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First off.... Quests! Making their debut in the form of a tutorial. This is currently only a chain of 4 quests that walk you through a couple of starting quests. If there's anything wrong with it, I'd like to catch it early, so no point waiting until I finish the whole thing before adding it to beta. Currently it walks you through the basics of solace storage, crafting, harvesting, equipping, and skills. No journal and quest giver types yet, but all in good time. New worlds will now start with 15 stone in their solace storage for the tutorial.
Second up we have player built town buildings. Instead of "plopping" down a pre-made building, you can now create and decorate your own houses for harvester townsfolk so long as they meet the minimum requirements now listed in the facility upgrades screen. It is unfortunately possible to summon them in weird positions depending on how you placed the facility, and they are in desperate need of some movement and eye contact, and we'll get to all of that eventually!
On the facility upgrade screen now are ingredient icons complete with tooltips. Rather than text saying "4x Timber" an icon with numbers just as they are in the inventory are much easier to recognize. The tooltips are there in case clarification is needed as to just what they are. I will most likely be changing other parts of the interface that list ingredients with text to use this system instead, and will add tooltips to the inventory and loot and so forth.
A lot of this is being added to help me move towards crafting skills and facility upgrades, along with a number of new townspeople and town benefits. To make finding coal mines less difficult and for some general map upgrades that I'm working on in coal mines and monoliths are now visible on the map. I've also temporarily set coal mine generation to 100% per terrain, so they're all over the place. Coal mines in particular will be changing in the very near future, as will monoliths on the map by default, among other things.
v 0.4.4g - 2019.03.21
- Added a quest system with the first 4 steps of a soon to be longer tutorial quest
- Harvester NPCs can now be summoned from the facilities if they are in a closed room and certain building and furniture requirements are met (WIP)
- Added a tooltip system, currently only used on the facility upgrade screen
- Monoliths reset to fix a bug that needed fixing to display them on the map properly
- Fixed the map not refreshing in several instances that it should
- Lowered mountain and snow biome trees
- Changed night and day start times a bit
- Reset harvesting and crafting skills (free/sorry)
- Added coal mines and monoliths to the map (WIP)
- Fixed several coal miner problems (WIP)
- Fixed items dropped on death becoming temporarily uninteractable when respawning nearby
- Fixed monster essence drop rarities scaling with monster rank
- Fixed a major night time performance issue
- Fixed normal monsters reporting as "Entity Normal" in the combat window
- Fixed "Health" enchant altering your current health instead of you max health
You may need to restart Steam for the update to begin.
To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta. This beta version is only available to Windows 64-bit users.
Interested in supporting development of Solace Crafting?
Please consider becoming a patron via Patreon!
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