




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Today we have made many improvements to the game and we have now fixed every outstanding bug that has been reported to us. Skill point changes ================ We had many comments regarding the skill points. Normally you would start with 5 points and you wouldn't gain any more for the rest of the game. People wanted more points as they played, so we listened and have changed the way skill points work. You now only start with 1 skill point, however you now gain a skill point every 1000 kills, up to a cap of 10 skill points (achieved at 9000 kills). When you have a skill point available, the button will appear and you will hear a sound notifying you that you have a point to spend. You can add/remove this point into any part of the skill tree, but you cannot remove points you've already saved. You also cannot spend more than 5 points into any part of the skill tree. It will be interesting to see how games now play. We understand the early part of the game may be slightly harder and the late game slightly easier, but we have delivered what the community has asked for and we will continue to monitor and listen to the community after this change. Patch notes ========== * Updated machine gun muzzle effect to be more alive * Resolved visual bug where main menu buttons would stay highlighted * You no longer use abilities or magical powers when typing a chat message * You can now switch weapons when the mouse is over a tower * You can now move the mouse over towers when firing and it will continue to fire instead of stopping * You can no longer interact with towers that are underneath the upgrade window when it's open * Rockets are no longer black and are textured correctly * Corrected upgrade information for Ice tower level 2 * Improved Ice evolve text to better explain what will happen * Evolved Ice towers now display meaningful information on the upgrade window ("speed" instead of "slow") * Added a key binding for Fast Evolve, similar to Fast Upgrade but for evolving towers quickly * Evolved Coin Generators no longer attempt to add the evolved effect onto it after it is destroyed * Default key binding for using a lift is now "C" instead of Left Shift * Default key binding for Fast Evolve is now Left Shift Enjoy! :)
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