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Now live on Win32, Win64, and Linux, version 0.4.1g. Other than a number of small quality of life benefits like stack splitting, opportunistic saving, and a mouse cursor lock fix, this updates the game client to a server-client framework that I have mentioned in the beta patch notes a number of times.
In short, multi-player, which is currently under development, requires distinction between the server and client for almost everything that happens. No longer can I simply code "eat what's in inventory slot 2" everything has to now reference a client, and ask the server to perform the task. Rather than developing two different frameworks, one for single-player and one for multi-player, single-player now acts as if it is a self-hosted server, without actually listening for incoming connections or registering itself to the master server list.
This required many thousands of lines of changes to the code and sure enough started out with a lot of bugs. Thanks to our beta testers this build looks quite stable and I'm glad to push it live with all the new bells and whistles.
Multi-player development is a chore, and I've put it down for this week as I was really burnt out trying to 'grind' through it. I'm taking a break to work on more fun things like building/structure placement grids and procedural dungeons, but will get back into polishing it up for open beta shortly.
Condensed patch notes from v 0.3.3l to v 0.4.1g
General
- Single player now runs as a self-hosted server with no listening/connection capabilities
- Fixed the mouse wandering out of windowed mode after changing applications and coming back
- Game world max distance upgraded from 268,000km to 999,999km (will add more when needed)
- Auto-save will now wait up to an extra 5 minutes for you to open a window such as the inventory before saving
- Added "/autosavetimer [integer]" command to the console. 0 will stop auto-save functions. 60-3600 will set it to 1-60 minute intervals.
Crafting
- Campfires can now use fire fonts
- Updated enchanting material listings to use language specific names
- Added the option to craft/practice multiple items at once
- Crafting experience can now carry over to the next level
- Added crafting experience gained cap at up to 3 tiers higher materials than player profession level
Inventory
- Added a stack split input/button to the inventory
- Right-clicking over a viable slot while dragging a stack drops 1, now combined with shift = 10, control = 100, shift+control = 1000
- Changed +/- buttons universally to match the above method instead of control = 1000, control+shift = 100
- Water and food and other consumables can now be used from within containers, including water in buckets, and watering cans
- Consumables can now be right-clicked while in bags to be consumed
- Right-clicking on non-consumable items in a container will now attempt to move them to your main inventory
- Wells can now be placed on ground with less than 20cm of height variation instead of completely flat ground only
- Buckets will now fill with water of a tier proper for the location they are being filled at
- Combining water from two containers will reduce the water's tier to the lowest water present
- Changed enchanting table "pickup" button to always show like other facilities
Skills
- Changed Target AOE skills/spells to use a 2m high box check to prevent agroing mobs above and below 'ground' level
Harvesting
- Ferns can now be harvested for a small amount of stalk and globes of water
- Small cacti can now be harvested for a small amount of timber and globes of water
- Large cacti can now be harvested for a medium amount of timber and globes of water
Building
- Added a deconstruct general skill for rapidly deconstructing buildings
v 0.4.1g2 - 2019.01.24
- Fixed Store Signs missing material
You may need to restart Steam for the update to begin.
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