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🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
The past few days I've been working on a custom system to replace the current world generation system. The current 3rd party tool that I use was built for a wide-variety of purposes and has a number of flaws that have caused some known problems from day 1. I don't want to go too much into it yet as it's still a work in progress, but wanted to make it clear that that's going on. I took some time away from that for this patch which has one rather large change, that seems to be working well. Floating point precision, you may have heard me talk about before, is a problem where 32-bit floating point values (decimal numbers) can only be calculated with 7 digits of precision. That means that at 10,000.00 meters, or 10 kilometers, you can only calculate down to centimeters. At 100 kilometers, you can only calculate down to decimeters, and so on. This causes graphics and physics to fluctuate back and forth in-between the centimeters or decimeters. This patch does not fix this problem on the server side of things, only on the client side. That is to say it fakes the players position so as to sidestep the graphical problems. On a dedicated server you are still technically 10 or 100+ kilometers away from the start, but often the difference of 10cm versus 11cm on the Physics engine is not super important when you're throwing fireballs. A real fix will someday require that individual pockets of space are managed per player, in order to eliminate the problem server side, but it's quite a headache, and not necessary at the time being. This patch should allow multiplayer play up to around 1000km without any real noticeable problems. I did also find a pretty nasty navigation bug that was causing monsters and animals to lock or, get stuck, or run in odd directions, that is now fixed. A friendly team of Japanese gamers also helped me to translate the Steam store page into Japanese, and I spent some time adding the help menu strings to https://crowdin.com/project/solace-crafting along with a few others, and hope to add the tutorials and other missing strings very soon. I have updated the language files to the most recent build for this patch. Because multilingual support and multiplayer are still works in progress, Solace Crafting is still listed as single player only and in English only on the Steam page. Finishing those two systems up, adding a bit of the polish I've been working on, and incorporating Steam Workshops along with a creative mode and we should have a pretty solid base to start expanding content not just from my imagination, but from our community as well. v 0.6.2.8 2020.01.21 - Added loading progress percentages to the start screen and main game transitions - Added a number of strings to the language system - Updated language files - Temporarily adjusted some of the new building pieces to line up better - Fixed a navigation error causing mobs to stand still/not respond - Fixed the possibility of storage chest data exceeding the network limits - Fixed client side graphical stuttering at long distances on multiplayer You may need to restart Steam for the update to begin. To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta. The beta is not available to 32-bit users. Interested in supporting development of Solace Crafting? Please consider becoming a patron via Patreon!
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