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Name

 Hero-U: Rogue to Redemption 

 

Developer

 Transolar Games 

 

Publisher

 Transolar Games 

 

Tags

 

RPG 

 

Singleplayer 

Release

 2018-07-10 

 

Steam

 € £ $ / % 

 

News

 17 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 0 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/375440 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 0 .. 20,000 +/-  

 

Players - Since release

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Players - Last 2 weeks

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Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

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Median playtime (last 2 weeks)

 0 

Public Linux depots

 Hero-U: Rogue to Redemption Depot (Linux Executable) [3.67 G] 




LINUX STREAMERS (1)
hexdsl




Patch 2.2.1 September 2021

We've updated the German language localization.
We fixed an Autosave bug that sometimes created multiple Autosave files.


[ 2021-09-03 21:59:40 CET ] [ Original post ]

Now playable in German!

Thanks to a massive effort by Fabian Wiescher, you can now play Hero-U: Rogue to Redemption "auf Deutsch" in the German language.
Bring up Settings, then Language, and select Deutsch.


[ 2021-08-05 02:14:52 CET ] [ Original post ]

Version 2.2 Now Available!



We're fixed:


  • Missing Achievements will now be recorded.
  • Fixed a condition that sometimes freezed the game on examining the magic barrier.
  • Fixed the flickering lights on the door to the Magic Class.
  • Improved the fireplace particle effects in the Rec Room.
  • Fixed missing portrait closeups.
  • Increased maximum saved game limit. You may now have up to 250 saved games.
  • The vignette behind the Minotaur will not show his locket if the locket has been taken.
  • It is now easier to complete Hanss quest.
  • Fixed user interface for Magic and Poison Resistance.
  • Improved particle effect for poisoned enemies.



If you spot any more pesky bugs, please let us know via Discord, or send an email to support@hero-u.net !

Thanks!
Corey, Lori, and Team Transolar Games


[ 2020-07-25 22:54:19 CET ] [ Original post ]

Hero-U Updated to Version 2.1.2



Fixes:


  • The missing text on the Character Sheet is fixed.
  • Fix a freeze with Day 2 of the Science Lab elective.
  • Fix to the Wraith King sequence particle effects.
  • Fix to the Spark runestone particle effects.
  • Cosmetic fix to Aeoluss wardrobe.
  • Minor tweak to the end-of-game sequence.


As always, if you run into issues, let us know via Discord, or send an email to support@hero-u.net .

Thanks!
Corey, Lori, and Team Transolar Games


[ 2020-04-21 16:42:18 CET ] [ Original post ]

Version 2.1.1 available



Were releasing a new update to fix the Equipment screen and Mac saved game index!

[h2]Fixes:[/h2]

  • The Equipment Screen has been fixed. Dragging and dropping to remove your gear will now work as expected.
  • Fix to the Save and Load screen; the top save will automatically appear in the preview window.
  • Fix to the vignette image that appears when examining a dead body in the Sea Caves.
  • Fix to the lighting outside the tomb in the Dungeon.
  • Fix to the Spark runestone visual effect
  • Fix to the Mac version not referencing old saved games. The files are still there, but werent referenced in the index.


Keep us posted on Discord, or support@hero-u.net if you run into any more issues!

Thanks!
Team Transolar Games


[ 2020-04-09 18:40:02 CET ] [ Original post ]

Patch 2.1 Available



Weve released version 2.1 with numerous bug fixes and improvements. The game is now fully translated and playable in French, with a German translation in the works. The Mac version is notarized and now playable in Mac OS 10.15 (Catalina).

If you see any further issues, let us know on our Discord server or contact us at with a description of the bug.

