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Hello everyone!
It has been a year since I announced Clown House 2. People keep asking me if the project is still alive and when it will be released.
The project will definitely continue. The answer I can give about the release date is, Fall 2017 (hopefully before Halloween) for Steam.
I had given a long break from Clown House 2, in order to code Graveyard Shift. The next one-two months will be spent on adding Oculus Rift support (and maybe porting the game to PS4).
Why will it take so much time? Because I want it to be a long game with large environments. The first game was a failure, because the house was too small and the game could be completed in minute. This is unacceptable for a commercial title. That's why Clown House 2 will take a long time to finish.
I hope the sequel manages to make you forget the first game.
~Ahmet
Hello everyone!
It has been a year since I announced Clown House 2. People keep asking me if the project is still alive and when it will be released.
The project will definitely continue. The answer I can give about the release date is, Fall 2017 (hopefully before Halloween) for Steam.
I had given a long break from Clown House 2, in order to code Graveyard Shift. The next one-two months will be spent on adding Oculus Rift support (and maybe porting the game to PS4).
Why will it take so much time? Because I want it to be a long game with large environments. The first game was a failure, because the house was too small and the game could be completed in minute. This is unacceptable for a commercial title. That's why Clown House 2 will take a long time to finish.
I hope the sequel manages to make you forget the first game.
~Ahmet
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