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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Solace Crafting 

 

Developer

 Big Kitty Games 

 

Publisher

 Big Kitty Games 

 

Tags

 Indie 

 

RPG 

 

Singleplayer 

 

 Early Access 

Release

 2018-01-16 

 

Steam

 € £ $ / % 

 

News

 403 

 

Controls

 Keyboard 

 

 Mouse 

 

 Partial Controller Support 

 

Players online

 6 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/670260 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 0 .. 20,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Solace Crafting Linux [2.77 G] 




LINUX STREAMERS (0)




v 0.4.4a Now live!



Now on the live branch, v 0.4.4a bringing in a host of fixes, new monsters, town portals, procedural towers, and more!

Improvements to caves and resource management have made them much more viable for multiplayer, which is still in closed beta.

The beginnings of modding support have been added with the ability to add items and enchants via .ini files. This system is still a work in progress so I haven't gone into detail about it yet, though I certainly will when the time is right.

The Steamworks SDK has also been integrated into the game allowing me to now setup achievements, cloud saves, etc., as well as being a necessary step towards Steam Workshop integration.

Below is a condensed list of the changes since the last live patch:

Encounters
- Added seed based procedural towers to the large encounter roll table
- Increased encounter light rewards
- Increased lava cave spawn chance from 10% to 20% after the 3rd cave in a system
- Caves are now seed based
- Caves now generate navigation data

Monsters
- Added Giant Spiders to the grass biome
- Added Giant Vipers to the desert biome
- Added Ice Golems to snow biome
- Added Rock Golems to caves
- Added cave heroes to the end of each cave system, either a Crystal Golem, or an Obsidian Golem, each with unique drops
- Increased champion/hero/boss monster damage and health
- Set all non-passive mobs to drop 1-2 light instead of multiplying by their level up to 10

Items
- Added Paper
- Added Town Portals
- Added several golem specific drops, not yet used in recipes

Resources
- Replaced the ore model with 3 new versions: small, medium, and large
- Ore now spawns different and in different sizes for each biome
- Resources and animals are now managed per biome
- Resources and animals are now spawned using deterministic noise
- Resources and animals now only save changes to non-rare node, reducing save file sizes dramatically

General
- Added enchant mod file input capabilities
- Added the ability to add items and enchants via .ini files
- Reduced storm and fog weather chances down from 5% to 2.5%
- Monster loot is now handled per biome, per monster types
- Improved cursor lock on/off functions
- Fixed the help window not centering itself on certain screen resolutions

You may need to restart Steam for the update to begin.

Interested in supporting development of Solace Crafting?
Please consider becoming a patron via Patreon!


[ 2019-02-27 13:03:26 CET ] [ Original post ]