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Name

 Solace Crafting 

 

Developer

 Big Kitty Games 

 

Publisher

 Big Kitty Games 

 

Tags

 Indie 

 

RPG 

 

Singleplayer 

 

 Early Access 

Release

 2018-01-16 

 

Steam

 € £ $ / % 

 

News

 403 

 

Controls

 Keyboard 

 

 Mouse 

 

 Partial Controller Support 

 

Players online

 6 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/670260 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 0 .. 20,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Solace Crafting Linux [2.77 G] 




LINUX STREAMERS (0)




Beta v 0.2.2h



Glowing mushrooms are in, adding a much better feel to the caves, the first of many light sources planned. I hoped to be getting crystals and gem veins in today, but there were some bugs that needed attention.

I have reworked the saving and loading pipe a bit to ensure that things execute their timing properly. This should fix a number of small bugs and the not so small bug of sometimes things being overwritten that has unfortunately affected some players over the past few days. Beta branch or not, my sincerest apologies for that.

Yesterdays patch brought in some new tool and resource math as well, though it needed some work and todays patch should help it out quite a bit. Basically a common tool of, for example, tier 20 should provide equal strength for a tier 20 resource assuming your harvesting profession is also up to a level equivalent to tier 20 (100 in this case). That assumes you have bought 20 points speed, and put 20 points into the "strong" harvesting skill for that profession, meaning 60 points in strength. Each higher tier or higher rarity past the minimum will provide an extra +5 per swing. Harvesting enchants will also provide more per swing. This way, a higher level tool with enchants can be used for many levels, while starting out you can still get going with just a tier 0 common tool. Starting out it makes more sense to put points in harvesting strength, then when you have a better tool, buying the strong skill and speed makes more sense.

v 0.2.2h - 2018.08.14
Skills
- Fixed skills not checking for enough energy/mana
- Fixed Opportune Strike not dealing double damage on backstabs
- Fixed energy and mana bars not updating immediately after skill use
Harvesting Tools
- Adjusted tool rarity damage bonus from 2.5 to 5 per rarity
- Adjusted harvesting passive strength skills from 1 strength per level to 0.2 per level
- Adjusted harvesting strong skills from 4 + 1.5 strength per level to 4 + 0.5 per level
- Adjusted resource toughness from 15 per tier to 11
Caves
- Added glowing mushrooms
- Reduced global illumination from 50% to 30%
- Fixed decorations not always saving and loading properly
System
- Repositioned runtime data save / load calls inline with the actual terrain generation enable / disable / destroy calls
- Added further checks to ensure runtime data is saving itself properly
- Fixed a bug that could cause floating distant encounters (leftovers from recycled chunks)

Additional:
v 0.2.2h2 - 2018.08.14
- Stone and ore nodes can now spawn underwater
- Increased underground resources node rarity chances:
Uncommon + 5% (base 5% at T1+)
Rare + 4% (base 1% at T3+)
Elite + 1% (base 0.25% at T4+)
Legendary + 0.4% (base 0.1% at T6+)

You may need to restart Steam for the update to begin.

To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta. The beta is only available to Windows 64-bit users.


[ 2018-08-14 12:53:30 CET ] [ Original post ]