[h2]New Features:[/h2]



[h2]Fixes:[/h2]
  • The gazebo in the Courtyard no longer has an explicable shadow in the center.
  • Mac builds are notarized and will run on MacOS 10.15 (Catalina)
  • Supergluey will be removed from inventory if used to defeat a certain dungeon boss monster.
  • Fixed an instance where Shawn could hear voices outside someones door, but couldnt actually listen to the conversation.
  • If Shawn misses the first lecture on mushrooms in First Aid Class, he can still pick up mushrooms later on.
  • Various typo fixes.
  • Fix to the Sea Caves quest line.
  • The pirates will no longer disappear prematurely.


Enjoy!

Lori, Corey, and Team Transolar Games


[ 2020-03-23 18:18:24 CET ] [ Original post ]

Hero-U Beta 1.6 and Upcoming Prequel - Summer Daze at Hero-U



We've updated the Beta test version of Hero-U: Rogue to Redemption with a candidate for version 1.6. In your Steam library, right-click the game name, select Properties, then the BETAS tab, then "beta - Build Candidate". No access code is required.

This build contains several new options under the Settings menu. There are additional options for unusual screen resolutions.

There is also a Languages tab. We are currently testing the French language localization. We also have a partially complete Simplified Chinese version. To change languages, click on the arrow next to your current language until the display changes to the language you want to use.

The Super Gluey is now active. It will hold even large monsters in place for much longer than an ordinary Gooey. It should even be usable as a puzzle solution on a particularly large and heavy monster. Let us know whether the Super Gluey lives up to your expectations.

Prequel Game Now on Kickstarter!
We're raising funds to complete Summer Daze at Hero-U, the prequel to Hero-U: Rogue to Redemption. This is a story game in a visual novel format, but also an adventure game with many choices and consequences.

In Summer Daze, you'll play as either Tilly, a mischievous Disbarred Bard, or Ifeyo, a studious rogue who is related to Ifetaya, the master chef of Hero-U. It will be your responsibility to make the end-of-Summer harvest festival a success... or not. As in Hero-U: Rogue to Redemption, you'll meet many fascinating and unusual characters, and there will be puns.

If you enjoyed Hero-U or Quest for Glory, we think you'll love Summer Daze at Hero-U. Check it out at https://www.kickstarter.com/projects/transolargames/summer-daze-at-hero-u.


[ 2019-10-09 04:07:37 CET ] [ Original post ]

Hero-U Prequel - Summer Daze at Hero-U - now on Kickstarter!



TIRED OF GAMES FULL OF DEATH, DESTRUCTION, AND DESPAIR? TRY SUMMER DAZE AT HERO-U FOR HUMOR, FUN, AND CHARM!
Video Game Legends Corey and Lori Cole Offer A World Where Heroes rule... and puns are always In order.


  • Since 1989 Corey and Lori Cole (Quest For Glory) have been masters of narrative design.
  • Hero-U: Rogue to Redemption has a Very Positive rating on Steam.
  • Summer Daze at Hero-U began crowdfunding ends Nov. 5, 2019.
  • 54% funded in the first week!
  • Visit https://www.kickstarter.com/projects/transolargames/summer-daze-at-hero-u to support the games development.


October 8, 2019 Its the pre-holiday rush, and in video games, that means an onslaught of blood, guts, and hard-hitting, depressing narratives. Yes, violent games are fun, but sometimes youre just not in the mood, and some indie games have gotten so obsessed with making a point that its started to feel pointless.

Wouldnt it be nice to spend some time in a world where most people are good, and where friendship and tolerance are the rule rather than the exception? Summer Daze at Hero-U is that place. After 30 years making games, master Quest For Glory developers Corey and Lori Cole are Kickstarting this lighthearted new game, the follow-up to 2018s Hero-U Rogue To Redemption.

Our #1 rule has always been, The player must have fun. For us, that starts with likable characters and humorous dialogue. - Lori and Corey Cole

What IS Summer Daze at Hero-U?
Summer Daze at Hero-U is a story-driven point-and-click adventure game. Play as female rogue Tilly Appleberry - whose humor and wits are her greatest weapons - or the studious male wizard Ifeyo Kinah and his meerbat familiar Jafafa. The adventure begins during Hero-Us summer festival which has to be a success or here will be consequences! Each character is very different, and each of their stories weaves through the school in a special way.

