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Beta v0.3.1a
This patch brings in the first round of farming. There are pumpkin seeds on pigs, and hoes to be crafted at smiting tables now with which it's possible to start a pumpkin patch! Mostly at this point just for testing to make sure that everything is working as intended before we add more vegetables and tools. Plants must be watered to grow and will continue to grow even when you are not around. Pumpkins take roughly 45 minutes and a watering at 15 minutes and 30 minutes to grow to full maturity. The rain will also water them, though it's not smart enough (yet) to know it's raining when you're not there. I still want to add a watering can, and buckets for gathering water from water sources, as well as a.. well.. ːsteamhappyː Eventually we also want to add gardening NPCs that will take care of things for you, and of course a way to get seeds from wild pumpkins rather than picking them from the hair of pigs! Behind the scenes I've also upgraded the item database to accept scriptable objects which makes creating new items much easier, and will allow modders to add new items in the future. The pumpkin, pumpkin seeds, and hoe are already making use of this system. Eventually I will convert all items and recipes to this system, but that will take time so I'm doing it a little at a time. v 0.3.1a - 2018.09.06 Farming - Hoe added to Smithing -> Tools. Cannot be "equipped" but "used" from inventory (for now) - Use a how to till a flat section of land into farmable land - Pumpkin seeds will now drop off of pigs (for now) - "Use" seeds to engage planting mode and plant them in tilled soil - Water soil to make plants grow, or wait for rain (water is free for now) - Pumpkins will grow through germination -> vegetation -> maturity -> old, 900 seconds per stage - No penalty for "old" plants yet. - water will dry up at 1 per 10 seconds - Plants will mature even when you are no where near them, though they can't yet understand if it's raining if you aren't near them enough for them to be loaded. General - The enchanting and building interfaces will now increase level/tier at +/- 100 when holding control+shift - Fixed the radial menu not working in some instances (boats for one) You may need to restart Steam for the update to begin. To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta. The beta is only available to Windows 64-bit users.
[ 2018-09-06 13:32:30 CET ] [ Original post ]
Farming phase one
This patch brings in the first round of farming. There are pumpkin seeds on pigs, and hoes to be crafted at smiting tables now with which it's possible to start a pumpkin patch! Mostly at this point just for testing to make sure that everything is working as intended before we add more vegetables and tools. Plants must be watered to grow and will continue to grow even when you are not around. Pumpkins take roughly 45 minutes and a watering at 15 minutes and 30 minutes to grow to full maturity. The rain will also water them, though it's not smart enough (yet) to know it's raining when you're not there. I still want to add a watering can, and buckets for gathering water from water sources, as well as a.. well.. ːsteamhappyː Eventually we also want to add gardening NPCs that will take care of things for you, and of course a way to get seeds from wild pumpkins rather than picking them from the hair of pigs! Behind the scenes I've also upgraded the item database to accept scriptable objects which makes creating new items much easier, and will allow modders to add new items in the future. The pumpkin, pumpkin seeds, and hoe are already making use of this system. Eventually I will convert all items and recipes to this system, but that will take time so I'm doing it a little at a time. v 0.3.1a - 2018.09.06 Farming - Hoe added to Smithing -> Tools. Cannot be "equipped" but "used" from inventory (for now) - Use a how to till a flat section of land into farmable land - Pumpkin seeds will now drop off of pigs (for now) - "Use" seeds to engage planting mode and plant them in tilled soil - Water soil to make plants grow, or wait for rain (water is free for now) - Pumpkins will grow through germination -> vegetation -> maturity -> old, 900 seconds per stage - No penalty for "old" plants yet. - water will dry up at 1 per 10 seconds - Plants will mature even when you are no where near them, though they can't yet understand if it's raining if you aren't near them enough for them to be loaded. General - The enchanting and building interfaces will now increase level/tier at +/- 100 when holding control+shift - Fixed the radial menu not working in some instances (boats for one) You may need to restart Steam for the update to begin. To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta. The beta is only available to Windows 64-bit users.
[ 2018-09-06 13:32:30 CET ] [ Original post ]
Solace Crafting
Big Kitty Games
Developer
Big Kitty Games
Publisher
2018-01-16
Release
Game News Posts:
416
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
Mostly Positive
(776 reviews)
The Game includes VR Support
Public Linux Depots:
- Solace Crafting Linux [2.77 G]
Background
My name is Kyle Postlewait (35) and I got into game development years ago because I can't find the game that I want to play. I am not a veteran game developer. I do not have any published AAA titles. I am self-taught and I make mistakes. Having said that, I'm tired of survival crafting games being abandoned, focusing only on PvP and guns, or turning into major time sinks. I quit my day job in February of 2018 to focus on Solace Crafting full-time, and am doing everything I can to make a great fantasy survival RPG despite the tremendous challenge that is game development. Please don't buy into early access expecting a fully polished AAA game and then give it a bad review. In return, I promise to make sure that this game is NEVER ABANDONED. If sales are more than enough for me to survive, then I can hire more help. First and foremost I will always work to secure financial longevity and legal stability, and maintain all intellectual rights, never selling power to sponsors, publishers, or anything that could endanger continued development.
