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Patch 1.1.3 Here is our latest patch based on community feedback, we will continue to improve, so please keep sending us your feedback as we will be tweaking and fixing beyond the bugs. We want this to be the game you want to play, and please we try to monitor all your conversations and suggestions so if something has not appeared that you have suggested does not mean it isn't coming. In order to play this game go into your library, right click on the name Victory At Sea Pacific and click Properties. under BETAS, select Beta there is no password required. If it doesn't update right away select Properties again, local files and verify the integrity of the game. Gameplay: Submersible fleets will deep-dive when attacked on the bridge, and will automatically return to periscope depth after some time has passed. Ports dont send aircraft against deep-dived fleets, and aircraft dont do damage to deep-dived submarines in bridge combat. Orphaned flights from lost carriers will store themselves in the nearest airfields hangar, not the runway. If flights are launched with an order to attack or intercept, but no targets are available, they will patrol in the air for a while before landing. Updated the initial positions of fleets at the start of a port battle. The escape key opens the options screen, rather than the fleet screen. When an ASW aircrafts last remaining target dives and hides, the plane will bomb its last known position. Bug fixes: Fixed a bug that could cause aircraft to freeze in midair during combat. Independent flights should no longer bunch up when loading an aircraft squadron into combat. Convoys dont discard the supplies in their hold when collecting new ones from a port. Rations are consumed at the correct rate on ships. Fixed a bug where destroyed aircraft could complete their launch procedure from a sinking carrier. Fixed a bug where a flight could land but remain in a squadron, breaking the squadron list. Morale updates as normal when a ship is docked. Fixed squadron list elements getting stuck if dragged and double-clicked. Fixed a bug where split up squadrons in a fleet would end up with the same name. Fleets that are forced out of a port due to enemy attack will not automatically dock again if given a new order. Fixed aircraft flying further than their range will allow at high timescales. Non-ASW aircraft do not try and bomb submerged submersibles when they lose all other bombing targets. UI: Adjusted the colours of the squadron list and rectangular unit markers, to make the currently selected unit clearer. Added a bindable key to show and hide the UI in the combat view. Independent flights should no longer bunch up when loading an aircraft squadron into combat. Convoys dont discard the supplies in their hold when collecting new ones from a port. Rations are consumed at the correct rate on ships. Fixed a bug where destroyed aircraft could complete their launch procedure from a sinking carrier. Fixed a bug where a flight could land but remain in a squadron, breaking the squadron list. Morale updates as normal when a ship is docked. Fixed squadron list elements getting stuck if dragged and double-clicked. Fixed a bug where split up squadrons in a fleet would end up with the same name. Fleets that are forced out of a port due to enemy attack will not automatically dock again if given a new order. Fixed aircraft flying further than their range will allow at high timescales. Non-ASW aircraft do not try and bomb submerged submersibles when they lose all other bombing targets. UI: Updated the Chinese-language localisation. Adjusted the colours of the squadron list and rectangular unit markers, to make the currently selected unit clearer. Added a bindable key to show and hide the UI in the combat view.
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