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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
-Update Unity/Physx engine -Tweaked some UI items for readability -Removed decimal in damage numbers -Update AO post processing -Added class weapon descriptions in both mobile as desktop controller icons -Pigs flock around SeedPods now
For those of you having a hard time escaping; the black orbs dropped by Spacecops are fuel for your ship. It needs 10 orbs to take off!
-Added option to menu to disable camera shake FX (Thanks Bobtree) -Increased Bulger boss health -Added extra blood/gibs to Bulger death -Removed very dangerous console command that resets all stats/achievements -Made unlock perk buttons more apparent -Removed a typo (Thanks Ridder Geel)
-Added the Bulger Boss, the last of the 3 random spawnable bosses at 50% havoc -Havoc meter now slowly turns red towards the end, and blinks when it fills -Balanced audio volumes -When Craftbot speaks the music volume goes down a bit now -Escape key now works correctly in the menu
-Added refresh rates to resolution settings -Blyer boss can now be hit more easily by Turrets and projectiles -Photon Cannon hits now apply firedots -Increased Photon Cannon impact radius -Changed intro to 21:9 higher res video
-Rerendered intro animation with Blender 2.8 Eevee
-Added Minimap to the UI showing the Ship and Craftbot positions
-Crates can now drop Turrets
-Changed Craftbot craft menu text to be more readable, and added a little sliding animation
-Fixed Big Borridorian houses not being hittable by some projectiles -Fixed pet's sometimes 'disappearing'
-Added Craftbot message dialogs to give more explanation on what to do
-Fixed a bug where the Blyer boss would sometimes leave downed players floating in the air (they fall down now)
-Added support for an additional gamepad/controller -Leaderboard accessible from main menu -Leaderboard now opens in Steam overlay -Added intro video to Linux as well -Fixed flag shader -New 'Game Over' sound (More sadness)
-Added additional spawnable destroyables -Added wind -Borridorians are a bit smarter now
-Fixed Blyer problem where he was still holding players after death -Boss achievements are no longer trigged by game reset -Increased 'fall-through-map' failsafe height (bouncing players) -Console improvements
-Added boss: The Blyer -Added ragdolls for boss deaths -Fixed some issues where Players get launched/fall through floor -Added boss achievements -Animated Havoc bar and Boss bar
-New Craftbot tech discoveries automaticly spawn the item -Removed falling drag -Added another oasis to the map -Changed some menu UI visuals -Added Nailgun streaks to give a better sense of direction at start -Seedpods have variations in meshes now -Crates have higher lootchance now -Minor animation tweaks -Drones glow red now to stand out more -Weapon texture updates
-Loot now correctly resets after gameover -Craftbot his craftmenu shows red text when the player cant use the item -Craftbot his craftmenu shows the rarety color of the craft item -Craftbot is a little more shiny now -Bossfights now hide the havoc meter -Pimole particles now use GPU instancing -Engine update (Deprecating Win XP) -Enemies now run their max speed when they flee
-Added first Boss Enemy: The Pimole
-Added new stage event for Bossfights midgame
-Increased spawnchance of Craftbot Tech and Eggs
-Pets from eggs are random size and strength now
-Fixed a bug where eggs could not be hit by projectiles
-Pigs are more chilled until they are attacked
-Normal Turrets are less derpy now
-Fleeing enemies are harder to catch
-Increased max players from 6 to 8
-Fixed slowmotion bug where it triggered too often
-Changed ReadyRoom black to slightly blue
-Some audio effect fixes and changes
-Added class icon at player UI panels
-Player UI panel icons turn red now when player needs help
-Changed floating yellow 'need help' indicator to red
-Replaced DPS bar with larger dps numbers at player UI panel
-Moved Havoc meter down to the very bottom of the screen
-Some minor UI alignment fixes for different screen aspect ratios
-Added 'Havoc' meter. This shows how many damage still needs to be done before the Spacecops are alerted -Turret damage now counts as havoc as well -Destroyable damage now counts as havoc as well -Spikes are now thrown further and in a smaller cone -Moved http:// url for smartphone controller to escape menu
- Craftbot no longer gets left behind on escape
- 'Hidden' player models are totally hidden now
- 'Need help' icons are hidden now on Game Over
- Fixed a nasty bug where players sometimes could walk through rocks
- Craftbot no longer gets left behind on escape
- 'Hidden' player models are totally hidden now
- 'Need help' icons are hidden now on Game Over
- Fixed a nasty bug where players sometimes could walk through rocks
- Added big floating indicator to highlight a friend who needs help
- Added extra impact sounds when a player gets hit
- Spacecops now yell stuff at you
- Spacecops now have less health and drop more Shipfuel
- Spacecop ragdolls get spawned with a little bit more velocity
- Changed '+ARMOR' text to be white instead of grey
- Increased the Particleblaster craftbot tech spawnchance
- Increased the Spikes craftbot tech spawnchance
- Increased the Turret craftbot tech spawnchance
- Increased pet egg spawnchance
- Improved Particleblaster particle effect
- Fixed the 'repeating slowmotion' bug
- Console now alerts when Cheatmode is enabled
- Added big floating indicator to highlight a friend who needs help
- Added extra impact sounds when a player gets hit
- Spacecops now yell stuff at you
- Spacecops now have less health and drop more Shipfuel
- Spacecop ragdolls get spawned with a little bit more velocity
- Changed '+ARMOR' text to be white instead of grey
- Increased the Particleblaster craftbot tech spawnchance
- Increased the Spikes craftbot tech spawnchance
- Increased the Turret craftbot tech spawnchance
- Increased pet egg spawnchance
- Improved Particleblaster particle effect
- Fixed the 'repeating slowmotion' bug
- Console now alerts when Cheatmode is enabled
- Replaced main menu music - Fixed some 'floating objects' spawn issues
- Escaping to menu now pauses the game
- You can now resume game by clicking escape again
- Added more detail and cooler shader to the giant dead worm
-Hotfix so first game launch starts with half the music volume, instead of starting at 0
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