Survivors of Borridor
sambaas.nl
Sandboss Studios
2018-12-03
Action RPG Adventure Singleplayer Coop
Game News Posts 25
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
8 user reviews
(8 reviews)
http://www.sandbossstudios.com/survivorsofborridor/
https://store.steampowered.com/app/783790 
The Game includes VR Support
Survivors of Borridor Linux [233.67 M]
Short
Survivors of Borridor is a fast-paced topdown couch co-op survival PC game.
It uniquely allows players to join using their smartphone browser and turn it into a controller for their character.
Local co-op
This game is a singlescreen game that only allows local co-op or singleplayer.
It's a perfect game for when you have friends over and only one PC/screen is available.
Any people that are on the same (Wifi) network can join the game by browsing to the host ip adress using their smartphone.
The connected mouse, keyboard or controller can be used for players as well.
Story
You and your crew have crashed on the planet Borridor, one of the most dangerous and hostile habitable planets in the galaxy.
You must stay alive long enough, and cause enough havoc to be noticed by the space police and finaly manage to escape.
Gameplay
The game starts by choosing one of the 3 classes with their own special weapon preferences. After joining you find yourself next to your crashed ship on Borridor and quickly notice you are not alone.
While you hold off waves of hostile Borridorians and other creatures you must try to collect craft materials. Use your compagnion robot 'Craftbot' to create weapons and items to assure you are ready to take on the spacecops.
When the space police notices something is going on on Borridor they will send in squads to stop the chaos. The spacecops carry 'Ship fuel'. This is the key element needed for your ship to take off and escape.
Leaderboard and stats
If you managed to escape Borridor you can start improving your endscore for the Steam leaderboards. By gathering more friends to join, learning about the craftable items and the creatures on Borridor, you can quickly rise top the top of the leaderboard.
Key features:
- Fast paced topdown action
- 3 playable characters
- Craftable items
- 1 up to 8 players local co-op
- Join the game using smartphones as controllers connected to local Wifi
- Join using mouse, keyboard or physical controller
- Waves of aggressive enemies
- Lots of gibs
- OS: Ubuntu 12.04
- Processor: SSE2 instruction set supportMemory: 500 MB RAM
- Memory: 500 MB RAM
- Graphics: Graphics card with shader model 4.0 capabilities
- Storage: 200 MB available space
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