The Story:
Survive in an alien death show to save humanity from total destruction. With 90% of humanity massacred by a powerful alien race, the remaining humans are forced to run through deadly arenas for amusement in an intergalactic alien game show. The prize for surviving through all the challenges, is the continued existence of humanity.Features:
- 4 Players local co-op
- 10 playable characters each with a unique playstyle
- Every weapon is gratuitously overpowered
- Dozens of crazy power-ups
- Casual to Ultra Insanity difficulty modes
- Adaptive Gameplay System to push you forward
- Speed-Run or Destroy-Everything gameplay option
UPDATE: Enemy Spawn system upgrade to v2.6, Spawn zones now sub divided into smaller zones
Anti-Kiting System Change: Enraged seeking mode removed, enemies will now teleport further on path in front of you after being kited.
UPDATE: Lighting and Graphics improved and optimized further
UPDATE: Enemy AI various pathing optimizations
NEW: Improved Fog Effects
NEW: Pickup Notification System - New design plus alert will stay on for duration of effect
The bear's secret hideout was found, so he had to find a new hiding spot!
Lowered collider size of Random-Angle-Director, otherwise known as R.A.D.
New explosion visual for player Timebomb
Player Timebomb will now greatly damage enemies as well (and players around you)
NEW: Updated arena design for Titancrab mid-boss
NEW: Boss Type Loot ring which will drip spawn new pickups over time
Added Loot crab to mid-boss battle
NEW: ----new gate unlocks implementation and also in tutorial replacing first switches
FIX: Finally found the cause for laser damage delay, thanks @broccoli
FIX: For the double player joining when pressing controller sometimes
Removal of some annoying aerial chains
HP Bar changed back to Red
TimeBomb pickup will now show countdown
Rolling Bombs explosion changed visually
New eviler visual for red skulls
Upgrade of some Multi Attacks for more carnage
Increased Player's wall collider size to lower chances of getting caught on some edges for wall huggers
Volume lowered for Splash Logo and Cheering Crowd in Weapon Room
Moved intro UI text to bottom instead of middle
Update description of difficulty selection
Score Towers will now fly off
Floor Switches now have a larger collider
Time Bonus Towers will now fly back up into its orbital base when triggered, grey checkered lines show where they start counting down
Updated Pickup Expiration Warning FX
Small Enemies explosions slightly more explodey
Increased brightness of turret laser warnings
Updated Visuals for SPEED buff while active
Updated Visuals for Revenger Prism
Updated visual for Dizzy
Fix attempt for Bad Pickups sometimes not granting Rage - Script combine
Increased prescence of BulletRage Gameshow Cameras
Updated Visuals for Rejuvenation field
Updated Visuals for Shocker Wave and Shocker Debuffed
Updated Visuals for Pain field
Added larger size for Mines and warning circles
Updated Visuals for Gravity Bomb
Minimum Setup
- OS: SteamOS / Ubuntu 16.04 (With latest graphics drivers)
- Processor: i3 ProcessorMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia 660M / Radeon HD 7730
- Storage: 8 GB available space
Recommended Setup
- OS: Ubuntu 18.04 or equivalent
- Processor: i5Memory: 16 GB RAMStorage: 8 GB available space
- Storage: 8 GB available space
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