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A plethora of fixes and smaller upgrades in this patch. Hopefully this version will be stable enough to patch to live. As always, for safety I will push it to beta for a day to let everyone on beta play it while I double check things myself before pushing it live.
A couple of new things and changes to mention. Solace/town auras will now display their range on the map as a yellow circle. The aura can be upgraded up to 20km so it's very possible that you can't see any of the edges while you're standing right next to it. Effectively that's 4 entire tiers or 20 levels of coverage. It's definitely not intended that anyone should need to start a new town every 5 levels, so hopefully this will be a good distance allowing players to weigh the decision of starting a new town less often. To go with that, resource scanning has been changed to make use of the solace aura instead of creating it's own distance. In exchange, resource scanning now has three levels for rare, elite, and legendary scanning, with uncommon included in the rare upgrade.
Enchants have had some changes, mostly to make sure that each enchant requires at least 1 gem.
Ley line teleporters have also been upgraded to allow for 500km and 1000km jumps in an attempt to ease the burden of getting back out to higher level areas in the event of starting a new world with a high level character.
v 0.3.2m - 2018.10.19
New
- Added "Healing Speed" enchant
- Solace aura range will now draw on the map as a yellow circle
- Added solace aura range to gatherer/crafter NPC interfaces if purchased
Changes
- "Speed" enchants now affect skills as well as basic attacks
- The following enchants recipes have been changed:
Melee/Ranged/Healing/Magic Speed no longer require a Frog's Tongue, instead requiring a Citrine.
Melee/Ranged/Healing/Magic Damage no longer require a Dewed Demise, instead requiring a archetype specific gem (Ruby, Emerald, Sapphire, Topaz)
Melee/Ranged/Healing/Magic Proficiency now all require an Amethyst instead of an archetype specific gem
Defense enchants now require either an Amethyst or a Citrine instead of an essence
Energy and Mana enchants no longer require a Osmolla, instead requiring a Frog's Tongue for energy, a King's Leaf for mana
- Towns will now automatically adopt the same name as their Solace
- Resource scanning range is now decided by solace aura range
- Solace aura buff no longer display a countdown timer, and will simply run out if you leave aura range for more than 15s
- Ley line teleporters can now be upgraded to 500km and 1000km
- Improved weather cloud, sky, and fog colors
- Improved jump registry
Fixes
- Fixed vegetables being able to be planted in the same plot as trees
- Improved farming error message details
- Fixed doors and shutters not being able to be individually deconstructed after reloading
- Fixed trying to plant midnight's touch seeds throwing an exception
- Fixed town population levels 4 and 5 displaying a maximum population of 0
You may need to restart Steam for the update to begin.
To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta. The beta is only available to Windows 64-bit users.
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