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Beta v 0.3.2m


A plethora of fixes and smaller upgrades in this patch. Hopefully this version will be stable enough to patch to live. As always, for safety I will push it to beta for a day to let everyone on beta play it while I double check things myself before pushing it live. A couple of new things and changes to mention. Solace/town auras will now display their range on the map as a yellow circle. The aura can be upgraded up to 20km so it's very possible that you can't see any of the edges while you're standing right next to it. Effectively that's 4 entire tiers or 20 levels of coverage. It's definitely not intended that anyone should need to start a new town every 5 levels, so hopefully this will be a good distance allowing players to weigh the decision of starting a new town less often. To go with that, resource scanning has been changed to make use of the solace aura instead of creating it's own distance. In exchange, resource scanning now has three levels for rare, elite, and legendary scanning, with uncommon included in the rare upgrade. Enchants have had some changes, mostly to make sure that each enchant requires at least 1 gem. Ley line teleporters have also been upgraded to allow for 500km and 1000km jumps in an attempt to ease the burden of getting back out to higher level areas in the event of starting a new world with a high level character. v 0.3.2m - 2018.10.19 New - Added "Healing Speed" enchant - Solace aura range will now draw on the map as a yellow circle - Added solace aura range to gatherer/crafter NPC interfaces if purchased Changes - "Speed" enchants now affect skills as well as basic attacks - The following enchants recipes have been changed: Melee/Ranged/Healing/Magic Speed no longer require a Frog's Tongue, instead requiring a Citrine. Melee/Ranged/Healing/Magic Damage no longer require a Dewed Demise, instead requiring a archetype specific gem (Ruby, Emerald, Sapphire, Topaz) Melee/Ranged/Healing/Magic Proficiency now all require an Amethyst instead of an archetype specific gem Defense enchants now require either an Amethyst or a Citrine instead of an essence Energy and Mana enchants no longer require a Osmolla, instead requiring a Frog's Tongue for energy, a King's Leaf for mana - Towns will now automatically adopt the same name as their Solace - Resource scanning range is now decided by solace aura range - Solace aura buff no longer display a countdown timer, and will simply run out if you leave aura range for more than 15s - Ley line teleporters can now be upgraded to 500km and 1000km - Improved weather cloud, sky, and fog colors - Improved jump registry Fixes - Fixed vegetables being able to be planted in the same plot as trees - Improved farming error message details - Fixed doors and shutters not being able to be individually deconstructed after reloading - Fixed trying to plant midnight's touch seeds throwing an exception - Fixed town population levels 4 and 5 displaying a maximum population of 0 You may need to restart Steam for the update to begin. To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta. The beta is only available to Windows 64-bit users.


[ 2018-10-19 14:06:43 CET ] [ Original post ]

Solace Crafting
Big Kitty Games Developer
Big Kitty Games Publisher
2018-01-16 Release
Game News Posts: 416
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive (776 reviews)
The Game includes VR Support
Public Linux Depots:
  • Solace Crafting Linux [2.77 G]

Background


My name is Kyle Postlewait (35) and I got into game development years ago because I can't find the game that I want to play. I am not a veteran game developer. I do not have any published AAA titles. I am self-taught and I make mistakes. Having said that, I'm tired of survival crafting games being abandoned, focusing only on PvP and guns, or turning into major time sinks. I quit my day job in February of 2018 to focus on Solace Crafting full-time, and am doing everything I can to make a great fantasy survival RPG despite the tremendous challenge that is game development. Please don't buy into early access expecting a fully polished AAA game and then give it a bad review. In return, I promise to make sure that this game is NEVER ABANDONED. If sales are more than enough for me to survive, then I can hire more help. First and foremost I will always work to secure financial longevity and legal stability, and maintain all intellectual rights, never selling power to sponsors, publishers, or anything that could endanger continued development.

Early access ends when there is enough content to constitute selling the game without the above warning. Even after we leave early access the game will continue to be improved and expanded on, and has a long list of planned features post early access including other dimensions and multiplayer.

All features listed on this page are undergoing constant improvement and are subject to change.

