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Schematics, now dropping all over, enable the crafting of much stronger than usual equipment. The easiest way to understand them is to see them!
Above is a very basic schematic. It's tier 0 meaning it was found within the first 5km of the starting area, and it's also quality 0 which is equivalent to "common". It has a prefix and a suffix though in actuality common and uncommon schematics will only drop with one or the other, though it makes the explanation easier to follow.
The first row of stats for the schematic is the bonus that the schematic itself applies to the equipment when crafted. Meaning this pair of leather gauntlets will have a bonus +2 levels of armor when compared to a normal pair of leather gauntlets. In other words even if you crafted them to be level 0, they would have the same armor as a pair of level 2 gauntlets.
The second row is awarded by the prefix "Lesser Sturdy" which doesn't roll of the tongue very well, the words are a work in progress. Lesser means the prefix itself is quality 1. Qualities being: minor, lesser, nothing (ie: just "Sturdy"), improved, and major. You can see the suffix, the third row, is +4 levels, because it is "Improved" or quality 3.
This schematic is the same schematic, but quality 3. Notice though the schematic bonus has improved, the word bonuses remain the same. This is because the schematic quality is independent of the word quality. Schematic quality is however the most important factor, as it is used to determine how many words there are (1-2), and what quality they are.
This schematic is the same schematic but from a T10 area (50-55km). The stats overall have gone up using a multiplier, meaning higher quality schematics and words are more affected by the tier than lower quality.
Notice that even this T10 Q3 schematic can still be crafted at level 0, tier 0, rarity 0. This is only a schematic and can still be customized just as with normal crafting recipes and enchanted as normal.
Schematic drop rates are (monsters/chests):
Quality 0: 5% common
Quality 1: 10% common, 10% uncommon (champions, monoliths, chests)
Quality 2: 20% uncommon, 20% rare, 9% elite, 1% legendary (heroes, chests)
Quality 3: 40% rare, 50% elite, 10% legendary (rare high tower chests)
Schematic word count rates are:
Common: 1
Uncommon: 1
Rare: 50% 1, 50% 2
Elite: 25% 1, 75% 2
Legendary: 2
Schematic word quality rates are:
Common: 90% minor, 10% lesser
Uncommon: 50% minor, 50% lesser
Rare: 10% minor, 40% lesser, 50% normal
Elite: 30% lesser, 30% normal, 40% improved
Legendary: 30% normal, 40% improved, 30% major
I don't have a ton of words in yet, but the system is completely modular and can be added to with ease. The data stored on schematics and items is also not hard numbers, but references, meaning any changes to the system will be reflected on anything already owned. This will also allow for players to tweak the settings once I make accessible command to do so with.
In time I hope to have set words, "unique" schematics, etc. Lot's of ways to expand on this and other upcoming systems!
v 0.5.3.0 2019.07.04
- Added crafting schematics as general drops to all monsters and chests
- Reset known enchants
- Enchanting point and spent points should now auto-correct themselves if they do no properly reflect how many enchants have been unlocked on the enchanting skill tree
- Fixed some resources not properly applying the resource multiplier settings
You may need to restart Steam for the update to begin.
To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta. The beta is not available to 32-bit users.
Interested in supporting development of Solace Crafting?
Please consider becoming a patron via Patreon!
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