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In this patch we improve the tower information window, we make the heal tower relevant, rework some of the magical powers and abilities and fix various issues.
Heal Tower
In this patch we wanted to address the heal tower never being used. The original tick rate of every 60 seconds didn't make it viable, so we've adjusted the way it works and will automatically heal the base every 3 seconds when it takes damage but it will cost dependant upon the tower level. At this point it is worth mentioning that if a player is on negative coins, nobody can build so be careful.
Forest 4
We also took a look at the flame wall (where you buy supplies for 400 coins) and that the expensive cost really didn't justify using it as it was not that powerful. We have now buffed the damage greatly so that it can actually buy you some valuable time in the later stages of the game. To that effect, we have also made it possible so that each player can only activate it once per game.
Abilities and Magical Powers
Prior to this update, every player was using heal base or golem smash. We have other abilities that we wanted players to consider so we have reworked them. Freeze ability now freezes all enemies (and the casting player) in place for 7 seconds. Magical rage duration has been increased from 10 to 30 seconds and tower buff now lasts 20 seconds and causes your towers to do 60% more damage.
Kappa Tower
The kappa tower felt underpowered since the fix last patch so we've slightly increased the rate at which it starts so that it's in a better place. We may need to make further adjustments with this however it's in a much better place now.
Tower Information
Previously when you click on a tower, you saw very little and basic information, it was in a tiny hard to read window and requires multiple clicks to evolve. Therefore starting with this patch, we're continuously looking at adjusting the window with new graphics and bars to show you how powerful a tower is.
Patch Notes
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Flame wall damage on Forest 4 increased from 2,500 damage/sec to all enemies to 50,000 damage/sec
Flame wall on Forest 4 can now only be activated once per player
Tower buff magical power damage increased from 25% to 60% for 20 seconds (doesn't stack with multiple casts)
Tower buff magical power duration increased from 5 seconds to 20 seconds
Rage magical power duration increased from 6.5 seconds to 30 seconds
Resolved render issues with rage ability
Ice magical power now freezes all enemies and casting player on the map for 7 seconds
Resolved issue with blimps on Forest 6
Resolved issue with plane spawns on Forest 6
Bestiary description updated for flame boss
Evolve cost text now turns green when you have enough coins
Available screen resolutions in options now display refresh rate
Hard as Nails achievement damage reduced from 2,000,000 damage to 1,000,000
Fixed appearance of plants on the desert level preview
Level 1 kappa start damage increased from 0.2 to 0.487
Level 2 kappa start damage increased from 0.6 to 0.73
level 3 kappa start damage increased from 1.2 to 1.216
Updated kappa tower description to better explain damage to players
Hitbox improved on grunt enemy
Barrier ability text moved and resized
Current bullet number now counts down, rather than up
Bullet number text is now correctly updated when taking increased magazine size points
Improved physics and collision detection
Resolved bug that would cause fps drops over time
Improved aiming and bullet travel when using rifle and pistol
Completely reworked heal base tower
All heal towers now automatically heal when base takes damage
Heal tower tick rate changed to 3 seconds
Heal tower level 1 cost/tick: 3 coins
Heal tower level 2 cost/tick: 2 coins
Heal tower level 3 cost/tick: 1 coins
Completely changed the tower upgrade window (other windows will come in future updates)
Overview bars for each stat added to the tower upgrade window
Evolve tower is now directly accessible on the tower upgrade window and no longer requires a separate click
Forest 1 textures cleaned up
Enemy bases are now lit correctly on all levels
Heal tower stats now better describe what it does
Options button on main menu now disables quit button
Evolve description text updated for kappa towers
Global upgrade window changed
Dragons now spawn on Desert 3
Heal base ability can now be used anywhere on the map
Graphics updated for heal base ability
Resolved issue with in game leaderboard causing errors
As always - thanks for your continued support and we hope you enjoy this update!
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