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Victory at Sea Pacific: Patch 1.0.6 is on Beta Hi everyone, As you know we have been collating everything and here is the next patch based on feedback, as I said previously we want to make this the game we all want to play and will continue to improve, so please keep sending us your feedback as we will be tweaking and fixing beyond the bugs. We have also added some more ships in game for this beta. In order to play this game go into your library, right click on the name Victory At Sea Pacific and click Properties. under BETAS, select “Beta” there is no password required. If it doesn't update right away select Properties again, local files and verify the integrity of the game. Gameplay: • The South Dakota-class battleship, Wasp-class carrier, and Brooklyn-class cruiser may be constructed in shipyards when unlocked. • Fighter AI will automatically pick a new target if their ordered intercept target lands, and will not always pick weaker targets over stronger ones. • Gun accuracy gradually increases as a ship fires on a single target. • Aircraft require 50% less aviation fuel, and supply ships carry 10% more aviation fuel. • Aircraft launched via the bridge will try to move together in formation. • Reduced the price of the Cherokee-class tugboat. UI: • Added a UI scale slider to the options menu. • Updated some Russian-language text. Bug fixes: • Fixed a bug where aircraft in combat view would forget an attack order given on the bridge. • Fixed an instance of aircraft teleporting to a distant airfield and landing. • Fixed an instance of aircraft getting stuck when loading into combat view while trying to take off. • Air raid sirens use the correct volume setting. • Aircraft on the bridge show the correct speed when selected. • Ship-launched seaplanes land closer to their home ship. • Aircraft squadrons load into combat view in their formations. • Ships account more accurately for their turning circles when using anti-submersible weapons. • Removed long delay on flights launching from airfields at high timescales. • Battle markers no longer linger after quitting to the main menu and re-entering the campaign. • Fighters cannot engage in dogfights without ammunition. • Fixed a bug where coastal structures could position themselves in the sea.
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