




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Web service
We have been really hard at work behind the scenes to build the foundation for our new aegis-m.com statistics website. When you finish a game, you now have the option to "Open stats" which will open aegis-m.com and display all fancy statistics about your game. This is very early days and we have loads of cool features and statistics planned (with pretty graphs of course) but we now have the foundation of something amazing that we can build upon! We've even added a feature that will post a live feed of games into our Discord.
But what if I don't want people seeing my strategies?
Don't worry, we have you covered! When you create a lobby, simply tick the option that states "Mark aegis-m.com stats as private". When we add game browsing onto the site, all hidden games will be excluded from showing. Please note that only the lobby creator will see this option.
Example game: https://aegis-m.com/lobby/109775240977948255/
User interface
Cleaner, sharper text? Check. Improved end game statistics? Check. Updated notifications? This update has it all. We've gone through and updated loads of user interface elements, reworked the shop window, added sounds, new and improved notification message prompts, everything!
Airstrikes
We knew airstrikes were hard to use, unintuitive and expensive. We wanted to fix all that, so in this update we have reduced the damage, cost and range of airstrikes and made them as simple as pressing the Airstrike key (default Q), aim with the mouse and click - the way it should have been!
Network improvements
Some people don't realise that the networking in this game is what's called peer-to-peer. It means we don't have fancy servers that host your game, you connect to each other directly (if you get disconnects or lag, try not to play with someone who is the other side of the world). To that effect, any network improvements we can make will help the reliability of such connections/games. In this update, we have massively reduced the amount of network messages that are sent which should make games more stable.
Sorry!
As a side note, due to the amount of bug fixes and major changes in this release, unfortunately you will have to do you config files again so make sure you go into the new options window and set your crosshairs, video and audio preferences. This should hopefully never need to be done again. Luckily it only takes 30 seconds.
Patch notes
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Kappa tower evolve description updated
Level 3 kappa bar now updates correctly
Planes now correctly destroy when hitting the barrier on forest 6
Fixed navigation issue on Desert 5
Critical chance and damage messages now display correct values
Resolved issue with critical damage numbers
Added button on Game Over screen to show stats - this is a huge work in progress (WIP)
Added visual bars to game over stats and updated window graphics with new style
Updated text on game over stats panel to be clearer
Stopped random characters from appearing in lobby messages
Evolved air bombs no longer kill enemies if they are protected
Massive network improvements, far less traffic is generated with projectiles now
Mine damage increased from 25 to 27
Mine damage now scales with time at point of explosion, rather than when placed
Airstrike cost reduced from 100 to 33 coins
Airstrike completely reworked and is more intuitive to use
Airstrike damage reduced from 500 to 250
Airstrikes can now only be called once every 3 seconds
Airstrike now only drops 1 bomb, down from 3
Sword base damage reduced from 30 to 20
Reduced system memory allocation when using sword
Airstrike range reduced from 4 to 3
Airstrike explosion graphics improved
Level 1 evolved air now does the correct 120 damage instead of 100 damage
Evolved air towers now show the correct damage they cause next to the stats bar
Single clicking off a tower information window when the rifle is equipped no longer shoots a bullet
Corrected some textures on Forest 6
Resolved error with base upgrade window not calculating costs
New information message popup window
New critical chance and damage message popup window
Game Over overview panel now updated to use new graphics
Performance of information window improved
Minimum damage for a critical hit to be displayed increased
Coin and ability bar at the top of the screen has been reduced in size
Ability icon and cooldown is now positioned in a better position when not taking barriers ability
Graphics improved on coin bar
Barriers inventory and used numbers now stand out to improve readability
Game over stats panel reduced in size and also added extra screen padding
Option to make Aegis-M.com stats private added to lobby screen
Skill points window graphics updated
Tower build information window text updated
All game screen text updated
Coin cost on tower info window is now yellow (was orange)
Random characters are no longer displayed after a chat message
Heal towers no longer heal once game is over
Error message is now displayed when you cannot afford to upgrade critical hit chance or damage on the base
Game options and log files are now saved in the same directory
Default crosshair changed
Change controls window now disappears upon pressing Escape
Main menu options window graphics and layout updated
To avoid confusion, PVP has been disabled until we get around to fixing it
A live feed of games that are not marked as private now appear in the AegisM discord channel #recent-scores
Thanks again to all of our players who support us and until next time.....enjoy! steamhappy
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