





Major Update
We decided to add one checkpoint to most of the levels. They are located near the center of a level or behind hard to beat obstacles. This should reduce frustration which was a huge problem players experienced since they had to start over from the beginning when failing near the end of a level. However, we didn't want the game to be too easy as it wouldn't fit the topic of death.
Together with the checkpoints we reworked some of the levels to hint at the intended solution. Examining Let's Plays, screenshots and reviews by players we found some strange solutions to levels which were really hard to execute. This led to even more frustrating moments. To improve the experience we pointed out important elements and removed some parts that simply felt unfair.
Of course this update also includes some bug fixing. We encountered some problems with big spike blocks, boxes and gravity zones which should be gone forever! As always feel free to send us your thoughts about the update and the game itself. We are looking forward to your feedback!
[ 2015-10-13 12:08:08 CET ] [ Original post ]
We are happy to announce that the major update is now live. We did some heavy improvements which mostly cover the following:
Checkpoints
We decided to add one checkpoint to most of the levels. They are located near the center of a level or behind hard to beat obstacles. This should reduce frustration which was a huge problem players experienced since they had to start over from the beginning when failing near the end of a level. However, we didn't want the game to be too easy as it wouldn't fit the topic of death.
Level Tweaking
Together with the checkpoints we reworked some of the levels to hint at the intended solution. Examining Let's Plays, screenshots and reviews by players we found some strange solutions to levels which were really hard to execute. This led to even more frustrating moments. To improve the experience we pointed out important elements and removed some parts that simply felt unfair.
Bug Fixing
Of course this update also includes some bug fixing. We encountered some problems with big spike blocks, boxes and gravity zones which should be gone forever! As always feel free to send us your thoughts about the update and the game itself. We are looking forward to your feedback!
[ 2015-10-13 12:08:08 CET ] [ Original post ]
Major Update
We decided to add one checkpoint to most of the levels. They are located near the center of a level or behind hard to beat obstacles. This should reduce frustration which was a huge problem players experienced since they had to start over from the beginning when failing near the end of a level. However, we didn't want the game to be too easy as it wouldn't fit the topic of death.
Together with the checkpoints we reworked some of the levels to hint at the intended solution. Examining Let's Plays, screenshots and reviews by players we found some strange solutions to levels which were really hard to execute. This led to even more frustrating moments. To improve the experience we pointed out important elements and removed some parts that simply felt unfair.
Of course this update also includes some bug fixing. We encountered some problems with big spike blocks, boxes and gravity zones which should be gone forever! As always feel free to send us your thoughts about the update and the game itself. We are looking forward to your feedback!
[ 2015-10-13 12:08:08 CET ] [ Original post ]
We are happy to announce that the major update is now live. We did some heavy improvements which mostly cover the following:
Checkpoints
We decided to add one checkpoint to most of the levels. They are located near the center of a level or behind hard to beat obstacles. This should reduce frustration which was a huge problem players experienced since they had to start over from the beginning when failing near the end of a level. However, we didn't want the game to be too easy as it wouldn't fit the topic of death.
Level Tweaking
Together with the checkpoints we reworked some of the levels to hint at the intended solution. Examining Let's Plays, screenshots and reviews by players we found some strange solutions to levels which were really hard to execute. This led to even more frustrating moments. To improve the experience we pointed out important elements and removed some parts that simply felt unfair.
Bug Fixing
Of course this update also includes some bug fixing. We encountered some problems with big spike blocks, boxes and gravity zones which should be gone forever! As always feel free to send us your thoughts about the update and the game itself. We are looking forward to your feedback!
[ 2015-10-13 12:08:08 CET ] [ Original post ]
In Between
Gentlymad
Developer
Headup Games
Publisher
2015-08-21
Release
Singleplayer Tags
Game News Posts:
22
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(142 reviews)
The Game includes VR Support
Public Linux Depots:
- In Between Linux Content [877.59 M]
Available DLCs:
- In Between - Soundtrack
In Between is an atmospheric, award-winning platformer where you solve mind-bending puzzles by manipulating your surroundings and gravity itself.
In Between is set inside the mind of a man hit by a cruel twist of fate. Together you are on a journey through the protagonist's head, a world that doesn’t obey the laws of physics. Free your mind and defy gravity in more than 60 compelling and unique puzzles, requiring all your wits and agility.
As you follow the protagonist stumbling through the stages of accepting his own mortality, new mechanics are introduced. Each stage offers unique gameplay reflecting the emotions that surface when the protagonist copes with his fate.
Every human has a story to tell. But you never know when the story ends. Be invited to learn about the protagonist’s life and his struggle for a happy ending. In Between features interactive story sequences and a profound narrator immersing you into a life of downfalls and moments of happiness.
Much effort was put into detail to feature a unique art style with every asset made entirely by hand. Every scenery is a painting, providing a beautiful frame for a tragic story. This also extends to sound design and music featuring unusual and interactive soundscapes.
In Between is set inside the mind of a man hit by a cruel twist of fate. Together you are on a journey through the protagonist's head, a world that doesn’t obey the laws of physics. Free your mind and defy gravity in more than 60 compelling and unique puzzles, requiring all your wits and agility.
As you follow the protagonist stumbling through the stages of accepting his own mortality, new mechanics are introduced. Each stage offers unique gameplay reflecting the emotions that surface when the protagonist copes with his fate.
Every human has a story to tell. But you never know when the story ends. Be invited to learn about the protagonist’s life and his struggle for a happy ending. In Between features interactive story sequences and a profound narrator immersing you into a life of downfalls and moments of happiness.
Much effort was put into detail to feature a unique art style with every asset made entirely by hand. Every scenery is a painting, providing a beautiful frame for a tragic story. This also extends to sound design and music featuring unusual and interactive soundscapes.
MINIMAL SETUP
- OS: SteamOS. Ubuntu 14.04 or later
- Processor: Intel Core 2 Duo at 2 GHz. or AMD Athlon 64 X2 2 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD4000
- Storage: 1 GB available space
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