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Update: Two new levels!

We just updated Little Bug with two new bonus levels! They're both heavily centered on gaining momentum with big swinging motions - something that we would have liked to explore more in the main story. This brings the current bonus level count to 16. We'll leave it up to you to discover which items unlock these new levels, but we plan on adding more in the coming months. There are 33 items after all.


[ 2018-12-31 00:05:05 CET ] [ Original post ]

We're designing new bonus levels and we want to hear from you!

When we were in the home stretch of Little Bug, we had some gameplay ideas that didn't quite fit in the story - so we put them in bonus levels. Very soon, we are going to upload a few more - but before we do, we want to hear your thoughts on what would make a fun, wacky, bizarre and/or challenging Little Bug level! No idea is a bad idea here. I made one where the camera is flipped upside down, and the only way I can beat it is by physically flipping my monitor upside down! The point is to mess with the design however possible. We've been loving the feedback from our community and we want to put some of that directly into the game. If you want to contribute your bonus level idea, leave a comment here or join us on discord: https://discord.gg/littlebug


[ 2018-12-26 20:17:16 CET ] [ Original post ]

Patch Notes

We released a teeny tiny patch yesterday across all digital storefronts.

  • Fixed a bug that caused certain collectible items to be invisible in the lunchbox.
  • Increased the trigger area of firefly clouds in the St. John's Wort bonus level.
  • Adjusted the spacing of certain shooty hands ever so slightly: There was a puzzle that was extra difficult to solve if players didn't trigger a specific shooty hand. This new spacing adjustment resolves that issue.
  • Fixed a rare issue that caused some music tracks to play long after they were supposed to fade out.


[ 2018-12-19 17:58:08 CET ] [ Original post ]

Limited run of Roadkill Shirts - now available!

Comfy, screenprinted shirts featuring Nyah's spirit friend Roadkill the cat. $5 off on cyber monday, get em while they last at our online store


[ 2018-11-26 19:05:34 CET ] [ Original post ]

Steam Awards Nomination + news

Hey everyone! We are working on a patch that'll go live soon and we'll also have Roadkill T-shirts available for sale on our site really soon too! In the mean time, we could use your support in getting nominated for a Steam Award. We feel that "best environment" suits us best, but choose what ever category you think fits! The nomination button is on our store page, can't miss it. Thanks so much <3


[ 2018-11-23 21:11:33 CET ] [ Original post ]

Forbes Interview!

We got interviewed by Forbes! There is a lot of info in the article about who we are as people and how we conceptualized Little Bug. It's very well written and definitely worth a read if you want to know more about our studio and some behind the scenes stuff about the game. > Article Link


[ 2018-10-29 21:22:41 CET ] [ Original post ]

What's Next: invisapillars, gushing and more

The Gush


It's been a month since Little Bug entered the world. Our community has been small, but you all have been so supportive, we truly appreciate you so much. We put every inch of our being into this game, so to see those emotions reflected on your faces as a you play our baby is beyond fulfilling.

What's Next


We are on a brief vacation in baja mexico where we designed much of the game's art, but we have been compiling a list of changes and bugs to fix. It's not a long list, but we do plan on addressing a few things when we get back: Falling Thru Colliders We initially thought we patched this a few days after launch, but it looks like it's still happening occasionally.This sucks, we are sorry. We are getting closer to the problem (which seems to be physics based) and we want to get it fixed as fast as you do. Sit tight, we are working on it. The invisapillar There's a bug that causes the collectable caterpillar to sometimes be invisible when you add it to the lunch box. Since it doesn't break the game, we are considering making it part of the lore. We are absolutely open to suggestions. We are here for ya If you have experienced bugs, want to contribute to the conversation, post other games you are into, or hang out wit genuinely lovely people, join our discord: discord.gg/littlebug


[ 2018-10-25 00:25:30 CET ] [ Original post ]

Patch #3 - it's teeny tiny

Hey everyone, We made a some very small changes in our 3rd patch. Here are the notes:

  • Previously, pressing "restart" did not reset your current play through time, current play through ouchies count and current play through energy depletion count. This caused some players' stats to roll over between play throughs and not get achievements after pressing restart, then replaying through the entire story. This has been changed! All of the data mentioned above now resets to zero when you press restart.
  • A collider was missing on a cement mesh toward the middle of the game, it has been added back.
That's it! Teeny Tiny as promised. As always, let us know if you encounter any issues in game in our bug report discussion or tell us directly on our discord.


