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✨ $10 Tier: [Geeks Love Detail]
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Now with boats, crossing that water between you and glory has never been easier! Boats are persistant and can be picked up for ease of use, and are currently the fastest and safest way to travel. We certainly plan to add storage and upgrades and much more to boats over time, and with the new small boat in and working all of that will be much easier when the time comes.
Caves, both cold and hot are also new and very useful. Within caves is the only place to find gem veins making gem hunting now possible in place of gem grinding. Lava caves are the first of several "rare" caves planned, showing up roughly once every ten caves. In almost all cases you will need to build a bridge to make it to the other side of a lava cave should you wish to continue diving deeper.
Caves actually make use of a new system that completely side-steps the above ground terrain generation. Now that this alternative system is in and working, it will be much easier to create side "dimensions" or "pockets" for increasingly varied content beyond just more and more biomes.
Harvesting tools and resource nodes have also had their math reworked into a linear system that is now much more balanced across all levels. For high level players still powering through resources with low level tools, this may come as a surprise. With the new harvesting tool enchants however, it's still very easy to get your harvesting strength well above the toughness rating of equal level resources.
Next up on the todo list:
Farming, fishing, and a number of other water related things.
Thank you again to everyone participating in Early Access, and to everyone making suggestions and reporting bugs both here on the Steam forums and in our Discord server!
For anyone interested in supporting Solace Crafting beyond the purchase of a Steam key, please check us out on Patreon
Lot's more to come!
Note: The windows executable is now "Solace Crafting.exe" instead of SolaceCrafting.exe, a change implement by Unity between 2017 and 2018. Steam has been updated to execute "Solace Crafting.exe." If you receive an executable error Steam may have updated the settings but not the game itself. Restarting Steam should force the update to begin as normal.
Note 2: A known bug in the latest Unity, alt-tabbing destroys cursor lock functionality. This can cause the aim "dummy" to wander with the invisible cursor as opposed to the crosshair (center of the screen) after alt-tabbing from and back to the game and trying to place a facility such as a torch. Unity claims to have fixed the bug in their next release. A restart is required to return functionaly fully in the meantime. Opening the esc menu, or the tab menu will display the mouse letting you reposition it manually as well, though it will still wander while invisible.
The cleaned up list of updates since version 0.2.2 are as follows:
Boats
- Added small boat as a known woodworking facility recipe
- Boats can be picked up using the shift+interact radial menu
Caves
- Added cave entrances in place of half of the towers
- Increased cave resources node rarity chances:
Uncommon + 5% (base 5% at T1+)
Rare + 4% (base 1% at T3+)
Elite + 1% (base 0.25% at T4+)
Legendary + 0.4% (base 0.1% at T6+)
- Added ruby, amethyst, emerald, citrine, sapphire, topaz, and diamond gem veins to caves with 5-10 gems each
- Gem veins have a natural toughness of +2 with an increased +2 per rarity
- Gem veins are twice as likely to be a higher rarity
- Added uncommon (1 in 10) lava caves that need to be built across to continue diving deeper
- Lava IS lethal. Inventory items will be dropped on top of lava to make sure they are recoverable.
Harvesting
- Adjusted tool rarity damage bonus from 2.5 to 5 per rarity
- Adjusted harvesting passive strength skills from 1 strength per level to 0.2 per level
- Adjusted harvesting strong skills from 4 + 1.5 strength per level to 4 + 0.5 per level
- Adjusted resource toughness from 15 per tier to 11
- Reworked tool damage and harvestable resources toughness
- Resource toughness now displayed on mouse over
- Damage done to resources now shown using a yellow damage display
- Added 5 harvesting strength enchants
- Harvesting enchants can only be placed on harvesting tools
- Non-harvesting enchants can no longer be placed on harvesting tools
- Harvesting experience is now 1 per harvest (at teir) not 1/10th
- Harvested resources required to level reduced from 250 to 100
- First five harvesting level requirements reduced to 10, 20, 40, 60, and 80
- Harvesting tools now use harvesting levels to check if you can equip them instead of adventuring level
Solaces
- Solaces on the solace travel list can now be assign a color for sorting purposes: black
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