In order to play this game go into your library, right click on the name Victory At Sea Pacific and click Properties. under BETAS, select First Look there is no password required. Please keep sending us your feedback as we will be tweaking and fixing beyond the bugs. We try to monitor all your conversations and suggestions but if you think that we are not addressing a feature please post on the community forum either in General Discussions or Bug Reports and let us know what specifically is causing you issues. We sometimes miss specific things in long conversations and dont tend to read comments on the announcements (as its hard to directly reply to people on there) so its good to have its own thread, we would rather have more than one thread on a subject than not have one at all. Gameplay: Added the Akagi-class aircraft carrier. Supply convoys may be controlled, and ordered to collect and deliver supplies. (Their AI will continue as normal when without a player order.) Torpedo bomber AI tries harder to attack a ship from its port or starboard sides. Bombers are now a little less inaccurate. Added extra moddable gun inaccuracy multipliers based on different ranges, and a moddable variable for the range at which guns will automatically open fire. Added moddable per-side income multipliers and per-port shipyard capacities. Changed fleet-building logic to make it easier for the AI to build large fleets. Enemy navies build ships faster at higher difficulty levels. Ordering a flight to attack a port in combat view will retain that order on the bridge. AI Carriers are more likely to target valuable warships in combat mode. The Kongo-class has the higher speed of their 1930s refit. Dogfight calculations can make use of fractional dogfight ability stats on aircraft. Reduced the AA range of the Casablanca-class escort carrier. Bug Fixes: Fixed a potential infinite loop upon loading saves. Updated some port structure positions. Singapore no longer has one artillery emplacement under the ground. Fixed a bug where port supply priorities could spontaneously be set to "Mid". Fixed a bug where the initial AI fleets could be reluctant to assault ports. Fixed a bug where destroyed anti-air emplacements could damage aircraft on the bridge. Pennsylvania and Tennessee-class battleships' secondary fire comes from from the correct guns on the models. Fixed a bug where ports could provide vision to the wrong navies upon loading a mod. Aircraft do not bank while taking off from a runway. Torpedoes and starshells do not disappear after saving and loading. Fixed a bug where aircraft could load in from a save at a different altitude. Flights stored in an airfield hangar are destroyed when the port is captured. Aircraft don't try sticking to their formation when their squadron leader is landing, unless they want to land. Closed up some holes in the terrain. The Mitsubishi G4M's payload can be correctly switched to an Ohka kamikaze plane, if they are available. The button to select all bombers on an airfield works when all bombers are level bombers. Stopped the camera being able to shoot off into the distance after starting a new Japanese campaign. Fixed a bug where fleets trying to repair without a port to target could freeze the campaign. Corrected the upgraded AA ranges of some ships, and ensured AA range upgrades are displayed correctly. Fixed a bug where airfields would stop showing up after quitting to main menu and starting a new campaign. UI: Supply convoys now have rectangular markers on the bridge. The amphibious assault order on the bridge has a distinct icon. The fleet screen now contains the list for selecting fleets, and buttons to set the crew assignment of all ships in the selected fleet at once. Disabled the recon order button when targeting non-hostile ports. The small roundel for docked fleets is that of the correct navy after capturing a port. The left mouse button may no longer be rebound, to prevent crazy things potentially happening upon clicking. Updated Chinese localisation.
Victory At Sea Pacific
Evil Twin Artworks
Evil Twin Artworks
2018-09-14
Indie Strategy Simulation Singleplayer
Game News Posts 65
🎹🖱️Keyboard + Mouse
Mixed
(556 reviews)
http://www.victoryatseagame.com/
https://store.steampowered.com/app/806950 
The Game includes VR Support
Victory At Sea Pacific Linux [14.77 G]
Search and Destroy Enemy Fleets across the Second World War’s Pacific Theatre. Engage in a tactical game of cat and mouse in this huge open world naval warfare Real Time Strategy.
Plan your own campaign in Victory at Sea Pacific.
Victory at Sea Pacific - the game of naval combat during the Second World War where a player can switch between commanding the entire Pacific theatre to zooming down to take control of individual ships and flights of planes.
Fire the torpedoes from your submarine wolf pack or step onto the Bridge to direct your fleets and change the course of the war.
Bringing an epic approach to real time strategy war gaming, players develop their own story with an open world sandbox mechanic in a desperate attempt to win the World War 2.
The game sees you to take part in a nerve wracking game of cat and mouse as you scour the seas in search of enemy fleets and send submarines to strangle their supply lines.
In Victory at Sea Pacific you can covertly recon enemy positions and launch a large scale amphibious assault by sea and air against the chosen targets.
Fighting a coastal invasion brings together large numbers of ships from landing craft of various types, to multiple flights of aircraft and mighty ships to bombard the enemy positions in an attempt to capture key objectives from the enemy
In addition Victory at Sea Pacific allows you to take command of large squadrons of planes against enemy fleets and send scouts to hunt for the enemy wherever they may be.
You can also train your crews in and out of combat, setting drills and rest periods as well as managing rations and monitoring their morale. Do you push them to breaking point or build a highly skilled team ready for combat.
Choose your fate in Victory at Sea Pacific
In Victory At Sea Pacific your destiny is in your hands, there are no levels, there is no do over. This is Pacific Warfare from day one until ultimate victory is achieved. Every engagement is important, the combat merciless, and the outcome is uncertain.
The game allows you to customise and create multiple fleets, and send them to different parts of the Pacific theatre to perform whatever tasks you see fit. Will you send submarines to harass enemy supply ships or send flights of planes to hunt for enemy ships?
Remember you must always be vigilant, it only takes a fleet to slip past you in the night and attack a poorly defended allied port to see the tide turn against you.
How the naval war in the Pacific ends is up to you and the decisions you make.
A huge fleet to choose from.
With over 100 ship classes and counting, representing thousands of vessels, and dozens of types of aircraft and ports spanning the Pacific ocean, Victory At Sea Pacific represents limitless strategic options as you find yourself in total command of the Pacific Theatre during WW2.
Victory at Sea Pacific features;
- Search and destroy enemy fleets across the entire Pacific Ocean
- Effortlessly switch between commanding the entire Pacific theatre and controlling the fate of individual vessels and planes
- Harass shipping and starve ports of vital supplies
- Organise large scale amphibious assaults on major ports
- Control unique vessels such as the huge I-400 submarine aircraft carrier
- Build highly skilled crews ready for combat
- Pausable gameplay allows you to order fleets and then continue the action
- Play as Axis or Allied fleets (Axis Campaign coming soon)
From small skirmishes involving single destroyers and hunting down merchantmen, to the clashing of massive fleets against implacable enemies, Victory at Sea Pacific is your ticket to exciting battles that take place on the dangerous seas of World War II.
- OS: SteamOS or Ubuntu 14.10
- Processor: Intel Core i3-4170TMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 850M 2GB
- Storage: 15 GB available space
- OS: SteamOS or Ubuntu 14.10
- Processor: Intel Core i5 3.5GhzMemory: 8 GB RAMStorage: 15 GB available space
- Memory: 8 GB RAMStorage: 15 GB available space
- Storage: 15 GB available space
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