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A new structure has been added to the open world: Abandoned Mine. These are the first "Town Encounter" object whose specific purpose is to have a town built next to it to be staffed and becomes usable. A staffed abandoned mine becomes a coal mine whose use is currently planned as primarily a requirement for upgrading forges. You don't actually need to mine coal, you just need to own a coal mine somewhere in the world. Either you do or don't.
I've also added an algorithm to player built structures called a flood fill, that will test if they are properly "enclosed". The current method does not work with roofing, so until that gets upgraded you will need a layer of ceiling underneath any roofing to "seal" a house. This is intended for one to let players create their own town NPC buildings, so long as they meet certain requirements, such as a min/max size, a bed, a table, and a proper facility. It will most likely also be used in the future for temperature control benefits as well.
There is also now a "snap" option for building and object placement. Currently new structure positioning, town building positioning, and facility/furniture positioning will snap to the nearest 1 meter. Town buildings and facilities/furniture can also be rotated and "snapped" to the nearest 22.5 degree angle. Keep in mind that a town building that is not snapped to a 90 degree angle will not meet up precisely with other "snapped" buildings. There will very likely be more controls added to this system to allow precise tweaking to get different angles and positioning just right.
Towns are also now attempting to determine their biome, though there seem to be some problems I am still working out. This may interrupt town gatherers temporarily.
v 0.4.4f - 2019.03.12
- Control keys can now be used to "snap" buildings and facilities positions to a 1 per meter grid
- Control will also "snap" rotation of facilities and town buildings to the nearest multiple of 22.5 degrees
- Having less than 10 hydration now makes you thirsty, stopping energy and mana regeneration
- Having less than 10 fullness now make you hungry, stopping health regeneration
- Hunger, Starvation, Thirsty, and Dehydration, will now display effect icons in the upper right
- Towns now know what biome they are in (WIP)
- Town Crafters now require 50 metal and 50 of the resource they specialize in to construct
- Reduced the enchanting skill tree icon size and spacing
- Moved harvesting enchants back on to the enchanting skill tree
- Fixed enchanting categories displaying the total number of enchants in-game instead of just known enchants
- Fixed resources defaulting back to T0 on the beta
- Fixed wood floor quarters reading as "walls"
You may need to restart Steam for the update to begin.
To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta. This beta version is only available to Windows 64-bit users.
Interested in supporting development of Solace Crafting?
Please consider becoming a patron via Patreon!
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