New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )
Name | Solace Crafting | |
Developer | Big Kitty Games | |
Publisher | Big Kitty Games | | |
Tags | Indie RPG Singleplayer Early Access | | |
Release | 2018-01-16 | |
Steam | € £ $ / % |
News | 403 |
Controls | Keyboard Mouse Partial Controller Support |
Players online |  6  |
Steam Rating | n/a |
Steam store |  https://store.steampowered.com/app/670260  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  0 .. 20,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 0 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 0 |
Median playtime (last 2 weeks) | 0 |
Public Linux depots | Solace Crafting Linux [2.77 G]
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LINUX STREAMERS (0)
Patch v 0.4.1i2 |
I was going to hold this round of patches off for beta but it ended up fixing enough problems that I turned off the new procedural towers, the main point of sending it to beta first later tonight, and am patching now!
One thing that had been requested before, after dying in a cave a death marker will now appear over the entrance of the cave that you died in on the map.
Also, a few new building pieces that I added for the procedural towers are in this patch including ladders and floor hatches. The ladder mechnics are always a bit funky in games, let me know what you think and I can tweak them.
v 0.4.1i2 - 2019.02.01
- Increased monster corpse decay (when loot is present) from 5 minutes to 15 minutes
- Fixed closing news after selecting a character causing the character selection to show up behind world selection
- Moved interaction colliders for doors/shutters to the window/door spaces for multi-player purposes
v 0.4.1i - 2019.01.31
- Added 5 new stone wall types: StoneWall2, StoneWall2Broken, StoneWall2Broken2, StoneWindow2, StoneDoorway2
- Added WoodHatch floor type
- Added 2 new building upgrades, StoneDoor2 and WoodHatchDoor
- Added 2 new climbable ladders as building center pieces positioned for walls and hatches
- Upgraded cave position data to a per client basis
- Dying inside of a cave will now place a death icon on the map at the cave entrance to the cave you died in
- Fixed the building UI not immediately switching to upgrade mode when a door or window is built
- Fixed very high level prices calculating improperly
- Fixed improper solace upgrade resource tiers in worlds with adjusted levels per kilometer
- Fixed terraforming stuck as "obstructed" in face mode
You may need to restart Steam for the update to begin.
Interested in supporting development of Solace Crafting?
Please consider becoming a patron via Patreon!
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[ 2019-02-01 07:50:28 CET ] [ Original post ] |