First off.... Quests! Making their debut in the form of a tutorial. This is currently only a chain of 4 quests that walk you through a couple of starting quests. If there's anything wrong with it, I'd like to catch it early, so no point waiting until I finish the whole thing before adding it to beta. Currently it walks you through the basics of solace storage, crafting, harvesting, equipping, and skills. No journal and quest giver types yet, but all in good time. New worlds will now start with 15 stone in their solace storage for the tutorial.
Second up we have player built town buildings. Instead of "plopping" down a pre-made building, you can now create and decorate your own houses for harvester townsfolk so long as they meet the minimum requirements now listed in the facility upgrades screen. It is unfortunately possible to summon them in weird positions depending on how you placed the facility, and they are in desperate need of some movement and eye contact, and we'll get to all of that eventually!
On the facility upgrade screen now are ingredient icons complete with tooltips. Rather than text saying "4x Timber" an icon with numbers just as they are in the inventory are much easier to recognize. The tooltips are there in case clarification is needed as to just what they are. I will most likely be changing other parts of the interface that list ingredients with text to use this system instead, and will add tooltips to the inventory and loot and so forth.
A lot of this is being added to help me move towards crafting skills and facility upgrades, along with a number of new townspeople and town benefits. To make finding coal mines less difficult and for some general map upgrades that I'm working on in coal mines and monoliths are now visible on the map. I've also temporarily set coal mine generation to 100% per terrain, so they're all over the place. Coal mines in particular will be changing in the very near future, as will monoliths on the map by default, among other things.
v 0.4.4g - 2019.03.21
- Added a quest system with the first 4 steps of a soon to be longer tutorial quest
- Harvester NPCs can now be summoned from the facilities if they are in a closed room and certain building and furniture requirements are met (WIP)
- Added a tooltip system, currently only used on the facility upgrade screen
- Monoliths reset to fix a bug that needed fixing to display them on the map properly
- Fixed the map not refreshing in several instances that it should
- Lowered mountain and snow biome trees
- Changed night and day start times a bit
- Reset harvesting and crafting skills (free/sorry)
- Added coal mines and monoliths to the map (WIP)
- Fixed several coal miner problems (WIP)
- Fixed items dropped on death becoming temporarily uninteractable when respawning nearby
- Fixed monster essence drop rarities scaling with monster rank
- Fixed a major night time performance issue
- Fixed normal monsters reporting as "Entity Normal" in the combat window
- Fixed "Health" enchant altering your current health instead of you max health
You may need to restart Steam for the update to begin.
To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta. This beta version is only available to Windows 64-bit users.
Interested in supporting development of Solace Crafting?
Please consider becoming a patron via Patreon!
[ 2019-03-21 14:03:36 CET ] [ Original post ]
🕹️ Partial Controller Support
- Solace Crafting Linux [2.77 G]
Background
My name is Kyle Postlewait (35) and I got into game development years ago because I can't find the game that I want to play. I am not a veteran game developer. I do not have any published AAA titles. I am self-taught and I make mistakes. Having said that, I'm tired of survival crafting games being abandoned, focusing only on PvP and guns, or turning into major time sinks. I quit my day job in February of 2018 to focus on Solace Crafting full-time, and am doing everything I can to make a great fantasy survival RPG despite the tremendous challenge that is game development. Please don't buy into early access expecting a fully polished AAA game and then give it a bad review. In return, I promise to make sure that this game is NEVER ABANDONED. If sales are more than enough for me to survive, then I can hire more help. First and foremost I will always work to secure financial longevity and legal stability, and maintain all intellectual rights, never selling power to sponsors, publishers, or anything that could endanger continued development.
Early access ends when there is enough content to constitute selling the game without the above warning. Even after we leave early access the game will continue to be improved and expanded on, and has a long list of planned features post early access including other dimensions and multiplayer.
All features listed on this page are undergoing constant improvement and are subject to change.
