In order to play this game go into your library, right click on the name Victory At Sea Pacific and click Properties. under BETAS, select First Look there is no password required.
Please keep sending us your feedback as as this update shows we will continue to add things based on your feedback and ideas.
We try to monitor all your conversations and suggestions but if you think that we are not addressing a feature please post on the community forum either in General Discussions or Bug Reports and let us know what specifically is causing you issues.
We sometimes miss specific things in long conversations and dont tend to read comments on the announcements (as its hard to directly reply to people on there) so its good to have its own thread, we would rather have more than one thread on a subject than not have one at all.
Gameplay:
- Improved the behaviour of AI navies, to make them less likely to engage ports, or groups of fleets, with significantly weaker forces.
- Flight altitude calculation on the bridge is more consistent with that in combat view.
- Reduced the accuracy of both aircraft weapons and anti-aircraft weapons.
- Increased default inaccuracy for long- to extreme-range gunfire.
- Ships may be scrapped in ports in exchange for a portion of their war bonds.
- Added a toggle to lock ships from automatically firing their guns.
- Flights whose carrier has been sunk while they are in the air will transfer to a nearby carrier, if one has available space.
- Added a loiter order on the bridge for aircraft flights.
- Enemy navies are better at tracking down player carrier fleets, if attacked by their aircraft.
- Forces may be placed further apart in custom battles.
- The custom battle setup screen shows the point values of each fleet, and allows individual ships to be upgraded.
- The aircraft classes carried by each ship may be defined in a custom battle.
- The custom battle setup screen shows the stats of each ship class.
- Fleets under orders to defend a port will automatically replenish supplies from their target port.
- Adjusted the thresholds for crew morale gain and loss.
- Aircraft squadrons, apart from fighters scrambling to intercept aircraft, wait for all their flights to launch before proceeding with their order.
- If a carrier or airfield can't fully refuel all its flights, fuel will be evenly distributed amongst its aircraft.
- Fighters don't cancel defend orders if they've dropped their bombs but not expended their gun ammo.
- Fighter squadrons may be ordered to defend other squadrons on the bridge.
Bug Fixes:
- Tutorial videos are visible in-game again.
- Fixed a bug where ships could "teleport" some distance when entering combat view.
- Fixed a bug where a delivery order could sometimes not be given to a convoy that still has supplies.
- Fixed a bug where aircraft could get stuck trying to dogfight landed aircraft.
- Fixed a bug where aircraft automatically cancel move orders given when distant from their carrier.
- Spotter planes won't automatically fly out to distances potentially further than their fuel allows.
- Sped up the Northampton-class cruiser to a more accurate speed.
- The aircraft altitude slider does not show up when altitude orders will be ignored (e.g. when landing).
- The UI detail toggle key functions correctly.
- Fixed a bug where the button to select all guns could select those on the wrong ship.
UI:
- When swapping flights on a docked ship, the hangar and aircraft construction panels only show the aircraft classes that the ship can carry.
- Added a battle log screen to the end of custom battles.
- The alert popup may be moved across the screen.
- Unit markers are always visible for friendly factions' ships and aircraft.
- Speaker mode may be selected on the options screen.
- Added an option to disable autosaving.
- Added the ability to change prefixes when renaming ships.
Modding:
- Aircraft classes may have an additional health multiplier.
- Weapons may have a multiplier for critical hit chance, and a multiplier for critical hit damage.
- DP guns may deal specified a amount of damage against aircraft.
- Projectiles may be given a chance to be dud on hit.
- Fixed a bug causing new mods to have the wrong water speed for torpedoes.
- Fixed a bug causing modded shipyard capacities and income multipliers to reset after saving and reloading.
- Modding the aircraft construction time now affects initial aircraft construction and flight repairs on airfields.
Victory At Sea Pacific
Evil Twin Artworks
Evil Twin Artworks
2018-09-14
Indie Strategy Simulation Singleplayer
Game News Posts 65
🎹🖱️Keyboard + Mouse
Mixed
(556 reviews)
http://www.victoryatseagame.com/
https://store.steampowered.com/app/806950 
The Game includes VR Support
Victory At Sea Pacific Linux [14.77 G]
Search and Destroy Enemy Fleets across the Second World War’s Pacific Theatre. Engage in a tactical game of cat and mouse in this huge open world naval warfare Real Time Strategy.
Plan your own campaign in Victory at Sea Pacific.
Victory at Sea Pacific - the game of naval combat during the Second World War where a player can switch between commanding the entire Pacific theatre to zooming down to take control of individual ships and flights of planes.
Fire the torpedoes from your submarine wolf pack or step onto the Bridge to direct your fleets and change the course of the war.
Bringing an epic approach to real time strategy war gaming, players develop their own story with an open world sandbox mechanic in a desperate attempt to win the World War 2.
The game sees you to take part in a nerve wracking game of cat and mouse as you scour the seas in search of enemy fleets and send submarines to strangle their supply lines.
In Victory at Sea Pacific you can covertly recon enemy positions and launch a large scale amphibious assault by sea and air against the chosen targets.
Fighting a coastal invasion brings together large numbers of ships from landing craft of various types, to multiple flights of aircraft and mighty ships to bombard the enemy positions in an attempt to capture key objectives from the enemy
In addition Victory at Sea Pacific allows you to take command of large squadrons of planes against enemy fleets and send scouts to hunt for the enemy wherever they may be.
You can also train your crews in and out of combat, setting drills and rest periods as well as managing rations and monitoring their morale. Do you push them to breaking point or build a highly skilled team ready for combat.
Choose your fate in Victory at Sea Pacific
In Victory At Sea Pacific your destiny is in your hands, there are no levels, there is no do over. This is Pacific Warfare from day one until ultimate victory is achieved. Every engagement is important, the combat merciless, and the outcome is uncertain.
The game allows you to customise and create multiple fleets, and send them to different parts of the Pacific theatre to perform whatever tasks you see fit. Will you send submarines to harass enemy supply ships or send flights of planes to hunt for enemy ships?
Remember you must always be vigilant, it only takes a fleet to slip past you in the night and attack a poorly defended allied port to see the tide turn against you.
How the naval war in the Pacific ends is up to you and the decisions you make.
A huge fleet to choose from.
With over 100 ship classes and counting, representing thousands of vessels, and dozens of types of aircraft and ports spanning the Pacific ocean, Victory At Sea Pacific represents limitless strategic options as you find yourself in total command of the Pacific Theatre during WW2.
Victory at Sea Pacific features;
- Search and destroy enemy fleets across the entire Pacific Ocean
- Effortlessly switch between commanding the entire Pacific theatre and controlling the fate of individual vessels and planes
- Harass shipping and starve ports of vital supplies
- Organise large scale amphibious assaults on major ports
- Control unique vessels such as the huge I-400 submarine aircraft carrier
- Build highly skilled crews ready for combat
- Pausable gameplay allows you to order fleets and then continue the action
- Play as Axis or Allied fleets (Axis Campaign coming soon)
From small skirmishes involving single destroyers and hunting down merchantmen, to the clashing of massive fleets against implacable enemies, Victory at Sea Pacific is your ticket to exciting battles that take place on the dangerous seas of World War II.
- OS: SteamOS or Ubuntu 14.10
- Processor: Intel Core i3-4170TMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 850M 2GB
- Storage: 15 GB available space
- OS: SteamOS or Ubuntu 14.10
- Processor: Intel Core i5 3.5GhzMemory: 8 GB RAMStorage: 15 GB available space
- Memory: 8 GB RAMStorage: 15 GB available space
- Storage: 15 GB available space
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