Hi all!
I'm happy to announce Poly Towns has now been updated to version 3.0. You can find the changes below, as well as a special bundle that Poly Towns is currently participating in.
INDIEGALA BUNDLE:
If you would like to buy this game in a bundle, it is currently on sale in the IndieGala Galactic Strike Bundle, which will run for 21 days, ending on Tuesday the 12th of June.
https://www.indiegala.com/indiegala-galactic-strike-steam-bundle
ADDED
- Support for Mac OS X
- Support for Linux
- Support for DX12
- Support for 64-bit architecture
- Game settings are now accessible in the main menu
- Selecting a skybox color is now shown in the main menu
- Resolution options
- New villager model/animations
- Added a couple of goals which can act as a win scenario
- Added animated water and waterfalls
- Added VSync toggle
UPDATED:
- Updated engine to Unity 2018.2.0b2
- Changed Color Space to Linear
- Improved Fog
- Updated Steamworks integration
- Improved user interface visuals
- Added tooltips to main game buttons
- Improved camera controls
- Game files size has been lowered
- Updated color palette for models
- Updated details on some building models
- Removed aurora particle effect
- Removed snow weather
- Removed monument, served no purpose
- Updated tutorial
- Updated fire particles
- Updated lightning effects
- Stopping building fires now requires 500 coins
- Building fires now less frequent
- Adding more starting coins
- Market building now gives you a share of coin
PERFORMANCE:
- Improved villager AI performance
- Code related to weather has been optimised
- Optimised user interface
- Scripting backend is now IL2CPP for Windows
FIXED:
- Fixed villagers with jobs skipping the journey to their assigned job
- Camera smooth speed no longer effected by game speed
- Shadows no longer disabled by default
- Shadow strength now correct on new day
- Main menu music volume now matches saved volume level
- Lights at night now turn off at sunrise
- Fixed market not showing it's income
- Building ghost material now showing correct color depending on whether you can build or not in that location
Thank you!
Matthew
Red Phoenix Studios
[ 2018-05-23 11:06:01 CET ] [ Original post ]