[ 2018-10-03 19:49:04 CET ] [ Original post ]

Another Small Patch + Improvements

This latest patch squashes some little bugs and includes a couple feature requests. Here are the notes:

  • Windowed mode has been added to the in-game settings menu (Linux users should still use windowed mode for best results).
  • Pre-game settings dialogue has been removed from the Linux build.
  • Bug causing players to not get the Botanist achievement has been fixed (if you already got Botanist, it should now pop up in the main menu next time you play).
  • Rare bug causing players to get stuck on a full Lunchbox screen without the ability to offer their 7th item has been fixed.
  • Bug causing players with very low FPS to not properly open their Lunchbox has been fixed.
  • Tweaked physics performance and trigger events.
As always, we appreciate all of your help and feedback in tracking down these issues and improving the game. Don't hesitate to report issues and/or give us your suggestions in the future. <3 Thanks!


[ 2018-09-30 09:02:10 CET ] [ Original post ]

Small Patch + Update Notes

We've been loving watching everyone stream Little Bug, it's been really exciting to see everyone getting to know Nyah and her world. We did notice a few areas that needed some love, so we uploaded a small patch. Here are the notes:

  • Did you know that purple Altar items open bonus levels? It's OK if you didn't, a lot of players missed this too. The fix: Items that unlock bonus levels in the Altar now have a pop-up telling you what button to press to open them.
  • Certain sections of the story were a little too challenging, so we added a few extra checkpoints and light bulb hints.
  • A bug causing hands to preposition themselves in a particular bonus level has been fixed.
  • Some items in the Altar had slightly different descriptions than their counterparts in the story. That has been corrected.
If you have any questions about this patch, please feel free to comment below. If you found a bug and want to report it, you can do so in our discussions. Thanks!


[ 2018-09-29 01:19:59 CET ] [ Original post ]

Little Bug is available!

Apologies to everyone who tried to get the game earlier this morning, apparantly there was something up with Steamworks, but the game is now live! We are so happy. Can't wait to see your let's plays and hear your comments!


[ 2018-09-25 16:36:22 CET ] [ Original post ]

Little Bug isn't showing up as released :(

Hey everyone, we have been frantically trying to figure out what is going on here. We know wishlist folks got an email and on our end the game is marked as released. We think this is a valve issue and we are very very bummed. We are working really hard to figure out why, but until then sit tight, Thank you! On the backend we are seeing:


[ 2018-09-25 16:12:03 CET ] [ Original post ]

Little Bug OST Now Available

We are only a couple days away from our official release, but in the mean time, you can listen to Little Bug's lofi, atmospheric full original soundtrack - now available for streaming or download! >> Get it here


[ 2018-09-23 20:44:50 CET ] [ Original post ]

Little Bug is a 2018 Indiecade Finalist!

This is a huge, huge deal for us. Indiecade is our local indie game showcase and we have always loved the games they choose. We are so honored to be a Finalist in this year’s show! The event takes place in Santa Monica, California on Oct. 11-13 and there are going to be some fantastic games alongside us. Check them all out here. Ok, back to work!


[ 2018-09-17 21:57:57 CET ] [ Original post ]

Release Date is Official - 9/25/18!

We are so, so happy to announce our official release date - September 25, 2018! We've worked really hard to get here, so now it's time to mark your calendars and tell your friends, Little Bug will be available to play in just two weeks! We uploaded a new trailer with some brand new gameplay footage, watch it here on Steam or go to: https://youtu.be/iw8KnkPiRw0


[ 2018-09-11 17:40:03 CET ] [ Original post ]

Development is done!

We've been working hard to get Little Bug available here on Steam, and the hard part is over - all the content for Little Bug is finished!

What's next?


The next step is uploading a build to steam and getting it approved, which usually takes a few days. Once that's all good to go, we'll spend another couple of days testing our achievements and other features while hooked up to steam on our end - and after that: our OFFICIAL STEAM RELEASE! If you have any questions, please feel free to ask here or in our discord (link in the previous announcement).


[ 2018-08-29 23:49:38 CET ] [ Original post ]

Hang out with us on discord!

We are in the home stretch of development, glued to our computers as we put the finishing touches on Little Bug. We just finished this new scene yesterday:
We've been posting new art, screenshots and gifs like this on our discord, and our little community there has been really supportive. Join us on discord as we wrap up the game - you'll get to see new stuff before we post anywhere else and we're there everyday to chat, hang out and answer questions. Click here to join.


