





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Gameplay: • Local AA weapon range increased to 1km. • Evasive manoeuvres account for ships’ turning speeds. • Carrier fleets with launch permission toggled off will request permission to send aircraft against their ordered target fleet. • Ships’ local orders are cleared upon leaving combat view. UI: • Added a windowed mode option. • Added support for more screen aspect ratios. • Updated Chinese-language text. • Reduced scrolling speed on Windows. Bug fixes: • The South Dakota-class battleship is fully armed with 16-inch guns. • Atlanta-class cruisers now have twin 5-inch gun turrets. • The North Carolina-class battleship model shows the correct number of 16-inch guns per turret. • Ships in combat view always keep moving towards their bridge order’s destination, if they have no other orders. • Ports that finish upgrading while selected display their new aircraft. • Fixed a crash that could happen when checking aircraft height. • Fixed a bug causing aircraft stored in ports not to be saved. • Selecting all of an aircraft type on the bridge shows the range circle. • Flights with no aircraft remaining can be seen, and swapped out, on the flight selection panel. • Fixed a bug resulting in a merged fleet remaining partially docked. • Fixed a bug causing destroyed coastal structures to become active without repairing. • Removed delay on AI-controlled flights launching at high timescales. • Ports with functioning airfields won’t wait for nearby ports with destroyed airfields to launch first. • Ships with an upgraded damage stat and point value don’t lose it when loaded from a save. • DP guns automatically changing does not switch ships’ guns to manual fire mode. • The radial orders menu shows the correct order options when a squadron is selected. • Fixed ships sometimes bombarding destroyed structures and ignoring intact ones. • Fixed some UI elements for high UI scales. • Fixed an instance of aircraft incorrectly positioning themselves on carrier decks. • Fixed weapon subsystems sometimes showing incorrect crew assignments after loading a save. Known Issues We are still experiencing some invisible planes occasionally in combat view and are looking at pinning it down for the next patch
[ 6077 ]
[ 2063 ]
[ 4245 ]