**Changelog: K151**
New Wider View Camera Angle
Touch damage removed for Turrets and some enemies
Players will now start off with enough rage energy for one dash after respawn
After Respawn invuln now lasts for 5 seconds
Fixed radius for Crab Bombs
Fixed squeezing out balls for crab boss
Darkness duration indicator fixed
Donut room level update
Updated background color for power up Timers
Increased Size for Orbital power up
Updated color for burning patch from aerial bombs
Added v.1 of player silhouette shader when behind objects
Extended Ultra Attack durations and updated FX
Ultra Attacks will now cause slower turning and run speed
Added delay to Turret Power up spawning, so you can choose where to drop it
Increased rotate speed for player aim
Enraged Enemy indicator now more obvious
Beyond Mode Only: Health will now give extra Ratings/Score Multiplier
**Changelog: K152**
Shield powerup changing to 3 hit shield, lasts 30 seconds
Ultra Attack will now start with a 1.6s invuln period, then the attack
Door gate switches decreased from 130 to 100 hp
Additional dash pads added to level
Dash Invuln reduced from 1s to 0.8s
Enemy Spawners now fixed and back to normal spawn rates
Increased Slow Debuff amount from 70% to 90% for end boss purple slow beams
Updated Explosion FX
BulletRage: the most intense twin-stick arcade shooter. Crush countless enemies with insanely devastating weapons, through brutal traps and storms of bullets. 1-4 Players Co-op. A truly hardcore bullet dodging, destroy everything, arcade smashing co-op experience.
The Story:
Survive in an alien death show to save humanity from total destruction. With 90% of humanity massacred by a powerful alien race, the remaining humans are forced to run through deadly arenas for amusement in an intergalactic alien game show. The prize for surviving through all the challenges, is the continued existence of humanity.
Features:
4 Players local co-op
10 playable characters each with a unique playstyle