While there are exciting secrets to discover, the game affirms the inherent goodness of people and minotaurs, katta, kwirks, ghosts, and more! So take a break from the grim darkness of many other games, and enjoy a shamelessly fun experience!

Summer Daze at Hero-Us kickstarter page is https://www.kickstarter.com/projects/transolargames/summer-daze-at-hero-u.


[ 2019-10-09 03:30:06 CET ] [ Original post ]

Keeping Up With Hero-U

Corey and Lori Cole are doing a livestream tonight (May 4, 2019) on YouTube starting at 6 pm PDT (3 a.m. UTC on May 5) and ending at midnight (9 a.m. UTC). Corey and Lori will play partway through Quest for Glory III: Wages of War (aka Seekers of the Lost City) and answer questions. Roberta Vaughan is hosting and will be running contests and giving away several amazing prizes donated by Himalaya Studios, artists, and the Coles.



The stream is supposed to be at https://www.youtube.com/watch?v=SJLMIcRLZWw. If you don't find it there, find the Hero-U: Rogue to Redemption channel on YouTube and look for the livestream there. We'll also be saving the entire livestream as a video so you can watch it later. Subscribe to the channel to keep up with all of our YouTube content posts.

While you're at it, subscribe to our Facebook page - https://www.facebook.com/TheSchoolForHeroes/ - to keep up with Hero-U projects including next year's Summer Daze at Hero-U.

We've also created a Discord server for discussion of our games and related topics. Join us at https://discord.gg/Z7dp47M. This will be our main discussion forum in the future.

Finally, after many requests, Corey and Lori have set up a Patreon page for fans who would like to help us afford to continue making games. We'll be posting a lot of unique content there including comics and articles from our 1980's fantasy gaming newsletter, The Spell Book. We'll also include articles from Corey and Lori's Quest Blog on the original School for Heroes website as well as new articles, artwork, and art photography.

The Patreon page is https://www.patreon.com/coreyloricole . Our tiers are $2/month, which will get you most of the Patreon material and access to a special Discord channel for patrons, and $10/month, which will also include a new desktop wallpaper each month and occasional special rewards.


[ 2019-05-04 23:07:05 CET ] [ Original post ]

Version 1.5 of Hero-U: Rogue to Redemption is Live!

Version 1.5 of Hero-U: Rogue to Redemption released!

We have just released Version 1.5 of Hero-U: Rogue to Redemption. This is a small change in nomenclature We might have called it Patch 5 previously but it contains some big quality of life improvements to the game.

Graphical version of this announcement.

Version 1.5 includes:


  • Added a version label to the Start Menu, especially for GOG players who do not get automatic updates.
  • Fixes to the pacifist route against the Wraith King.
  • Using the Null runestone against the Wraith King will now behave more logically.
  • Thomas can only be given the One and Only Ring once.
  • Cleaned up an inconsistency with Lockpicking and Tool Use in the user interface.
  • Improved appearance of the Tentacle Monster.
  • Tweaked sound effects and particle effects on monsters.
  • Fix combat bug with traps and messages not reporting the same damage amount.
  • The Cloaker in the Catacombs now properly registers as magical.
  • Only allow Shawn to greet the Librarian once per day.
  • Fixes to bulk sales of the Dried Fish and Empty Wine Bottles.
  • Tweak to early game quests and sound effects.
  • Fix nonsensical tooltips for some late-game monsters.
  • Hundreds of typos and minor scripting bugs, pointed out by our players on Steam and on the forums. Thanks, everyone!
  • A newer, shinier Tentacle Monster.


Steam will automatically update Hero-U: Rogue to Redemption to the latest build when you start the game.


[ 2019-02-21 02:56:40 CET ] [ Original post ]

New Build - "Patch 4" - is Live!



