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**Changelog: K151** New Wider View Camera Angle Touch damage removed for Turrets and some enemies Players will now start off with enough rage energy for one dash after respawn After Respawn invuln now lasts for 5 seconds Fixed radius for Crab Bombs Fixed squeezing out balls for crab boss Darkness duration indicator fixed Donut room level update Updated background color for power up Timers Increased Size for Orbital power up Updated color for burning patch from aerial bombs Added v.1 of player silhouette shader when behind objects Extended Ultra Attack durations and updated FX Ultra Attacks will now cause slower turning and run speed Added delay to Turret Power up spawning, so you can choose where to drop it Increased rotate speed for player aim Enraged Enemy indicator now more obvious Beyond Mode Only: Health will now give extra Ratings/Score Multiplier **Changelog: K152** Shield powerup changing to 3 hit shield, lasts 30 seconds Ultra Attack will now start with a 1.6s invuln period, then the attack Door gate switches decreased from 130 to 100 hp Additional dash pads added to level Dash Invuln reduced from 1s to 0.8s Enemy Spawners now fixed and back to normal spawn rates Increased Slow Debuff amount from 70% to 90% for end boss purple slow beams Updated Explosion FX
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