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* Skipped a ton of changelogs updating here as we moved to internal test branch for our super BulletRage Ultra Revamp, will start posting here again as we move to next test phase of the revamped BulletRage * These K series changelogs are for internal branch testers. UI fixes Bosses HP will now scale with amount of players Now it is easier to reach higher score multiplier Renamed some items in bonus score subcategories Last bridge area revamp Homing Missiles now less homey Final boss bullet sequences are now more dodgeable Reduced damage of time bomb debuff Character room blur fix Misc visual tweaks New (cybertron) underground city visuals version 2 Fixed beam color for eye boss Fixed colliders for destroyed crates
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