Early access ends when there is enough content to constitute selling the game without the above warning. Even after we leave early access the game will continue to be improved and expanded on, and has a long list of planned features post early access including other dimensions and multiplayer.
All features listed on this page are undergoing constant improvement and are subject to change.
Short description
Solace Crafting is a crafting and building heavy survival RPG focused around player crafting, building towns, and summoning NPC townspeople. With an open class system, open-recipe crafting, customizable enchanting, modular building, defensive structures, town management, distance-based difficulty, and an infinite game world, players are free to move and level at their own pace. With an uncapped leveling system you can try to push further than anyone ever has. You can try and make the ultimate sword, staff, or anything, thanks to complete control over all recipe settings. Build massive towns full of NPCs not limited by physics-based construction. Seek out rare enchants and exotic resources.About the game
SurvivalSolace Crafting starts out much like similar survival games: you need to make clothes to avoid freezing to death, you need to find food to keep from starving to death, and you should build shelter from the dangers of nightfall.
Crafting
Once you are surviving it's time to evolve. Build resource processing and crafting facilities to create improved weapons and armor. Leveling up your professions levels up your recipes and allows you to unlock new recipes and crafting abilities. Our crafting system is quite unique, allowing even the creation of custom sets. I definitely recommend you watch the getting started video available above.
Role-Playing Game
Once you're armed and ready it's time to push back against evil and it's minions. Level-up and develop your character using an open-class system of evolving skill trees. Mix melee, ranged, magic, and heals however you like. Skills are being designed with fun and visual uniqueness in mind, not minimalism and strict balance.
Solace Crafting
Crafting and placing a solace will allow you to instantly return to it from any other solace in the world, letting you create your own points of interest. Be careful though as the further you travel in any direction, the more difficult everything becomes. In order to level up a solace you'll have to defend it from waves of attackers that will try and stop the procedure. Build static defenses to help protect your solaces during upgrades.
Town Management
An upgraded solace allows you to summon townspeople. In order to summon higher level NPCs you'll need to push deeper into the wild, setting up towns of various sizes as you go.
Astral Travel (not yet under development)
When the time is right you will find your way to the Elemental Planes. Most heavily affected by the infectious anger and hatred, these have becomes dimensions of extreme danger, both environmental and sentient. You must find out where the hatred stems from and find a way to put an end to it once and for all. The Elemental Planes are also the birthplace of all resources mundane and exotic alike. Only here will you find the purest, most powerful resources for crafting and enchanting equipment worthy of a hero.
Developed by a gamer
I started learning how to make games years ago because the design decisions of so many of the games I played often made so little sense to me. Here are some of the design decisions I refined over the years that I do my best to uphold:- No pay-to-win, no pay-to-play, no paid DLC, no gacha or gamble mechanics
- No metered progression
- Level any and all professions freely, no arbitrary caps
- Minimal sub-ingredients, minimal crafting and refining timers
- Completely open, point and level based branching skill trees
- Multiple, incremental skill points every level
- Classic roles, not forced balance. Some classes may be harder than others.
- Unlimited player levels
- Completely open physics-based world, no off-limits
- No "realistic" building physics that destroy everything
- Unlimited access to parallel realities (alternate seeds)
- Shape and color your avatars freely instead of using preset races
- Allow alternate characters in the same world
I know how to, and will accomplish everything written here. It's only a matter of time. If the game sells I can hire help with what I'm bad at and focus on what I'm good at.
I know a lot of fans of the survival genre are pretty jaded, myself included, after so many titles have lost their leadership, changed projects, or plain given up. I'm here every day hoping to heal that sore and would very much appreciate your $15 support if any of this interests you. There are months of frequent patch notes and forum discussions between me and players here on Steam as proof that I'm capable of more than a couple new items after weeks of silence, something far too common in game development!
Multiplayer, and all of its many features will absolutely be implemented when a much more content rich single player experience has been achieved. Multiplayer like single-player will be PvE oriented and grief prevention/anti-cheat will always take top priority. Turning single-player towns into multiplayer guildhalls complete with defense quests and special achievements is something I very much look forward to, and have quite a few plans for.
Unix and Mac support will be tested and released soon.
The best is yet to come!
MINIMAL SETUP
- OS: Ubuntu 12.04+
- Processor: Dual Core 3 ghzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GTX 680
- Storage: 8 GB available space
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