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Name | Survivors of Borridor | |
Developer | sambaas.nl | |
Publisher | Sandboss Studios | | |
Tags | Action RPG Adventure Singleplayer Co-op | | |
Release | 2018-12-03 | |
Steam | € £ $ / % |
News | 25 |
Controls | Keyboard Mouse Partial Controller Support |
Players online |  0  |
Steam Rating | n/a |
Steam store |  https://store.steampowered.com/app/783790  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  0 .. 20,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 0 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 0 |
Median playtime (last 2 weeks) | 0 |
Public Linux depots | Survivors of Borridor Linux [233.67 M]
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LINUX STREAMERS (0)
Update 1.0.5 |
Update Unity/Physx engine
-Tweaked some UI items for readability
-Removed decimal in damage numbers
-Update AO post processing
-Added class weapon descriptions in both mobile as desktop controller icons
-Pigs flock around SeedPods now
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[ 2019-08-24 18:22:30 CET ] [ Original post ] |
Fuel |
For those of you having a hard time escaping; the black orbs dropped by Spacecops are fuel for your ship. It needs 10 orbs to take off!
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[ 2019-02-16 17:11:07 CET ] [ Original post ] |
Update 1.0.4 |
Added option to menu to disable camera shake FX (Thanks Bobtree)
-Increased Bulger boss health
-Added extra blood/gibs to Bulger death
-Removed very dangerous console command that resets all stats/achievements
-Made unlock perk buttons more apparent
-Removed a typo (Thanks Ridder Geel)
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[ 2018-12-04 22:06:07 CET ] [ Original post ] |
Update 1.0.3 |
Added the Bulger Boss, the last of the 3 random spawnable bosses at 50% havoc
-Havoc meter now slowly turns red towards the end, and blinks when it fills
-Balanced audio volumes
-When Craftbot speaks the music volume goes down a bit now
-Escape key now works correctly in the menu
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[ 2018-12-01 16:06:03 CET ] [ Original post ] |
Update 1.0.2 |
Added refresh rates to resolution settings
-Blyer boss can now be hit more easily by Turrets and projectiles
-Photon Cannon hits now apply firedots
-Increased Photon Cannon impact radius
-Changed intro to 21:9 higher res video
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[ 2018-11-24 17:32:20 CET ] [ Original post ] |
Update 1.0.1 |
-Rerendered intro animation with Blender 2.8 Eevee
-Added Minimap to the UI showing the Ship and Craftbot positions
-Crates can now drop Turrets
-Changed Craftbot craft menu text to be more readable, and added a little sliding animation
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[ 2018-11-18 12:08:57 CET ] [ Original post ] |
Update 1.0.0 |
Fixed Big Borridorian houses not being hittable by some projectiles
-Fixed pet's sometimes 'disappearing'
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[ 2018-11-04 13:47:15 CET ] [ Original post ] |
Update 0.9.9 |
-Added Craftbot message dialogs to give more explanation on what to do
-Fixed a bug where the Blyer boss would sometimes leave downed players floating in the air (they fall down now)
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[ 2018-07-07 23:56:42 CET ] [ Original post ] |
Update 0.9.8 |
Added support for an additional gamepad/controller
-Leaderboard accessible from main menu
-Leaderboard now opens in Steam overlay
-Added intro video to Linux as well
-Fixed flag shader
-New 'Game Over' sound (More sadness)
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[ 2018-06-20 20:32:05 CET ] [ Original post ] |
Update 0.9.7 |
Added additional spawnable destroyables
-Added wind
-Borridorians are a bit smarter now
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[ 2018-06-04 21:39:54 CET ] [ Original post ] |
Update 0.9.6 |
Fixed Blyer problem where he was still holding players after death
-Boss achievements are no longer trigged by game reset
-Increased 'fall-through-map' failsafe height (bouncing players)
-Console improvements
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[ 2018-05-19 15:06:05 CET ] [ Original post ] |
Update 0.9.5 |
Added boss: The Blyer
-Added ragdolls for boss deaths
-Fixed some issues where Players get launched/fall through floor
-Added boss achievements
-Animated Havoc bar and Boss bar
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[ 2018-05-17 00:16:48 CET ] [ Original post ] |
Update 0.9.4 |
New Craftbot tech discoveries automaticly spawn the item
-Removed falling drag
-Added another oasis to the map
-Changed some menu UI visuals
-Added Nailgun streaks to give a better sense of direction at start
-Seedpods have variations in meshes now
-Crates have higher lootchance now
-Minor animation tweaks
-Drones glow red now to stand out more
-Weapon texture updates