Short description
Solace Crafting is a crafting and building heavy survival RPG focused around player crafting, building towns, and summoning NPC townspeople. With an open class system, open-recipe crafting, customizable enchanting, modular building, defensive structures, town management, distance-based difficulty, and an infinite game world, players are free to move and level at their own pace. With an uncapped leveling system you can try to push further than anyone ever has. You can try and make the ultimate sword, staff, or anything, thanks to complete control over all recipe settings. Build massive towns full of NPCs not limited by physics-based construction. Seek out rare enchants and exotic resources.About the game
SurvivalSolace Crafting starts out much like similar survival games: you need to make clothes to avoid freezing to death, you need to find food to keep from starving to death, and you should build shelter from the dangers of nightfall.
Crafting
Once you are surviving it's time to evolve. Build resource processing and crafting facilities to create improved weapons and armor. Leveling up your professions levels up your recipes and allows you to unlock new recipes and crafting abilities. Our crafting system is quite unique, allowing even the creation of custom sets. I definitely recommend you watch the getting started video available above.
Role-Playing Game
Once you're armed and ready it's time to push back against evil and it's minions. Level-up and develop your character using an open-class system of evolving skill trees. Mix melee, ranged, magic, and heals however you like. Skills are being designed with fun and visual uniqueness in mind, not minimalism and strict balance.
Solace Crafting
Crafting and placing a solace will allow you to instantly return to it from any other solace in the world, letting you create your own points of interest. Be careful though as the further you travel in any direction, the more difficult everything becomes. In order to level up a solace you'll have to defend it from waves of attackers that will try and stop the procedure. Build static defenses to help protect your solaces during upgrades.
Town Management
An upgraded solace allows you to summon townspeople. In order to summon higher level NPCs you'll need to push deeper into the wild, setting up towns of various sizes as you go.
Astral Travel (not yet under development)
When the time is right you will find your way to the Elemental Planes. Most heavily affected by the infectious anger and hatred, these have becomes dimensions of extreme danger, both environmental and sentient. You must find out where the hatred stems from and find a way to put an end to it once and for all. The Elemental Planes are also the birthplace of all resources mundane and exotic alike. Only here will you find the purest, most powerful resources for crafting and enchanting equipment worthy of a hero.
Developed by a gamer
I started learning how to make games years ago because the design decisions of so many of the games I played often made so little sense to me. Here are some of the design decisions I refined over the years that I do my best to uphold:- No pay-to-win, no pay-to-play, no paid DLC, no gacha or gamble mechanics
- No metered progression
- Level any and all professions freely, no arbitrary caps
- Minimal sub-ingredients, minimal crafting and refining timers
- Completely open, point and level based branching skill trees
- Multiple, incremental skill points every level
- Classic roles, not forced balance. Some classes may be harder than others.
- Unlimited player levels
- Completely open physics-based world, no off-limits
- No "realistic" building physics that destroy everything
- Unlimited access to parallel realities (alternate seeds)
- Shape and color your avatars freely instead of using preset races
- Allow alternate characters in the same world
I know how to, and will accomplish everything written here. It's only a matter of time. If the game sells I can hire help with what I'm bad at and focus on what I'm good at.
I know a lot of fans of the survival genre are pretty jaded, myself included, after so many titles have lost their leadership, changed projects, or plain given up. I'm here every day hoping to heal that sore and would very much appreciate your $15 support if any of this interests you. There are months of frequent patch notes and forum discussions between me and players here on Steam as proof that I'm capable of more than a couple new items after weeks of silence, something far too common in game development!
Multiplayer, and all of its many features will absolutely be implemented when a much more content rich single player experience has been achieved. Multiplayer like single-player will be PvE oriented and grief prevention/anti-cheat will always take top priority. Turning single-player towns into multiplayer guildhalls complete with defense quests and special achievements is something I very much look forward to, and have quite a few plans for.
Unix and Mac support will be tested and released soon.
The best is yet to come!
- OS: Ubuntu 12.04+
- Processor: Dual Core 3 ghzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GTX 680
- Storage: 8 GB available space
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