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A huge update is now live, full of performance improvements, quality of life changes and more!
Background
A couple of months ago we done an experiment with a survival mode which unfortunately didn't work out quite as I hoped. As per our last update, there was a lot learnt in regards to opportunities to improve performance and bring further quality of life changes to the game. This patch brings those improvements.
Updated graphics
For a long time now, the colour grading has been incorrect and until you put it side by side, you don't realise what it's like. In this version, you can see the old (left) colours against the new (right) version that is now live. You can see how everything is much more colourful and correct to how you'd expect them to be.
Feels bad, man!
Tower destroyer was great one in respect, but terrible in others. It always had an issue where it made players feel bad and gave them a poor experience as all of their hard work was destroyed before their eyes. Therefore this boss has now been reworked so that it completely disables your towers in a 7m range instead. I needed to create something that was just as horrible to deal with however didn't give players that terrible feeling.
What are these towers doing?
In previous versions of the game, you may have noticed that in multiplayer games, sometimes your towers are attacking something different to other players. The host/server/creator of the game always had a true reflection of what was happening, however it never looked correct for other players. In this patch, towers now focus the same enemy, regardless of if you created the game or not. Not only that but clients now just get told when and what to aim at, rather than scanning like the server, so it also has a positive effect of - you guessed it - performance :)
Website
https://www.aegis-m.com his currently undergoing a lot of work in the background and we'll have more to share with you in a future update. You'll be able to view player profiles, drill into the top scores in the leaderboards and more - watch this space!
Patch Notes
* In game performance improvements
* Main menu now has up to 100fps improvement
* Corrected golem smash button graphic on main menu
* Fixed graphical bug on forest 4
* Tesla tower performance improved 300%
* Tesla beams now render correctly and track the enemy better
* Clicking on bestiary no longer keeps the quit button active
* It's now possible to exit to main menu without pressing escape upon failing challenge 5
* Projectiles no longer collide with trees to improve user experience
* Radius lines for towers now clear as expected
* Resolved issue with pistol, rifle and machinegun projectiles
* Machinegun projectiles now collide with the terrain although damage always applies to enemy regardless
* Tower destroyers are now tower disablers
* Towers that have slow fire rate now have a stop watch icon above them, instead of lightning
* Towers that are disabled now have a lightning icon above them
* Resolved issue with machinegun muzzle
* Disabled coop challenge 1
* Improved walls on Forest 4
* Tutorial has been improved by giving players better instructions
* Resolved issue with arrow towers not firing
* Camera no longer spins at the start of the tutorial
* Improved client side enemy status checking
* Improved reliability of client side machinegun bullets
* Towers no longer shake when aiming on client side
* Client towers now always target the same enemy as the server
* Resolved issue with airstrike explosions lingering silently forever
* Rockets and Airstrikes now have the correct explosions assigned
* Enemy bases no longer block shooting
* Grenade explosions are better placed
* Fixed error when upgrading Drones
* Disabled camera shaking until further notice
* Projectile explosions now function correctly and perform better
Onwards and upwards - I hope you all enjoy this update and look forward to the next one! :)
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