[ 2018-08-21 17:38:07 CET ] [ Original post ]

The Altar and Bonus Levels

We're in the home stretch of development and have been having a lot of fun implementing our final feature: The Altar.

What is the Altar?


As you play through the main story, you'll discover and collect dozens of unique items in your Lunchbox, but there's limited carrying space. When you don't have room to hold anymore, Roadkill the cat will appear to take your discarded items as offerings. Those items will appear in the home menu on his Altar.

Bonus Levels


As a reward for your time collecting items, we've hidden some exceptionally tricky bonus levels in a handful of items. All you have to do is select one of these special items on the Altar and a portal will open to a hidden level! Some of these levels are so hard, that we've only been able to beat certain areas once, so we can't wait to see how you all fair. It'll be worth it: completing all of them will get you a steam achievement and bragging rights (with us at least!).


[ 2018-07-14 17:11:09 CET ] [ Original post ]

Little Bug
Buddy System Developer
Fig Publisher
2018-09-25 Release
Game News Posts: 18
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Positive (29 reviews)
The Game includes VR Support
Public Linux Depots:
  • Little Bug Depot Linux [641.97 M]

Get Nyah Home: Nyah is walking home from school when she's suddenly cast into an uncanny world where dangerous spirits linger restlessly in bottomless canyons, icy caves and moonlit deserts. Play as Nyah and her spirit light in tandem as you immerse yourself in this foreboding, atmospheric landscape.

Simple Controls, Complex Gameplay: Nyah is grounded and her light can fly - you control them both at the same time. Use their telekinetic beam to create a powerful connection that can swing Nyah to new heights, destroy barriers, thwart spirits and light the way to secret locations.

Discover Dozens of Unique Items: Collect treasures in Nyah's lunchbox that reveal knowledge of the surroundings and Nyah's magical roots. Special items can even unlock secret challenge levels.


About Nyah: Nyah is 8 years old. Her favorite class is Life Science. She loves sharing things she finds with her teacher, Ms. Bisbee. Nyah lives with her mother and baby sister, Isa. Sometimes Nyah stays with her grandma who feeds Nyah's imagination with her own magical wisdom. Combining her love for magic and nature, Nyah is passionate about collecting treasures, learning about her surroundings and will soon discover the power she holds within.

MINIMAL SETUP
  • OS: Ubuntu 14.04 or later (64-bit)
  • Processor: Intel Core 2 Duo E4500 @ 2.2GHz or AMD Athlon 64 X2 5600+ @ 2.8 GHzMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: GeForce 440 GT (1GB) or Radeon HD 6570 (2 GB)
  • Storage: 625 MB available spaceAdditional Notes: Linux users should start game with windowed mode checked. Gamepad is recommended.
RECOMMENDED SETUP
  • OS: Current version of SteamOS
  • Processor: Intel Core 2 Quad Q9550 @ 2.8 GHz or AMD Phenom II X4 955 @ 3.2 GHzMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 650 Ti or Radeon HD 7790
  • Storage: 625 MB available spaceAdditional Notes: Linux users should start game with windowed mode checked. Gamepad recommended.
GAMEBILLET

[ 6132 ]

8.39$ (16%)
1.67$ (83%)
26.67$ (56%)
42.99$ (14%)
8.39$ (16%)
10.00$ (60%)
33.97$ (15%)
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3.76$ (81%)
4.15$ (79%)
7.84$ (87%)
5.00$ (80%)
4.24$ (15%)
2.10$ (92%)
12.74$ (15%)
1.67$ (83%)
12.59$ (16%)
GAMERSGATE

[ 2625 ]

6.0$ (90%)
9.9$ (67%)
15.0$ (75%)
3.3$ (78%)
1.38$ (86%)
17.49$ (30%)
1.0$ (90%)
3.96$ (87%)
8.28$ (45%)
0.64$ (87%)
0.85$ (83%)
4.05$ (73%)
9.9$ (67%)
4.0$ (80%)
4.56$ (89%)
9.89$ (34%)
0.45$ (85%)
1.73$ (75%)
1.88$ (92%)
1.0$ (80%)
7.04$ (65%)
2.5$ (75%)
1.5$ (90%)
14.99$ (25%)
14.99$ (50%)
4.05$ (73%)
1.5$ (85%)
1.2$ (85%)
4.0$ (90%)
2.55$ (83%)

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HUMBLE BUNDLES

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