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Now in Beta you can play the IJN campaign! Note it is recommended you play the US campaign tutorial before playing. In order to play this game go into your library, right click on the name Victory At Sea Pacific and click Properties. under BETAS, select “Beta” there is no password required. If it doesn't update right away select Properties again, local files and verify the integrity of the game. Gameplay: • Added the Japanese campaign. • Added the Akizuki-class destroyer, Agano-class cruiser, and I-400-class aircraft-carrying submersible. • Airfield AI will not launch non-ASW aircraft against submersibles. • Manually-fired weapons are not deselected upon firing. • Setting a port's supply priority to "none" or "surplus" will cause any cargo fleets with supplies heading there to pick a new destination. • The player’s submarines may safely retreat on the bridge, if in a deep dive. • Ships ordered to bombard a port with their guns stick to their longest gun range. • Gun accuracy against a single target increases more slowly. • Time speed is retained when changing between screens, if set to zero. UI: • Updated Chinese language text. • Fleet alert dates are localised. Bug fixes: • Ensured landed planes do not attempt to follow their squadron leader until they are actually airborne. • Fixed kamikaze aircraft being reluctant to attack when ordered to. • Critically hit damage sections repair correctly. • Ships lose their “crippled” status effect when sufficiently repaired in port. (Cause of a ship being unable to turn as the rudder was frozen). • Landed aircraft flights do not display in the squadron list. • AI fleets obey their own faction’s amphibious assault cool down time. • Fixed a bug where battles encompassing multiple ports would not end correctly. • Fixed the Pearl Harbor log duplicating upon loading a save. • Stopped controls remaining disabled when cancelling out of naming a save. • Aircraft cannot start a battle against destroyed ports, and will not try to attack them. • Removed unused joystick inputs. • A port’s reconnaissance level is reset upon its capture. • Fixed the Plane Killer and Against The Odds steam achievements. • Fixed an instance of hostile ships spawning too close to each other at the start of combat. • Also, fixed an instance of hostile ships spawning too far from each other at the start of combat. • Improved torpedo accuracy. • Fixed ships assigning more crew to some subsystems than their maximum capacity, leaving no crew in others. • The flight selection panel shows accurate service ceilings in metres. • Increased the speed of the Grumman Hellcat and the Douglas Devastator, and the range of the Yokosuka “Judy”, to more accurate values. Known issue Manilla raid requires planes to raid it. (We have a fix but will need a longer nav mesh rebuild)
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