We've updated Hero-U: Rogue to Redemption with several "quality of life" improvements along with dozens of game tweaks (mostly audio, along with a "final" fix to the long-troublesome Katie quest chain) to reported issues. Steam will automatically give you the new update when you play the game.

The biggest changes are in the Settings page - now also available from the main menu. A much-requested feature is the ability to speed up character (including monsters and other non-player characters) in the game. If you like a faster pace, this feature is for you. Character animation might look a bit strange at higher speeds.

Also added to settings are options for switching between full screen and windowed mode and some other options for the adventurous.

"Done" items in the Journal To Do list now show the most recently completed ones on top so you don't have to page to the end to see your progress.

Deleting game saves now works better.

The Boss Wraith battle is now slightly more challenging with the Wraith's ability to summon monsters to help him. The well-prepared player will still get through it just fine, but it's no longer a pushover.

Speaking of bosses, we've decided to make the Rogue to Redemption Bestiary a free download! This is a beautiful art book PDF with all of the Hero-U: Rogue to Redemption monsters and a few strategy tips. For now, click on "View the quick reference" on our store page to download it. We will make it available as Free DLC soon.



Also coming soon to https://www.hero-u.com will be a free interactive Hint and Strategy Guide. We're making it a web page so that we can update it easily with new and improved hints.


[ 2019-01-13 00:37:51 CET ] [ Original post ]

Treats and Tricks at Hero-U



Halloween at Hero-U

Noctes de Mortuis - Nights of the Dead - are an important Fall event at Hero-U: Rogue to Redemption. They are a time when the veil between the worlds of the living and the dead becomes stretched thin. With the proper preparation, communication with the dead becomes possible at this time of year.

Halloween has always been one of our favorite holidays. Whats not to like about creepy decorations, people in costumes, and candy? This year Lori and Corey will celebrate with a live stream on the Hero-U: Rogue to Redemption channel on YouTube. Were still setting it up, but what could possibly go wrong? :-) Oct. 31 from 1 pm PDT until probably 1 am on Nov. 1.

The channel is Hero-U: Rogue to Redemption on YouTube. We also have some Hero-U video teasers and trailers there.

The event will include a slow play of Rogue to Redemption - looking at all the jokes and clues in the first room or two. Well also have Quest for Glory and Hero-U trivia quizzes, giveaways, ask us anything, and much more!


[ 2018-10-30 20:34:05 CET ] [ Original post ]

Beta test Patch 3

We've pushed a small patch to the "beta" channel. If you would like to check out the latest version of Hero-U: Rogue to Redemption, right-click on the game name, select Properties, the BETAS tab, and click on "beta - Build Candidate". Leave the beta access code box blank.

We are not expecting any issues with this patch, but no one expects the Spanish Inquisition! Please let us know if you find any problems. Otherwise, we'll replace the "live" branch with this version next week.

Fixes include:

  • The game now supports 16:10 ratio monitors properly.
  • The Statistician achievement now works properly with 100 Fitness.
  • We've fixed some typos and improved some game text.
  • The final "endgame" combat is more challenging now.
  • Occasional camera problems after combat have been fixed.


We have not yet changed the Wraith combat. It will be a much more dangerous battle in a future patch.


[ 2018-10-04 02:50:26 CET ] [ Original post ]

Patch 2 is live!

We've updated Hero-U: Rogue to Redemption to the latest patch.

