New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )
Name | Solace Crafting | |
Developer | Big Kitty Games | |
Publisher | Big Kitty Games | | |
Tags | Indie RPG Singleplayer Early Access | | |
Release | 2018-01-16 | |
Steam | € £ $ / % |
News | 403 |
Controls | Keyboard Mouse Partial Controller Support |
Players online |  6  |
Steam Rating | n/a |
Steam store |  https://store.steampowered.com/app/670260  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  0 .. 20,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 0 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 0 |
Median playtime (last 2 weeks) | 0 |
Public Linux depots | Solace Crafting Linux [2.77 G]
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LINUX STREAMERS (0)
25% Off for the new multiplayer more patch v 0.6.1.19 |
The past two weeks have been almost entirely dedicated to upgrading what started out as a single player game to work also as a multiplayer game. There are still a couple of features not yet upgraded, solace storage and caves being the biggest. The process of "upgrading" is pretty draining, so I'm going to get back to other things, and everything added to the game from here on is being built to work with/in multiplayer from the beginning. It's just that originally I was not consciously programming the game to be multiplayer.
There is also one multiplayer "defect" that I was unable to remedy with the current software I'm using which is a couple years old, so I will be looking to upgrade it probably first thing after the new year starts. Introducing new or upgrading old software can sometimes lead to serious headaches and I didn't want to risk falling behind schedule right before the Steam Winter Sale. The "defect" is that you can't start a dedicated server without being connected to Steam. If you then have your server set to "require steam authentication" it means that you will need 1 account to host, and 1 account to connect with. For now private servers can disable Steam authentication checks and should be able to run fine. And in the near future I will upgrade the software which will hopefully remedy the problem.
As this patch is largely an "upgrade" patch it mostly only fixes things that weren't working in multiplayer. I usually don't post "fixed" type patch notes with live patches, but there were some notable bugs fixed with this patch:
- Removed Limestone Quarry, Coal Mine, and Magical Siphon as separate town buildings
- Fixed fire fonts making meat become inedible
- Fixed resource scanners not accepting the proper resources for range upgrades
- Fixed not being able to reselect buildings placed on floating islands
- Fixed schematics not letting you adjust their level, tier, rarity, and material
- Fixed schematic made items not displaying materials
edit: added v 0.6.1.20
The latest patch notes are as follows:
v 0.6.1.20 2019.12.20
- Fixed solace upgrades going to the wrong solace
v 0.6.1.19 2019.12.20
- Fixed multiplayer clients becoming unable to use skills after certain actions
- Fixed the town building interface closing then reopening when interacting while open
You may need to restart Steam for the update to begin.
To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta. The beta is not available to 32-bit users.
Interested in supporting development of Solace Crafting?
Please consider becoming a patron via Patreon!
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[ 2019-12-20 09:52:45 CET ] [ Original post ] |