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[ 2018-05-05 19:34:26 CET ] [ Original post ] |
Update 0.9.3 |
Loot now correctly resets after gameover
-Craftbot his craftmenu shows red text when the player cant use the item
-Craftbot his craftmenu shows the rarety color of the craft item
-Craftbot is a little more shiny now
-Bossfights now hide the havoc meter
-Pimole particles now use GPU instancing
-Engine update (Deprecating Win XP)
-Enemies now run their max speed when they flee
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[ 2018-05-03 22:20:10 CET ] [ Original post ] |
Update 0.9.2 |
-Added first Boss Enemy: The Pimole
-Added new stage event for Bossfights midgame
-Increased spawnchance of Craftbot Tech and Eggs
-Pets from eggs are random size and strength now
-Fixed a bug where eggs could not be hit by projectiles
-Pigs are more chilled until they are attacked
-Normal Turrets are less derpy now
-Fleeing enemies are harder to catch
-Increased max players from 6 to 8
-Fixed slowmotion bug where it triggered too often
-Changed ReadyRoom black to slightly blue
-Some audio effect fixes and changes
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[ 2018-04-22 22:11:31 CET ] [ Original post ] |
Update 0.9.1 |
-Added class icon at player UI panels
-Player UI panel icons turn red now when player needs help
-Changed floating yellow 'need help' indicator to red
-Replaced DPS bar with larger dps numbers at player UI panel
-Moved Havoc meter down to the very bottom of the screen
-Some minor UI alignment fixes for different screen aspect ratios
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[ 2018-04-13 20:58:06 CET ] [ Original post ] |
Update 0.9.0 |
Added 'Havoc' meter. This shows how many damage still needs to be done before the Spacecops are alerted
-Turret damage now counts as havoc as well
-Destroyable damage now counts as havoc as well
-Spikes are now thrown further and in a smaller cone
-Moved http:// url for smartphone controller to escape menu
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[ 2018-04-12 20:04:19 CET ] [ Original post ] |
Update 0.8.9 |
Craftbot no longer gets left behind on escape
- 'Hidden' player models are totally hidden now
- 'Need help' icons are hidden now on Game Over
- Fixed a nasty bug where players sometimes could walk through rocks
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[ 2018-02-28 20:16:04 CET ] [ Original post ] |
Update 0.8.9 |
Craftbot no longer gets left behind on escape
- 'Hidden' player models are totally hidden now
- 'Need help' icons are hidden now on Game Over
- Fixed a nasty bug where players sometimes could walk through rocks
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[ 2018-02-28 20:16:04 CET ] [ Original post ] |
Update 0.8.8 |
Added big floating indicator to highlight a friend who needs help
- Added extra impact sounds when a player gets hit
- Spacecops now yell stuff at you
- Spacecops now have less health and drop more Shipfuel
- Spacecop ragdolls get spawned with a little bit more velocity
- Changed '+ARMOR' text to be white instead of grey
- Increased the Particleblaster craftbot tech spawnchance
- Increased the Spikes craftbot tech spawnchance
- Increased the Turret craftbot tech spawnchance
- Increased pet egg spawnchance
- Improved Particleblaster particle effect
- Fixed the 'repeating slowmotion' bug
- Console now alerts when Cheatmode is enabled
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[ 2018-02-26 22:26:54 CET ] [ Original post ] |
Update 0.8.8 |
Added big floating indicator to highlight a friend who needs help
- Added extra impact sounds when a player gets hit
- Spacecops now yell stuff at you
- Spacecops now have less health and drop more Shipfuel
- Spacecop ragdolls get spawned with a little bit more velocity
- Changed '+ARMOR' text to be white instead of grey
- Increased the Particleblaster craftbot tech spawnchance
- Increased the Spikes craftbot tech spawnchance
- Increased the Turret craftbot tech spawnchance
- Increased pet egg spawnchance
- Improved Particleblaster particle effect
- Fixed the 'repeating slowmotion' bug
- Console now alerts when Cheatmode is enabled
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[ 2018-02-26 22:26:54 CET ] [ Original post ] |
Update 0.8.7 |
Replaced main menu music
- Fixed some 'floating objects' spawn issues
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[ 2018-02-21 20:06:08 CET ] [ Original post ] |
Update 0.8.6 |
Escaping to menu now pauses the game
- You can now resume game by clicking escape again
- Added more detail and cooler shader to the giant dead worm
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[ 2018-02-16 22:55:45 CET ] [ Original post ] |
Hotfix |
Hotfix so first game launch starts with half the music volume, instead of starting at 0
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[ 2018-02-13 19:33:57 CET ] [ Original post ] |