Patch 2 includes:

  • Upgraded Unity version, requiring some lighting changes
  • Fixed the Bossa Nova achievement so it is now achievable
  • Fixed sound volume problems with the cinematics
  • Added features including "overwrite" to Save and Load
  • Fixed problems that prevented romance with Thomas and Joel
  • Miscellaneous scripting and "wall collision" fixes
  • Quality of life improvements such as ability to sell extra Fine Daggers


[ 2018-08-21 23:29:39 CET ] [ Original post ]

Early Press Coverage of Hero-U: Rogue to Redemption

The gaming press is gradually discovering our "indie RPG adventure gem." Here's some of the coverage so far:

Reviews (in no particular order):
Metacritic
Adventure Gamers
RageQuit (Greek)
Emotional Media Ride
The Adventure Gamer
Kotaku
RPG Codex
Indie Games
The Gaming Corner video review
Mad Download
PC Gamer
ComicGate (German)

Contact your favorite gaming site or magazine and ask them to review Hero-U: Rogue to Redemption. Tell them to contact press@hero-u.com for more information about the game and its development.

Interviews:
Alternative Magazine Online
Today I Found Out / Brain Food
Shane Plays Geek Talk

Curator Reviews:
All Curator Reviews

Customer Reviews:
Hero-U: Rogue to Redemption Store Page

Development History:
Kickstarter Project Updates


[ 2018-08-02 03:32:30 CET ] [ Original post ]

Patch 1 is Live!

We've pushed a major update we're calling "Patch 1." Through the magic of Steam, all players will automatically get it.

Anyone who switched to the beta version of the game to help us test this patch - currently it's the same as default/Live, but if you don't feel adventurous, you might want to "opt out of all betas" for now. That way you won't be surprised by a future update.

The major reason for this patch is to fix a problem some players have experienced with Shawn's movement being "wonky." He would appear to walk in place, then rapidly move a short distance, then walk in place again. We previously suggested a work-around involving setting monitors to 60 Hz and/or disabling GSync. Those work-arounds should no longer be necessary.

However, that is far from the only update. We have fixed dozens of bugs and exploits (leaving a few in for fun). We've also made a number of small corrections to graphics and text.

Per player request, we have slowed the passage of time while moving by about one-third. Actions still take the same amount of time, and time is an important and limited game resource.

Known bugs/issues:
1. It has been reported that the Bossa Nova achievement is impossible. We'll look into that and make sure it is fixed in the next patch.
2. The cinematics are still somewhat choppy and not up to the standard of the rest of the game. We're working on upgrading to a newer version of Unity that should allow us to improve movie quality.
3. There are a few minor graphics issues we haven't yet addressed. We'll continue to fix those, plus typos, etc. in future patches.


[ 2018-07-31 09:33:11 CET ] [ Original post ]

What we're working on July 2018

The initial game reception has been very positive, for which we are happy and grateful. Still, one of the nice things about the digital era is that we always have a chance to fix, tune, and refine the game.

The first released version has one major issue that only affects some players, but is our top priority currently. That has to do with Shawn not walking properly; he appears to walk in place or close to it. A suggested work-around is to set your monitor to 60 Hz. We're working on a more general solution that will not require players to change their settings. As soon as that's tested, we will release our first patch.

We've also increased walking and sneaking speed by 10%, and reduced the rate at which time passes while moving. These are small improvements to the game "quality of life" that several players have requested. Running speed will stay the same.

Several players have spotted that the game locks up when interacting with a plaque dedicated to the Paladin Pyoter. We fixed this before the game was released, but that small change would have delayed release by two weeks for testing and approval, so that will be in the first patch instead.

The Journal has been hard to read because of the "script" font we used for flavor. We are changing it to an easier-to-read font that still gives the impression of a handwritten journal.

There are some issues with Achievements. A few were impossible or extremely difficult to achieve. Some will still be very challenging, but we've fixed the broken ones.

We're adding Steam Trading Cards. You will get a random card (out of a set of eight) after about one hour of play. All of the students and one famous creature are included. Faculty and staff might make it into a future set.

We've also fixed a number of small issues reported by players or found by the team - typographical errors, repeatable actions that should be once-only, and so on. We'll continue to do that sort of tuning with every patch.

Thank you to everyone who is helping to improve the game by posting on the forums, and to all of you for playing and supporting the game.


[ 2018-07-17 22:58:07 CET ] [ Original post ]