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This patch is an important one - read on for the full details!
Flame Towers
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We have known for a long while that something had to be done with flame towers. When we first introduced them, it was possible to spam them to get very high scores. Obviously this goes completely against our target for the game so very quickly damage was reduced whilst we work things out.
In this patch, we have managed to put the tower damage exactly where they should be and they feel great - not too powerful but also not too weak, they're a massive consideration now and feel players can finally use them in a successful high scoring strategy.
We also wanted to achieve a fear of the flame protector boss. As people wasn't using flame towers in their strategy, the flame protector was simply just a high health boss with no annoyance. Therefore, now that flame towers are very balanced, we have buffed the protection a flame protector provides from 50% to 75%. These guys can now really ruin your day if you spam flame towers too much, so be careful.
Drone Towers
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When we first introduced drone towers, we simply copied and pasted the machinegun tower damage. When a new tower is introduced we have to be extremely careful about making a tower too powerful, given the extremely competitive nature of the game and the 100's of high scores people have achieved. Therefore a good starting point was the machinegun tower. The issue was, everyone knew that this wasn't balanced because half of the time drone towers are flying to or from their target, so it didn't make sense to build them.
Well we're glad to announce now that we have finally spent the time balancing and testing the new drone towers and just like flame towers, they're super interesting to now include in a strategy. A level 2 drone tower will easily kill the green guy at the start of the game and you'll be surprised just how much damage they can do once levelled up if used correctly.
Kappa Towers
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Ever since day one, there has been an issue with kappa towers however it was so hard to notice, that nobody noticed....except for one of our players! Once they reported it, we checked it out, found the issue and have resolved it! What was happening was that if an enemy walked in the way of the current kappa tower target, it would actually damage the enemy that walked in the way and then switch back to the correct target. Kappa towers will now work exactly as you expect them to and we've tested the fix to work perfectly every time.
Tower Descriptions
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Due to balance reasons, some of the towers have a hard limit on how many enemies they can hit at once, therefore we have updated the descriptions to better tell players how they work. Grenade towers have always hit a maximum of 5 enemies at once and the flame tower a maximum of 4, however players are now told this in game.
Level Cleanup
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Small one but still worth mentioning, we've cleaned up some of the textures on Desert 5 and Forest 7 and we've also fixed some of the annoyances with 'that' cactus on Desert 5!
Patch Notes
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* Kappa issue resolved - describe it here
* Flame protector now protects 75% of flame damage (was 50%)
* Descriptions updated for grenade and flame tower
* Flame towers buffed by roughly 25%:
Level 1 flame damage is now 2.5 (was 2)
Level 2 flame damage is now 10.5 (was 8)
Level 3 flame damage is now 27 (was 20)
* Drone damage now balanced:
Level 1 drone damage is now 6 (was 2)
Level 2 drone damage is now 19 (was 9)
Level 3 drone damage is now 51 (was 25)
* Drone tower cost increased for level 3 (was 210 now 250)
* Desert 5 textures tidy up and cactus fixed
* Forest 7 textures tidy up
We're really looking forward to seeing players experiment with all of the towers, now that the remaining towers are balanced and hope you all enjoy it!
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