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Now live, version 0.5.1.7, bringing floating islands, town building snap placement, new resources, building hit points, building eating demons, and more!
Multiplayer is still only available on the beta branch. It is still a work in progress, and anyone interested in joining mid-development is welcome to join the beta by right-clicking on Solace Crafting in their Steam library, selecting Properties, going to the Betas tab, and selecting Beta. Normally the beta is only published for 64-bit windows, but for this patch I have included beta patches for 32-bit Windows and 64-bit Linux as well.
(A player base on the BKG California Server)
Due to the tools used to communicate between Unity and Steamworks not being available for 32-bit Linux, I am from here on dropping support for 32-bit Linux. I don't believe this will affect anyone, but if it does please let me know.
As for what's new on the live branch, the most obvious change is the floating islands. These are still a work in progress in that the aetherstone that can be found on them can not yet be harvested by any means. Due to the changes this brings to world encounters, saved games will need to be "updated" which will reset encounter data, but will not wipe out player buildings and player characters, so you won't have to start over from scratch.
I could easily spend the next 2 months or more focusing entirely on multiplayer and all of the bonus features that it will eventually need, such as grouping, land claims, account verification, and so forth. But there is a lot of fun stuff in the near future that isn't multiplayer specific that I want to continue working on in parallel. There are a few bugs on multiplayer right now, namely with buffs and with enchanting that I want to address right away, but for the most part things that are not yet upgraded to work properly in multiplayer are actually turned off in multiplayer, so they do not cause problems. The main core of harvesting, crafting, and building is in and working, and that is a very good foothold on what is a quite challenging tasks that many people would chastise a solo developer for even attempting. Only when multiplayer is finished enough to come out of it's "beta" phase, will I update the store page to advertise the game as co-op gameplay inclusive.
I've got a lot more in store for towns and villagers in the works that we've had some great discussions about on our Discord server.
Thank you as always to everyone that takes the time to post problems and suggestions. It's not always easy to get to everyone right away, and I admit sometimes a bug report falls through the cracks, for which I apologize.
The condensed live patch notes are as follows:
v 0.5.1.7 2019.06.03
- Added a second positioning check after Recall due to a number of reports of falling through the world
- Fixed the 268,000km limit bug that reappeared with the Unity upgrade
- Added a second positioning check post teleportation
- Added (single) structure size limits of +/- 25 horizontally and -10/+60 vertically (153x213x153 meters)
- Added /mouseyawmultiplier command to specify a mouse horizontal speed multiplier
- Added /mousepitchmultiplier command to specify a mouse vertical speed multiplier
- Town building placement now snaps to the world grid by default allowing positioning with the wasd+qe+zx keys similar to building. This can be disabled to return to mouse based placement with the "snap to grid" toggle, or temporarily halted to allow movement with the right-mouse button.
- The starter "Core Shard Platform" will now be aligned to the world grid on new worlds
- Added building hit points (wip)
- Mousing over buildings will now show their hitpoints (wip)
- Demons now use an "attacker" specific navmesh attempting to path towards the solace
- Demons will now attack buildings in their way when the solace cannot be reached (wip)
- Moved the mouse over information display to the bottom middle of the screen
- Added basic resources, that remain at T0 regardless of location
- Added elemental stones that require special upgraded tools (wip) to harvest
- Added floating islands to the world, accessible via portals beneath them
- Added a breath meter for when underwater
- Shields now provide bonus armor
- Dropped support for 32-bit Linux
Most recent beta patch notes
v 0.5.1.7 2019.06.03
- Fixed the 268,000km limit bug that reappeared with the Unity upgrade
- Added a second positioning check post teleportation
- Fixed Linux dedicated server
- Dropped support for 32-bit Linux
You may need to restart Steam for the update to begin.
Interested in supporting development of Solace Crafting?
Please consider becoming a patron via Patreon!
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