New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )
Name | Solace Crafting | |
Developer | Big Kitty Games | |
Publisher | Big Kitty Games | | |
Tags | Indie RPG Singleplayer Early Access | | |
Release | 2018-01-16 | |
Steam | € £ $ / % |
News | 403 |
Controls | Keyboard Mouse Partial Controller Support |
Players online |  6  |
Steam Rating | n/a |
Steam store |  https://store.steampowered.com/app/670260  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  0 .. 20,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 0 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 0 |
Median playtime (last 2 weeks) | 0 |
Public Linux depots | Solace Crafting Linux [2.77 G]
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LINUX STREAMERS (0)
Multiplayer progress update #2 |
For the duration of the Steam Winter Sale, Solace Crafting is 25% off!
Multiplayer development continues!
Skills and monsters are working 90% Buildings, facilities, and furniture are working 90% I still need to work on towers and caves and some small things, but the important part is the overlying system works well. We've successfully tested players simultaneously connecting from different parts of the world.
Unfortunately I lost a hard disk last week that I bought brand new specifically to hold the beta 0.3.3 branch. It completely corrupted the entire project after only three weeks of use. I was only planning to have that as a separate project for a month or two and hadn't made a full (45GB) backup in over a week. Long story short it would have been a fair amount of work to try and reinstate all the changes that are currently in the public beta, from the newest complete backup copy I have.
Instead I've been pushing through with multiplayer, and have tested the majority of systems in single-player mode to be sure nothing is bugged before I push the next beta patch.
Shortly after that my car broke down! So it's been a rough couple of weeks getting ready for Christmas and the New Year (New Years is a much bigger deal over here in Japan). I'll be busy off and on for the next few days with the holidays. After the Christmas glitter passes I'll be looking to start a multiplayer open beta and see if we can handle more than 2-3 players on a single low/mid-level server. I don't doubt a high end machine in headless mode could handle 16-32 players, but, all in good time!
Interested in supporting development of Solace Crafting?
Please consider becoming a patron via Patreon!
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[ 2018-12-21 15:50:05 CET ] [ Original post ] |