This update gives the menus a decent tidy (though still lots of work needing doing there) Adds a new level (Mesa, A gigantic but fairly empty level) And fixes a bunch of issues (Thanks parkerlreed for the feedback via discord) Still a long way to go!
[ 2019-04-02 14:29:43 CET ] [ Original post ]
The new version is now live, with several changes: -Optimisation, particularly in game startup -Now using latest stable unreal engine (4.21) -Linux Support! -Lighting upgrades, in the headlight, and testing out realtimeGI in a couple of levels -various minor fixes and tweaks to game and UI Also one regression - the testing AI bikes have been disabled, with plans to replace them with a more practical system that can be used in races.
[ 2019-03-30 15:49:17 CET ] [ Original post ]
Achivements are now setup and working - can be seen here Friends now have a small marker over them in multiplayer, to make it easier to find each other and stick together. The next-checkpoint arrow has been made sleeker, and less blinding on a level with lens flare ;) New Vehicle! An ATV-style quad. Still far from finished, it can be accessed from the pause menu. Also included in this update are various little extra tweaks and fixes
[ 2018-05-29 07:45:33 CET ] [ Original post ]
Steam invite support implemented - you can now invite friends using steams UI. To start a multiplayer game, you must use the "net" menu from the main menu, then press host. Clients should remain connected even if the host returns to the main menu to change level. Other changes include loading speed optimization and buttons to remove split screen player and invite steam friends on the pause menu
[ 2018-05-27 21:31:13 CET ] [ Original post ]
Multiplayer has been refined (but still has lots of room to improve) Every level has been played through, and tweaks made to make them more playable/challenging/fun. What do you want to see changed next? Check the community thread over here
[ 2018-05-24 02:56:45 CET ] [ Original post ]
After much hard work, Both online and split-screen multiplayer are working - though could do with wider testing. There is still a little more polish to do before early access goes public, but hopefully it can happen sooner than planned! Other recent changes include: -complete camera re-write -new levels -level changes/fixes -bike changes/fixes -other minor tweaks
[ 2018-03-28 12:06:06 CET ] [ Original post ]
🕹️ Partial Controller Support
- Wheelz2 Depot Linux [4.16 G]
Drift round dirt tracks, skid down mountains, balance through trials in the sky, speed through forests and more
This game is in Early access, and feedback is very welcome indeed.
Currently the level features a set of open and test levels of varying sizes (up to a few km2) with tracks spread across the landscapes as well as some level sets which must be completed to unlock future levels.
Local times and ghosts are stored.
Upcoming features currently under development include:
- Online High scores - (working, pre-alpha quality)
- Local Multiplayer - (working, alpha quality)
- Online Multiplayer - (working, alpha quality)
- More Vehicles
- More Levels
Planned features include a level editor and mod support
Strongly inspired by 2d bike games like Trials, Elastomania, xmoto
- Memory: 5000 MB RAM
- Graphics: Gefortce 960
- Storage: 2000 MB available space
- Memory: 5000 MB RAM
- Graphics: Geforce 1080ti
- Storage: 2000 MB available space
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