Now on the live branch, v 0.4.4a bringing in a host of fixes, new monsters, town portals, procedural towers, and more!
Improvements to caves and resource management have made them much more viable for multiplayer, which is still in closed beta.
The beginnings of modding support have been added with the ability to add items and enchants via .ini files. This system is still a work in progress so I haven't gone into detail about it yet, though I certainly will when the time is right.
The Steamworks SDK has also been integrated into the game allowing me to now setup achievements, cloud saves, etc., as well as being a necessary step towards Steam Workshop integration.
Below is a condensed list of the changes since the last live patch:
Encounters
- Added seed based procedural towers to the large encounter roll table
- Increased encounter light rewards
- Increased lava cave spawn chance from 10% to 20% after the 3rd cave in a system
- Caves are now seed based
- Caves now generate navigation data
Monsters
- Added Giant Spiders to the grass biome
- Added Giant Vipers to the desert biome
- Added Ice Golems to snow biome
- Added Rock Golems to caves
- Added cave heroes to the end of each cave system, either a Crystal Golem, or an Obsidian Golem, each with unique drops
- Increased champion/hero/boss monster damage and health
- Set all non-passive mobs to drop 1-2 light instead of multiplying by their level up to 10
Items
- Added Paper
- Added Town Portals
- Added several golem specific drops, not yet used in recipes
Resources
- Replaced the ore model with 3 new versions: small, medium, and large
- Ore now spawns different and in different sizes for each biome
- Resources and animals are now managed per biome
- Resources and animals are now spawned using deterministic noise
- Resources and animals now only save changes to non-rare node, reducing save file sizes dramatically
General
- Added enchant mod file input capabilities
- Added the ability to add items and enchants via .ini files
- Reduced storm and fog weather chances down from 5% to 2.5%
- Monster loot is now handled per biome, per monster types
- Improved cursor lock on/off functions
- Fixed the help window not centering itself on certain screen resolutions
You may need to restart Steam for the update to begin.
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