Short description

Solace Crafting is a crafting and building heavy survival RPG focused around player crafting, building towns, and summoning NPC townspeople. With an open class system, open-recipe crafting, customizable enchanting, modular building, defensive structures, town management, distance-based difficulty, and an infinite game world, players are free to move and level at their own pace. With an uncapped leveling system you can try to push further than anyone ever has. You can try and make the ultimate sword, staff, or anything, thanks to complete control over all recipe settings. Build massive towns full of NPCs not limited by physics-based construction. Seek out rare enchants and exotic resources.

About the game

Survival
Solace Crafting starts out much like similar survival games: you need to make clothes to avoid freezing to death, you need to find food to keep from starving to death, and you should build shelter from the dangers of nightfall.
Crafting
Once you are surviving it's time to evolve. Build resource processing and crafting facilities to create improved weapons and armor. Leveling up your professions levels up your recipes and allows you to unlock new recipes and crafting abilities. Our crafting system is quite unique, allowing even the creation of custom sets. I definitely recommend you watch the getting started video available above.
Role-Playing Game
Once you're armed and ready it's time to push back against evil and it's minions. Level-up and develop your character using an open-class system of evolving skill trees. Mix melee, ranged, magic, and heals however you like. Skills are being designed with fun and visual uniqueness in mind, not minimalism and strict balance.
Solace Crafting
Crafting and placing a solace will allow you to instantly return to it from any other solace in the world, letting you create your own points of interest. Be careful though as the further you travel in any direction, the more difficult everything becomes. In order to level up a solace you'll have to defend it from waves of attackers that will try and stop the procedure. Build static defenses to help protect your solaces during upgrades.
Town Management
An upgraded solace allows you to summon townspeople. In order to summon higher level NPCs you'll need to push deeper into the wild, setting up towns of various sizes as you go.
Astral Travel (not yet under development)
When the time is right you will find your way to the Elemental Planes. Most heavily affected by the infectious anger and hatred, these have becomes dimensions of extreme danger, both environmental and sentient. You must find out where the hatred stems from and find a way to put an end to it once and for all. The Elemental Planes are also the birthplace of all resources mundane and exotic alike. Only here will you find the purest, most powerful resources for crafting and enchanting equipment worthy of a hero.

Developed by a gamer

I started learning how to make games years ago because the design decisions of so many of the games I played often made so little sense to me. Here are some of the design decisions I refined over the years that I do my best to uphold:
  • No pay-to-win, no pay-to-play, no paid DLC, no gacha or gamble mechanics
  • No metered progression
  • Level any and all professions freely, no arbitrary caps
  • Minimal sub-ingredients, minimal crafting and refining timers
  • Completely open, point and level based branching skill trees
  • Multiple, incremental skill points every level
  • Classic roles, not forced balance. Some classes may be harder than others.
  • Unlimited player levels
  • Completely open physics-based world, no off-limits
  • No "realistic" building physics that destroy everything
  • Unlimited access to parallel realities (alternate seeds)
  • Shape and color your avatars freely instead of using preset races
  • Allow alternate characters in the same world

I know how to, and will accomplish everything written here. It's only a matter of time. If the game sells I can hire help with what I'm bad at and focus on what I'm good at.
I know a lot of fans of the survival genre are pretty jaded, myself included, after so many titles have lost their leadership, changed projects, or plain given up. I'm here every day hoping to heal that sore and would very much appreciate your $15 support if any of this interests you. There are months of frequent patch notes and forum discussions between me and players here on Steam as proof that I'm capable of more than a couple new items after weeks of silence, something far too common in game development!

Multiplayer, and all of its many features will absolutely be implemented when a much more content rich single player experience has been achieved. Multiplayer like single-player will be PvE oriented and grief prevention/anti-cheat will always take top priority. Turning single-player towns into multiplayer guildhalls complete with defense quests and special achievements is something I very much look forward to, and have quite a few plans for.

Unix and Mac support will be tested and released soon.

The best is yet to come!

MINIMAL SETUP
  • OS: Ubuntu 12.04+
  • Processor: Dual Core 3 ghzMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Nvidia GTX 680
  • Storage: 8 GB available space
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