




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Another week, another update! This time we have a large performance increase, especially when there are lots of bosses in the world at the same time.
We had noticed the game was becoming increasingly difficult for players and we have now found the reason why. Some towers were not functioning as intended so we've rewritten the most important part of the game (tower targeting) to be more reliable and be way more efficient. We have also noticed that some boss buffs were not being applied as intended, so we went back to the drawing board and got them working properly and again, efficiently!
We're hoping you should feel a difference in the performance and smoothness of how the game plays and towers work more like you'd expect them to. We will continue making more performance related changes as part of our constant ongoing upgrades.
Patch notes
==========
Huge performance increase - can cope with 1000's more enemies
Ice towers now work correctly - a level 2 ice would not apply if being slowed by a level 1
Ice now removes from an enemy as soon as it is out of range
Slow dome code reworked and is now much more performant
Slow dome now correctly stacks with ice towers
Speed booster enemies now work as expected
Laser tower animations now play correctly
Evolved ice towers now apply the correct damage bonus
Resolved issue with Scarecrow character on Desert 5
Character selection should now work as expected
You can now build arrow towers to the left of the enemy spawn point on Desert 5
Right click now closes upgrade window if it's open
Towers now switch target as soon as an enemy is protected
Enemy buffs now apply correctly to all enemies in range
Stats label on level 3 evolved ice is now correct
Improved tower scanning performance
Improved memory allocation with enemies
Laser towers now shoot correctly
Bunch of general small bug fixes
Improved rocket collision
Lasers will now target heal bosses correctly
Reduced maximum kappa beam width (damage has not been changed)
Desert 5 barriers now work correctly for all players
Enjoy! :)
[ 6084 ]
[ 1345 ]
[ 4067 ]